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authorFrank Gevaerts <frank@gevaerts.be>2009-05-23 14:42:54 +0000
committerFrank Gevaerts <frank@gevaerts.be>2009-05-23 14:42:54 +0000
commit08fb988e87b2d41830b390bae94810c4937675b5 (patch)
tree8467923d53d211afdf8e9fc94e3e9e39f877ada7 /apps/keymaps/keymap-sa9200.c
parentc61a75173b2e81ea3ae3aa1d3cdf84d15e4304c3 (diff)
Add HID keymap handling in usb screen. This allows to use the DAP as a keypad to control the PC. The current keymaps are audio-oriented (play/pause/volume/...) (FS#10218 by Tomer Shalev)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21054 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/keymaps/keymap-sa9200.c')
-rw-r--r--apps/keymaps/keymap-sa9200.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/apps/keymaps/keymap-sa9200.c b/apps/keymaps/keymap-sa9200.c
index 478eea3bfe..3091ec6156 100644
--- a/apps/keymaps/keymap-sa9200.c
+++ b/apps/keymaps/keymap-sa9200.c
@@ -269,6 +269,27 @@ static const struct button_mapping button_context_keyboard[] = {
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
+#ifdef HAVE_USBSTACK
+static const struct button_mapping button_context_usb_hid[] = {
+ { ACTION_USB_HID_PLAY, BUTTON_RIGHT, BUTTON_NONE },
+ { ACTION_USB_HID_STOP, BUTTON_POWER, BUTTON_NONE },
+ { ACTION_USB_HID_SKIPPREV, BUTTON_REW, BUTTON_NONE },
+ { ACTION_USB_HID_SKIPNEXT, BUTTON_FFWD, BUTTON_NONE },
+ { ACTION_USB_HID_VOLUP, BUTTON_UP, BUTTON_NONE },
+ { ACTION_USB_HID_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
+ { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
+ { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
+ { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_USB_HID_MUTE, BUTTON_SELECT, BUTTON_NONE },
+ { ACTION_USB_HID_MENU, BUTTON_MENU, BUTTON_NONE },
+
+ LAST_ITEM_IN_LIST
+}; /* button_context_usb_hid */
+#endif
+
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
@@ -312,6 +333,10 @@ const struct button_mapping* get_context_mapping(int context)
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
+#ifdef HAVE_USBSTACK
+ case CONTEXT_USB_HID:
+ return button_context_usb_hid;
+#endif
}
return button_context_standard;
}