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authorKarl Kurbjun <kkurbjun@gmail.com>2009-08-29 00:02:02 +0000
committerKarl Kurbjun <kkurbjun@gmail.com>2009-08-29 00:02:02 +0000
commiteeb1594494729596bd083c298ebfd65ed29411c7 (patch)
tree73514263262ea7c8406db5ecef22c1fd406d13db
parentd646dbe08eeb8af2bb1240f95dbaae7384f9eec1 (diff)
Brickmania: Capitalize the enum.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22524 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/brickmania.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index bdeb3af6f0..08d76a0de9 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -578,9 +578,9 @@ int life;
enum { ST_READY, ST_START, ST_PAUSE } game_state = ST_READY;
enum {
- normal = 0,
- sticky = 1,
- shooter = 2
+ PLAIN = 0,
+ STICKY = 1,
+ SHOOTER = 2
} pad_type;
int score=0,vscore=0;
@@ -653,7 +653,7 @@ static void brickmania_init_game(int new_game)
used_balls=1;
game_state=ST_READY;
- pad_type = normal;
+ pad_type = PLAIN;
pad_width=PAD_WIDTH;
flip_sides=false;
num_count=10;
@@ -1082,17 +1082,17 @@ static int brickmania_game_loop(void)
break;
case 2:
score+=34;
- pad_type = sticky;
+ pad_type = STICKY;
break;
case 3:
score+=47;
- pad_type = shooter;
+ pad_type = SHOOTER;
for(k=0;k<used_balls;k++)
ball[k].glue=false;
break;
case 4:
score+=23;
- pad_type = normal;
+ pad_type = PLAIN;
for(k=0;k<used_balls;k++)
ball[k].glue=false;
flip_sides=false;
@@ -1149,7 +1149,7 @@ static int brickmania_game_loop(void)
brickx=LEFTMARGIN+j*BRICK_WIDTH;
bricky=TOPMARGIN+i*BRICK_HEIGHT;
- if (pad_type == shooter) {
+ if (pad_type == SHOOTER) {
for (k=0;k<30;k++) {
if (fire[k].top+7>0) {
if (brick[i*10+j].used==1 &&
@@ -1514,7 +1514,7 @@ static int brickmania_game_loop(void)
/* Handle the sticky situation */
if (ball[k].pos_y + BALL >= PAD_POS_Y &&
- (pad_type == sticky && !ball[k].glue) &&
+ (pad_type == STICKY && !ball[k].glue) &&
(ball[k].pos_x >= pad_pos_x &&
ball[k].pos_x <= pad_pos_x+pad_width)) {
ball[k].y=0;
@@ -1649,13 +1649,13 @@ static int brickmania_game_loop(void)
else if (game_state==ST_PAUSE) {
game_state=ST_START;
}
- else if (pad_type == sticky) {
+ else if (pad_type == STICKY) {
for(k=0;k<used_balls;k++) {
if (ball[k].glue)
ball[k].glue=false;
}
}
- else if (pad_type == shooter) {
+ else if (pad_type == SHOOTER) {
k=brickmania_fire_space();
fire[k].top=PAD_POS_Y-7;
fire[k].left=pad_pos_x+1;