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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/i_sound.h
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/i_sound.h')
-rw-r--r--apps/plugins/doom/i_sound.h126
1 files changed, 126 insertions, 0 deletions
diff --git a/apps/plugins/doom/i_sound.h b/apps/plugins/doom/i_sound.h
new file mode 100644
index 0000000000..2e733b1c62
--- /dev/null
+++ b/apps/plugins/doom/i_sound.h
@@ -0,0 +1,126 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+//
+// DESCRIPTION:
+// System interface, sound.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef __I_SOUND__
+#define __I_SOUND__
+
+#include "doomdef.h"
+
+// UNIX hack, to be removed.
+#ifdef SNDSERV
+extern FILE* sndserver;
+extern char* sndserver_filename;
+#endif
+
+#include "doomstat.h"
+#include "sounds.h"
+
+
+
+// Init at program start...
+void I_InitSound(void);
+
+// ... update sound buffer and audio device at runtime...
+void I_UpdateSound(void);
+void I_SubmitSound(void);
+
+// ... shut down and relase at program termination.
+void I_ShutdownSound(void);
+
+
+//
+// SFX I/O
+//
+
+// Initialize channels?
+void I_SetChannels(void);
+
+// Get raw data lump index for sound descriptor.
+int I_GetSfxLumpNum (sfxinfo_t* sfxinfo );
+
+
+// Starts a sound in a particular sound channel.
+int
+I_StartSound
+( int id,
+ int vol,
+ int cnum,
+ int sep,
+ int pitch,
+ int priority );
+
+
+// Stops a sound channel.
+void I_StopSound(int handle);
+
+// Called by S_*() functions
+// to see if a channel is still playing.
+// Returns 0 if no longer playing, 1 if playing.
+int I_SoundIsPlaying(int handle);
+
+// Updates the volume, separation,
+// and pitch of a sound channel.
+void
+I_UpdateSoundParams
+( int handle,
+ int vol,
+ int sep,
+ int pitch );
+
+
+//
+// MUSIC I/O
+//
+void I_InitMusic(void);
+void I_ShutdownMusic(void);
+// Volume.
+void I_SetMusicVolume(int volume);
+// PAUSE game handling.
+void I_PauseSong(int handle);
+void I_ResumeSong(int handle);
+// Registers a song handle to song data.
+int I_RegisterSong(const void *data);
+// Called by anything that wishes to start music.
+// plays a song, and when the song is done,
+// starts playing it again in an endless loop.
+// Horrible thing to do, considering.
+void
+I_PlaySong
+( int handle,
+ int looping );
+// Stops a song over 3 seconds.
+void I_StopSong(int handle);
+// See above (register), then think backwards
+void I_UnRegisterSong(int handle);
+
+
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log$
+// Revision 1.1 2006/03/28 15:44:01 dave
+// Patch #2969 - Doom! Currently only working on the H300.
+//
+//
+//-----------------------------------------------------------------------------