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author | William Wilgus <wilgus.william@gmail.com> | 2020-10-07 02:01:35 -0400 |
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committer | William Wilgus <wilgus.william@gmail.com> | 2020-10-26 12:28:48 -0400 |
commit | 3237ae4a4ff9296a377ff9194a11038da161208f (patch) | |
tree | af4338c78467b9b0845d76c39da1fbe10f25e23e /apps/onplay.c | |
parent | 12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff) |
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/onplay.c')
-rw-r--r-- | apps/onplay.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/apps/onplay.c b/apps/onplay.c index f2ebd47630..ded2994c97 100644 --- a/apps/onplay.c +++ b/apps/onplay.c @@ -795,33 +795,34 @@ static int cat_playlist_callback(int action, static void draw_slider(void) { + struct viewport *last_vp; FOR_NB_SCREENS(i) { struct viewport vp; int slider_height = 2*screens[i].getcharheight(); viewport_set_defaults(&vp, i); - screens[i].set_viewport(&vp); + last_vp = screens[i].set_viewport(&vp); show_busy_slider(&screens[i], 1, vp.height - slider_height, vp.width-2, slider_height-1); screens[i].update_viewport(); - screens[i].set_viewport(NULL); + screens[i].set_viewport(last_vp); } } static void clear_display(bool update) { struct viewport vp; - + struct viewport *last_vp; FOR_NB_SCREENS(i) { struct screen * screen = &screens[i]; viewport_set_defaults(&vp, screen->screen_type); - screen->set_viewport(&vp); + last_vp = screen->set_viewport(&vp); screen->clear_viewport(); if (update) { screen->update_viewport(); } - screen->set_viewport(NULL); + screen->set_viewport(last_vp); } } |