summaryrefslogtreecommitdiff
path: root/apps/plugins/brickmania.c
diff options
context:
space:
mode:
authorTomer Shalev <shalev.tomer@gmail.com>2010-02-18 22:01:40 +0000
committerTomer Shalev <shalev.tomer@gmail.com>2010-02-18 22:01:40 +0000
commitf3e02756711544338223bf7c6cbdbca968e82808 (patch)
tree9088152e7d6f3effae08475dd2dabeaa49e6d453 /apps/plugins/brickmania.c
parent963fdc340b5a73d96edbf0684ed4992ca7fc4328 (diff)
Brickmania: Test returned value of file operations
This doesn't solve FS#11031, but it's a good practice to test returned values nevertheless. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24759 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/brickmania.c')
-rw-r--r--apps/plugins/brickmania.c70
1 files changed, 40 insertions, 30 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index 68f53aab30..568d310856 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -1029,24 +1029,27 @@ static void brickmania_loadgame(void)
if(fd < 0) return;
/* read in saved game */
- while(true) {
- if(rb->read(fd, &pad_pos_x, sizeof(pad_pos_x)) <= 0) break;
- if(rb->read(fd, &life, sizeof(life)) <= 0) break;
- if(rb->read(fd, &game_state, sizeof(game_state)) <= 0) break;
- if(rb->read(fd, &pad_type, sizeof(pad_type)) <= 0) break;
- if(rb->read(fd, &score, sizeof(score)) <= 0) break;
- if(rb->read(fd, &flip_sides, sizeof(flip_sides)) <= 0) break;
- if(rb->read(fd, &level, sizeof(level)) <= 0) break;
- if(rb->read(fd, &brick_on_board, sizeof(brick_on_board)) <= 0) break;
- if(rb->read(fd, &used_balls, sizeof(used_balls)) <= 0) break;
- if(rb->read(fd, &pad_width, sizeof(pad_width)) <= 0) break;
- if(rb->read(fd, &num_count, sizeof(num_count)) <= 0) break;
- if(rb->read(fd, &brick, sizeof(brick)) <= 0) break;
- if(rb->read(fd, &ball, sizeof(ball)) <= 0) break;
- if(rb->read(fd, &fire, sizeof(fire)) <= 0) break;
+ if((rb->read(fd, &pad_pos_x, sizeof(pad_pos_x)) <= 0) ||
+ (rb->read(fd, &life, sizeof(life)) <= 0) ||
+ (rb->read(fd, &game_state, sizeof(game_state)) <= 0) ||
+ (rb->read(fd, &pad_type, sizeof(pad_type)) <= 0) ||
+ (rb->read(fd, &score, sizeof(score)) <= 0) ||
+ (rb->read(fd, &flip_sides, sizeof(flip_sides)) <= 0) ||
+ (rb->read(fd, &level, sizeof(level)) <= 0) ||
+ (rb->read(fd, &brick_on_board, sizeof(brick_on_board)) <= 0) ||
+ (rb->read(fd, &used_balls, sizeof(used_balls)) <= 0) ||
+ (rb->read(fd, &pad_width, sizeof(pad_width)) <= 0) ||
+ (rb->read(fd, &num_count, sizeof(num_count)) <= 0) ||
+ (rb->read(fd, &brick, sizeof(brick)) <= 0) ||
+ (rb->read(fd, &ball, sizeof(ball)) <= 0) ||
+ (rb->read(fd, &fire, sizeof(fire)) <= 0))
+ {
+ rb->splash(HZ/2, "Failed to load game");
+ }
+ else
+ {
vscore = score;
resume = true;
- break;
}
rb->close(fd);
@@ -1062,20 +1065,27 @@ static void brickmania_savegame(void)
fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
if(fd < 0) return;
- rb->write(fd, &pad_pos_x, sizeof(pad_pos_x));
- rb->write(fd, &life, sizeof(life));
- rb->write(fd, &game_state, sizeof(game_state));
- rb->write(fd, &pad_type, sizeof(pad_type));
- rb->write(fd, &score, sizeof(score));
- rb->write(fd, &flip_sides, sizeof(flip_sides));
- rb->write(fd, &level, sizeof(level));
- rb->write(fd, &brick_on_board, sizeof(brick_on_board));
- rb->write(fd, &used_balls, sizeof(used_balls));
- rb->write(fd, &pad_width, sizeof(pad_width));
- rb->write(fd, &num_count, sizeof(num_count));
- rb->write(fd, &brick, sizeof(brick));
- rb->write(fd, &ball, sizeof(ball));
- rb->write(fd, &fire, sizeof(fire));
+ if ((rb->write(fd, &pad_pos_x, sizeof(pad_pos_x)) <= 0) ||
+ (rb->write(fd, &life, sizeof(life)) <= 0) ||
+ (rb->write(fd, &game_state, sizeof(game_state)) <= 0) ||
+ (rb->write(fd, &pad_type, sizeof(pad_type)) <= 0) ||
+ (rb->write(fd, &score, sizeof(score)) <= 0) ||
+ (rb->write(fd, &flip_sides, sizeof(flip_sides)) <= 0) ||
+ (rb->write(fd, &level, sizeof(level)) <= 0) ||
+ (rb->write(fd, &brick_on_board, sizeof(brick_on_board)) <= 0) ||
+ (rb->write(fd, &used_balls, sizeof(used_balls)) <= 0) ||
+ (rb->write(fd, &pad_width, sizeof(pad_width)) <= 0) ||
+ (rb->write(fd, &num_count, sizeof(num_count)) <= 0) ||
+ (rb->write(fd, &brick, sizeof(brick)) <= 0) ||
+ (rb->write(fd, &ball, sizeof(ball)) <= 0) ||
+ (rb->write(fd, &fire, sizeof(fire)) <= 0))
+ {
+ rb->close(fd);
+ rb->remove(SAVE_FILE);
+ rb->splash(HZ/2, "Failed to save game");
+ return;
+ }
+
rb->close(fd);
}