diff options
author | Andrew Ryabinin <ryabinin.a.a@gmail.com> | 2013-11-16 18:21:00 +0400 |
---|---|---|
committer | Andrew Ryabinin <ryabinin.a.a@gmail.com> | 2013-12-16 00:45:18 +0400 |
commit | 5b5f0755d6d7fd9e3fdfdb479caeb7fafd0a9960 (patch) | |
tree | 4b9c567df8a5aefb46ace938a034988b7fdb045d /apps/keymaps | |
parent | 04c59b8a15f96812081ea8730337825af679fbce (diff) |
Introduce IHIFI760/960 targets.
Change-Id: Ie36e48742c0ed9aa3fd6f49aa034a11d2492327c
Diffstat (limited to 'apps/keymaps')
-rw-r--r-- | apps/keymaps/keymap-ihifi.c | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/apps/keymaps/keymap-ihifi.c b/apps/keymaps/keymap-ihifi.c new file mode 100644 index 0000000000..0d574c19e6 --- /dev/null +++ b/apps/keymaps/keymap-ihifi.c @@ -0,0 +1,229 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2013 Andrew Ryabinin + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ + +/* Button Code Definitions for IHIFI 760/960 targets */ + +#include "config.h" +#include "action.h" +#include "button.h" +#include "settings.h" + +/* + * The format of the list is as follows + * { Action Code, Button code, Prereq button code } + * if there's no need to check the previous button's value, use BUTTON_NONE + * Insert LAST_ITEM_IN_LIST at the end of each mapping + */ +static const struct button_mapping button_context_standard[] = { + { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, + { ACTION_STD_CANCEL, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN }, + { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, + + LAST_ITEM_IN_LIST +}; /* button_context_standard */ + +static const struct button_mapping button_context_wps[] = { + { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_WPS_SKIPPREV, BUTTON_BWD|BUTTON_REL, BUTTON_BWD }, + { ACTION_WPS_SEEKBACK, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_BWD|BUTTON_REL, BUTTON_BWD|BUTTON_REPEAT }, + { ACTION_WPS_SKIPNEXT, BUTTON_FWD|BUTTON_REL, BUTTON_FWD }, + { ACTION_WPS_SEEKFWD, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_FWD|BUTTON_REL, BUTTON_FWD|BUTTON_REPEAT }, + + { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_FWD, BUTTON_PLAY }, + { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY }, + { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY }, + + { ACTION_WPS_BROWSE, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN }, + { ACTION_WPS_CONTEXT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN }, + { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, + { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, + + LAST_ITEM_IN_LIST +}; /* button_context_wps */ + +/** Bookmark Screen **/ +static const struct button_mapping button_context_bmark[] = { + { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), +}; /* button_context_settings_bmark */ + + +/** Keyboard **/ +static const struct button_mapping button_context_keyboard[] = { + { ACTION_KBD_LEFT, BUTTON_RETURN, BUTTON_NONE }, + { ACTION_KBD_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_MENU, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_BWD, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_FWD, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY }, + + LAST_ITEM_IN_LIST +}; /* button_context_keyboard */ + +/** Pitchscreen **/ +static const struct button_mapping button_context_pitchscreen[] = { + { ACTION_PS_INC_SMALL, BUTTON_BWD, BUTTON_NONE }, + { ACTION_PS_INC_BIG, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_DEC_SMALL, BUTTON_FWD, BUTTON_NONE }, + { ACTION_PS_DEC_BIG, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFT, BUTTON_RETURN, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RETURN|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHT, BUTTON_MENU, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MENU|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_pitchscreen */ + +/** Quickscreen **/ +static const struct button_mapping button_context_quickscreen[] = { + { ACTION_QS_TOP, BUTTON_BWD, BUTTON_NONE }, + { ACTION_QS_TOP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_FWD, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_RETURN, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_MENU, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_quickscreen */ + +/** Settings - General Mappings **/ +static const struct button_mapping button_context_settings[] = { + { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, + { ACTION_SETTINGS_INC, BUTTON_BWD, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_FWD, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_PREV, BUTTON_RETURN, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings */ + +/** Settings - Using Sliders **/ +static const struct button_mapping button_context_settings_r_is_inc[] = { + { ACTION_SETTINGS_INC, BUTTON_MENU, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_RETURN, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST +}; /* button_context_settings_r_is_inc */ + +/** Tree **/ +static const struct button_mapping button_context_tree[] = { + { ACTION_TREE_WPS, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_tree */ + +static const struct button_mapping button_context_tree_scroll_lr[] = { + { ACTION_TREE_ROOT_INIT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN }, + { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_BWD, BUTTON_NONE }, + { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_FWD, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), +}; /* button_context_tree_scroll_lr */ + +/** Yes/No Screen **/ +static const struct button_mapping button_context_yesnoscreen[] = { + { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, + LAST_ITEM_IN_LIST +}; /* button_context_settings_yesnoscreen */ + +/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ +const struct button_mapping* get_context_mapping(int context) +{ + switch (context) + { + /* anything that uses button_context_standard */ + case CONTEXT_LIST: + case CONTEXT_STD: + default: + return button_context_standard; + + /* contexts with special mapping */ + case CONTEXT_BOOKMARKSCREEN: + return button_context_bmark; + + case CONTEXT_KEYBOARD: + case CONTEXT_MORSE_INPUT: + return button_context_keyboard; + + case CONTEXT_PITCHSCREEN: + return button_context_pitchscreen; + + case CONTEXT_QUICKSCREEN: + return button_context_quickscreen; + + case CONTEXT_SETTINGS: + case CONTEXT_SETTINGS_TIME: + return button_context_settings; + + case CONTEXT_SETTINGS_COLOURCHOOSER: + case CONTEXT_SETTINGS_EQ: + case CONTEXT_SETTINGS_RECTRIGGER: + return button_context_settings_r_is_inc; + + case CONTEXT_TREE: + case CONTEXT_MAINMENU: + if (global_settings.hold_lr_for_scroll_in_list) + return button_context_tree_scroll_lr; + /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ + case CONTEXT_TREE|CONTEXT_CUSTOM: + return button_context_tree; + + case CONTEXT_WPS: + return button_context_wps; + + case CONTEXT_YESNOSCREEN: + return button_context_yesnoscreen; + } +} |