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authorWilliam Wilgus <wilgus.william@gmail.com>2020-10-07 02:01:35 -0400
committerWilliam Wilgus <wilgus.william@gmail.com>2020-10-26 12:28:48 -0400
commit3237ae4a4ff9296a377ff9194a11038da161208f (patch)
treeaf4338c78467b9b0845d76c39da1fbe10f25e23e /apps/onplay.c
parent12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff)
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/onplay.c')
-rw-r--r--apps/onplay.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/apps/onplay.c b/apps/onplay.c
index f2ebd47630..ded2994c97 100644
--- a/apps/onplay.c
+++ b/apps/onplay.c
@@ -795,33 +795,34 @@ static int cat_playlist_callback(int action,
static void draw_slider(void)
{
+ struct viewport *last_vp;
FOR_NB_SCREENS(i)
{
struct viewport vp;
int slider_height = 2*screens[i].getcharheight();
viewport_set_defaults(&vp, i);
- screens[i].set_viewport(&vp);
+ last_vp = screens[i].set_viewport(&vp);
show_busy_slider(&screens[i], 1, vp.height - slider_height,
vp.width-2, slider_height-1);
screens[i].update_viewport();
- screens[i].set_viewport(NULL);
+ screens[i].set_viewport(last_vp);
}
}
static void clear_display(bool update)
{
struct viewport vp;
-
+ struct viewport *last_vp;
FOR_NB_SCREENS(i)
{
struct screen * screen = &screens[i];
viewport_set_defaults(&vp, screen->screen_type);
- screen->set_viewport(&vp);
+ last_vp = screen->set_viewport(&vp);
screen->clear_viewport();
if (update) {
screen->update_viewport();
}
- screen->set_viewport(NULL);
+ screen->set_viewport(last_vp);
}
}