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authorMichael Sevakis <jethead71@rockbox.org>2013-05-31 18:45:51 -0400
committerMichael Sevakis <jethead71@rockbox.org>2013-05-31 18:45:51 -0400
commite62cb566448ebb56e2b0ddcaea5fe90532d24488 (patch)
tree6f1ae825066f521890c63cb27a6fdac7124ca845 /apps/appevents.h
parent1b4135ec0d572f0e85421051cc855be7c5e516e7 (diff)
Have voice fire an event when it starts and stops playing.
Further decouples voice_thread.c from other playback areas. Also allows other audio sources, such as FM radio, to be attenuated when voice is playing by implementing a callback. Defined as another playback event rather than a new event class: PLAYBACK_EVENT_VOICE_PLAYING Change-Id: I2e3e218be6cd6bebbf39e7883a8c0e4ed42b62bb
Diffstat (limited to 'apps/appevents.h')
-rw-r--r--apps/appevents.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/apps/appevents.h b/apps/appevents.h
index a11e423a90..506f00329b 100644
--- a/apps/appevents.h
+++ b/apps/appevents.h
@@ -45,6 +45,8 @@ enum {
PLAYBACK_EVENT_TRACK_SKIP,
/* Next track medadata was just loaded */
PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE,
+ /* Voice is playing: data = &(bool){true|false} */
+ PLAYBACK_EVENT_VOICE_PLAYING,
};
/** Buffering events **/