diff options
author | Marianne Arnold <pixelma@rockbox.org> | 2010-04-16 05:55:45 +0000 |
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committer | Marianne Arnold <pixelma@rockbox.org> | 2010-04-16 05:55:45 +0000 |
commit | eee235f0b4abbd602ea9b192b467a5ca5c23e86d (patch) | |
tree | 2632622b3cae90f6c40a588560bf80e37dd3319b | |
parent | 8a142fe9cba25ae94925cc8a951c458e9c93bf51 (diff) |
Correct word order in the 'puzzle mode' explanation in jewels.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25654 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r-- | manual/plugins/jewels.tex | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index 8bc2f63174..31e62331de 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex @@ -10,7 +10,7 @@ before running out of available moves. Higher points are awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels. -In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. +In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. \begin{table} \begin{btnmap}{}{} |