diff options
author | Thom Johansen <thomj@rockbox.org> | 2006-03-19 16:31:45 +0000 |
---|---|---|
committer | Thom Johansen <thomj@rockbox.org> | 2006-03-19 16:31:45 +0000 |
commit | ea4ccb5abab7f3a775b0c1fee1a50a8840b09d47 (patch) | |
tree | 24d2d5d5da23c90eb25c23fa43c036710f5cb046 /apps/dsp.c | |
parent | f383cc14bd7d1c567fb283af4b3af252a2a3f6c9 (diff) |
Samples should always be 32 bit on all platforms, so change most
occurences of long to int32_t to enable working sounds also on 64 bit
sims. Note that some codecs (MP3 and Wavpack) still have other 64
bit related problems.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9120 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/dsp.c')
-rw-r--r-- | apps/dsp.c | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/apps/dsp.c b/apps/dsp.c index 0c376a14ea..de88c97ca6 100644 --- a/apps/dsp.c +++ b/apps/dsp.c @@ -192,7 +192,7 @@ struct dsp_config struct resample_data { long phase, delta; - long last_sample[2]; + int32_t last_sample[2]; }; struct dither_data @@ -203,9 +203,9 @@ struct dither_data struct crossfeed_data { - long lowpass[2]; - long highpass[2]; - long delay[2][13]; + int32_t lowpass[2]; + int32_t highpass[2]; + int32_t delay[2][13]; int index; }; @@ -233,8 +233,8 @@ struct dsp_config *dsp; * of copying needed is minimized for that case. */ -static long sample_buf[SAMPLE_BUF_SIZE] IBSS_ATTR; -static long resample_buf[RESAMPLE_BUF_SIZE] IBSS_ATTR; +static int32_t sample_buf[SAMPLE_BUF_SIZE] IBSS_ATTR; +static int32_t resample_buf[RESAMPLE_BUF_SIZE] IBSS_ATTR; int sound_get_pitch(void) { @@ -254,7 +254,7 @@ void sound_set_pitch(int permille) * consume. Note that for mono, dst[0] equals dst[1], as there is no point * in processing the same data twice. */ -static int convert_to_internal(const char* src[], int count, long* dst[]) +static int convert_to_internal(const char* src[], int count, int32_t* dst[]) { count = MIN(SAMPLE_BUF_SIZE / 2, count); @@ -267,15 +267,15 @@ static int convert_to_internal(const char* src[], int count, long* dst[]) } else { - dst[0] = (long*) src[0]; - dst[1] = (long*) ((dsp->stereo_mode == STEREO_MONO) ? src[0] : src[1]); + dst[0] = (int32_t*) src[0]; + dst[1] = (int32_t*) ((dsp->stereo_mode == STEREO_MONO) ? src[0] : src[1]); } if (dsp->sample_depth <= NATIVE_DEPTH) { short* s0 = (short*) src[0]; - long* d0 = dst[0]; - long* d1 = dst[1]; + int32_t* d0 = dst[0]; + int32_t* d1 = dst[1]; int scale = WORD_SHIFT; int i; @@ -307,9 +307,9 @@ static int convert_to_internal(const char* src[], int count, long* dst[]) } else if (dsp->stereo_mode == STEREO_INTERLEAVED) { - long* s0 = (long*) src[0]; - long* d0 = dst[0]; - long* d1 = dst[1]; + int32_t* s0 = (int32_t*) src[0]; + int32_t* d0 = dst[0]; + int32_t* d1 = dst[1]; int i; for (i = 0; i < count; i++) @@ -348,13 +348,13 @@ static void resampler_set_delta(int frequency) /* TODO: we really should have a separate set of resample functions for both mono and stereo to avoid all this internal branching and looping. */ -static long downsample(long **dst, long **src, int count, +static long downsample(int32_t **dst, int32_t **src, int count, struct resample_data *r) { long phase = r->phase; long delta = r->delta; - long last_sample; - long *d[2] = { dst[0], dst[1] }; + int32_t last_sample; + int32_t *d[2] = { dst[0], dst[1] }; int pos = phase >> 16; int i = 1, j; int num_channels = dsp->stereo_mode == STEREO_MONO ? 1 : 2; @@ -388,11 +388,11 @@ static long downsample(long **dst, long **src, int count, return i; } -static long upsample(long **dst, long **src, int count, struct resample_data *r) +static long upsample(int32_t **dst, int32_t **src, int count, struct resample_data *r) { long phase = r->phase; long delta = r->delta; - long *d[2] = { dst[0], dst[1] }; + int32_t *d[2] = { dst[0], dst[1] }; int i = 0, j; int pos; int num_channels = dsp->stereo_mode == STEREO_MONO ? 1 : 2; @@ -427,13 +427,13 @@ static long upsample(long **dst, long **src, int count, struct resample_data *r) * done, to refer to the resampled data. Returns number of stereo samples * for further processing. */ -static inline int resample(long* src[], int count) +static inline int resample(int32_t* src[], int count) { long new_count; if (dsp->frequency != NATIVE_FREQUENCY) { - long* dst[2] = {&resample_buf[0], &resample_buf[RESAMPLE_BUF_SIZE / 2]}; + int32_t* dst[2] = {&resample_buf[0], &resample_buf[RESAMPLE_BUF_SIZE / 2]}; if (dsp->frequency < NATIVE_FREQUENCY) { @@ -460,7 +460,7 @@ static inline int resample(long* src[], int count) return new_count; } -static inline long clip_sample(long sample, long min, long max) +static inline long clip_sample(int32_t sample, int32_t min, int32_t max) { if (sample > max) { @@ -478,13 +478,13 @@ static inline long clip_sample(long sample, long min, long max) * taken from the coolplayer project - coolplayer.sourceforge.net */ -static long dither_sample(long sample, long bias, long mask, +static long dither_sample(int32_t sample, int32_t bias, int32_t mask, struct dither_data* dither) { - long output; - long random; - long min; - long max; + int32_t output; + int32_t random; + int32_t min; + int32_t max; /* Noise shape and bias */ @@ -523,7 +523,7 @@ static const long crossfeed_coefs[6] ICONST_ATTR = { LOW, LOW_COMP, HIGH_NEG, HIGH_COMP, ATT, ATT_COMP }; -static void apply_crossfeed(long* src[], int count) +static void apply_crossfeed(int32_t* src[], int count) { asm volatile ( "lea.l crossfeed_data, %%a1 \n" @@ -598,20 +598,20 @@ static void apply_crossfeed(long* src[], int count) ); } #else -static void apply_crossfeed(long* src[], int count) +static void apply_crossfeed(int32_t* src[], int count) { - long a; /* accumulator */ + int32_t a; /* accumulator */ - long low_left = crossfeed_data.lowpass[0]; - long low_right = crossfeed_data.lowpass[1]; - long high_left = crossfeed_data.highpass[0]; - long high_right = crossfeed_data.highpass[1]; + int32_t low_left = crossfeed_data.lowpass[0]; + int32_t low_right = crossfeed_data.lowpass[1]; + int32_t high_left = crossfeed_data.highpass[0]; + int32_t high_right = crossfeed_data.highpass[1]; unsigned int index = crossfeed_data.index; - long left, right; + int32_t left, right; - long * delay_l = crossfeed_data.delay[0]; - long * delay_r = crossfeed_data.delay[1]; + int32_t* delay_l = crossfeed_data.delay[0]; + int32_t* delay_r = crossfeed_data.delay[1]; int i; @@ -711,7 +711,7 @@ void dsp_eq_update_data(bool enabled, int band) } /* Apply EQ filters to those bands that have got it switched on. */ -static void eq_process(long **x, unsigned num) +static void eq_process(int32_t **x, unsigned num) { int i; unsigned int channels = dsp->stereo_mode != STEREO_MONO ? 2 : 1; @@ -736,19 +736,19 @@ static void eq_process(long **x, unsigned num) * the src array if gain was applied. * Note that this must be called before the resampler. */ -static void apply_gain(long* _src[], int _count) +static void apply_gain(int32_t* _src[], int _count) { struct dsp_config *my_dsp = dsp; if (my_dsp->replaygain) { - long** src = _src; + int32_t** src = _src; int count = _count; - long* s0 = src[0]; - long* s1 = src[1]; + int32_t* s0 = src[0]; + int32_t* s1 = src[1]; long gain = my_dsp->replaygain; - long s; + int32_t s; int i; - long *d; + int32_t *d; if (s0 != s1) { @@ -773,10 +773,10 @@ static void apply_gain(long* _src[], int _count) } } -static void write_samples(short* dst, long* src[], int count) +static void write_samples(short* dst, int32_t* src[], int count) { - long* s0 = src[0]; - long* s1 = src[1]; + int32_t* s0 = src[0]; + int32_t* s1 = src[1]; int scale = dsp->frac_bits + 1 - NATIVE_DEPTH; if (dsp->dither_enabled) @@ -815,7 +815,7 @@ static void write_samples(short* dst, long* src[], int count) */ long dsp_process(char* dst, const char* src[], long size) { - long* tmp[2]; + int32_t* tmp[2]; long written = 0; long factor; int samples; @@ -980,7 +980,7 @@ bool dsp_configure(int setting, void *value) else { dsp->frac_bits = (long) value; - dsp->sample_bytes = sizeof(long); + dsp->sample_bytes = 4; /* samples are 32 bits */ dsp->clip_max = (1 << (long)value) - 1; dsp->clip_min = -(1 << (long)value); } |