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authorAntoine Cellerier <dionoea@videolan.org>2006-08-13 20:44:53 +0000
committerAntoine Cellerier <dionoea@videolan.org>2006-08-13 20:44:53 +0000
commite2a73dc3895d2f2457cf6397def93773f15050d9 (patch)
treef45be604d6e2777bb623fa28f95edb863488ffeb
parentc9bb152a33fc293955b4b60170deb40c34857072 (diff)
*: Enhance minesweeper graphics
minesweeper.c: clean source code (ipod keys still need to be changed) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10562 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/bitmaps/native/SOURCES12
-rw-r--r--apps/plugins/bitmaps/native/minesweeper_tiles.12x12x2.bmpbin0 -> 2950 bytes
-rw-r--r--apps/plugins/bitmaps/native/minesweeper_tiles.12x12x24.bmpbin0 -> 5670 bytes
-rw-r--r--apps/plugins/bitmaps/native/minesweeper_tiles.16x16x24.bmpbin0 -> 10038 bytes
-rw-r--r--apps/plugins/bitmaps/native/minesweeper_tiles.8x8x1.bmpbin0 -> 2550 bytes
-rw-r--r--apps/plugins/minesweeper.c806
6 files changed, 384 insertions, 434 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 98c3eef443..10e61fb97b 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -280,4 +280,16 @@ rockpaint.bmp
rockpaint_hsvrgb.bmp
#endif
+#if defined( HAVE_LCD_COLOR )
+#if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
+minesweeper_tiles.16x16x24.bmp
+#else
+minesweeper_tiles.12x12x24.bmp
+#endif
+#elif LCD_DEPTH > 1
+minesweeper_tiles.12x12x2.bmp
+#else
+minesweeper_tiles.8x8x1.bmp
+#endif
+
#endif /* HAVE_LCD_BITMAP */
diff --git a/apps/plugins/bitmaps/native/minesweeper_tiles.12x12x2.bmp b/apps/plugins/bitmaps/native/minesweeper_tiles.12x12x2.bmp
new file mode 100644
index 0000000000..fddd366782
--- /dev/null
+++ b/apps/plugins/bitmaps/native/minesweeper_tiles.12x12x2.bmp
Binary files differ
diff --git a/apps/plugins/bitmaps/native/minesweeper_tiles.12x12x24.bmp b/apps/plugins/bitmaps/native/minesweeper_tiles.12x12x24.bmp
new file mode 100644
index 0000000000..28340760df
--- /dev/null
+++ b/apps/plugins/bitmaps/native/minesweeper_tiles.12x12x24.bmp
Binary files differ
diff --git a/apps/plugins/bitmaps/native/minesweeper_tiles.16x16x24.bmp b/apps/plugins/bitmaps/native/minesweeper_tiles.16x16x24.bmp
new file mode 100644
index 0000000000..4e1191fad0
--- /dev/null
+++ b/apps/plugins/bitmaps/native/minesweeper_tiles.16x16x24.bmp
Binary files differ
diff --git a/apps/plugins/bitmaps/native/minesweeper_tiles.8x8x1.bmp b/apps/plugins/bitmaps/native/minesweeper_tiles.8x8x1.bmp
new file mode 100644
index 0000000000..610fbac1fb
--- /dev/null
+++ b/apps/plugins/bitmaps/native/minesweeper_tiles.8x8x1.bmp
Binary files differ
diff --git a/apps/plugins/minesweeper.c b/apps/plugins/minesweeper.c
index 21e655671f..317a969fb0 100644
--- a/apps/plugins/minesweeper.c
+++ b/apps/plugins/minesweeper.c
@@ -17,230 +17,155 @@
*
****************************************************************************/
-/*****************************************************************************
-Mine Sweeper by dionoea
-*****************************************************************************/
-
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
PLUGIN_HEADER
-/*what the minesweeper() function can return */
-#define MINESWEEPER_USB 3
-#define MINESWEEPER_QUIT 2
-#define MINESWEEPER_LOSE 1
-#define MINESWEEPER_WIN 0
+/* what the minesweeper() function can return */
+enum minesweeper_status {
+ MINESWEEPER_WIN,
+ MINESWEEPER_LOSE,
+ MINESWEEPER_QUIT,
+ MINESWEEPER_USB
+};
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
-#define MINESWP_UP BUTTON_UP
-#define MINESWP_DOWN BUTTON_DOWN
-#define MINESWP_QUIT BUTTON_OFF
-#define MINESWP_START BUTTON_ON
-#define MINESWP_TOGGLE BUTTON_PLAY
-#define MINESWP_TOGGLE2 BUTTON_F1
-#define MINESWP_DISCOVER BUTTON_ON
-#define MINESWP_DISCOVER2 BUTTON_F2
-#define MINESWP_INFO BUTTON_F3
-#define MINESWP_RIGHT (BUTTON_F1 | BUTTON_RIGHT)
-#define MINESWP_LEFT (BUTTON_F1 | BUTTON_LEFT)
+# define MINESWP_UP BUTTON_UP
+# define MINESWP_DOWN BUTTON_DOWN
+# define MINESWP_QUIT BUTTON_OFF
+# define MINESWP_START BUTTON_ON
+# define MINESWP_TOGGLE BUTTON_PLAY
+# define MINESWP_TOGGLE2 BUTTON_F1
+# define MINESWP_DISCOVER BUTTON_ON
+# define MINESWP_DISCOVER2 BUTTON_F2
+# define MINESWP_INFO BUTTON_F3
+# define MINESWP_RIGHT (BUTTON_F1 | BUTTON_RIGHT)
+# define MINESWP_LEFT (BUTTON_F1 | BUTTON_LEFT)
#elif CONFIG_KEYPAD == ONDIO_PAD
-#define MINESWP_UP BUTTON_UP
-#define MINESWP_DOWN BUTTON_DOWN
-#define MINESWP_QUIT BUTTON_OFF
-#define MINESWP_START BUTTON_MENU
-#define MINESWP_TOGGLE_PRE BUTTON_MENU
-#define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
-#define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
-#define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
-#define MINESWP_RIGHT (BUTTON_MENU | BUTTON_RIGHT)
-#define MINESWP_LEFT (BUTTON_MENU | BUTTON_LEFT)
+# define MINESWP_UP BUTTON_UP
+# define MINESWP_DOWN BUTTON_DOWN
+# define MINESWP_QUIT BUTTON_OFF
+# define MINESWP_START BUTTON_MENU
+# define MINESWP_TOGGLE_PRE BUTTON_MENU
+# define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
+# define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
+# define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
+# define MINESWP_RIGHT (BUTTON_MENU | BUTTON_RIGHT)
+# define MINESWP_LEFT (BUTTON_MENU | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
-#define MINESWP_UP BUTTON_UP
-#define MINESWP_DOWN BUTTON_DOWN
-#define MINESWP_QUIT BUTTON_OFF
-#define MINESWP_START BUTTON_SELECT
-#define MINESWP_TOGGLE BUTTON_ON
-#define MINESWP_DISCOVER BUTTON_SELECT
-#define MINESWP_INFO BUTTON_MODE
-#define MINESWP_RIGHT (BUTTON_ON | BUTTON_RIGHT)
-#define MINESWP_LEFT (BUTTON_ON | BUTTON_LEFT)
-
-#define MINESWP_RC_QUIT BUTTON_RC_STOP
+# define MINESWP_UP BUTTON_UP
+# define MINESWP_DOWN BUTTON_DOWN
+# define MINESWP_QUIT BUTTON_OFF
+# define MINESWP_START BUTTON_SELECT
+# define MINESWP_TOGGLE BUTTON_ON
+# define MINESWP_DISCOVER BUTTON_SELECT
+# define MINESWP_INFO BUTTON_MODE
+# define MINESWP_RIGHT (BUTTON_ON | BUTTON_RIGHT)
+# define MINESWP_LEFT (BUTTON_ON | BUTTON_LEFT)
+
+# define MINESWP_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD)
-#define MINESWP_UP BUTTON_SCROLL_BACK
-#define MINESWP_DOWN BUTTON_SCROLL_FWD
-#define MINESWP_QUIT BUTTON_MENU
-#define MINESWP_START BUTTON_SELECT
-#define MINESWP_TOGGLE BUTTON_PLAY
-#define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_PLAY)
-#define MINESWP_INFO (BUTTON_SELECT | BUTTON_MENU)
-#define MINESWP_RIGHT (BUTTON_SELECT | BUTTON_RIGHT)
-#define MINESWP_LEFT (BUTTON_SELECT | BUTTON_LEFT)
+# define MINESWP_UP BUTTON_SCROLL_BACK
+# define MINESWP_DOWN BUTTON_SCROLL_FWD
+# define MINESWP_QUIT BUTTON_MENU
+# define MINESWP_START BUTTON_SELECT
+# define MINESWP_TOGGLE BUTTON_PLAY
+# define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_PLAY)
+# define MINESWP_INFO (BUTTON_SELECT | BUTTON_MENU)
+# define MINESWP_RIGHT (BUTTON_SELECT | BUTTON_RIGHT)
+# define MINESWP_LEFT (BUTTON_SELECT | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
-#define MINESWP_UP BUTTON_UP
-#define MINESWP_DOWN BUTTON_DOWN
-#define MINESWP_QUIT BUTTON_POWER
-#define MINESWP_START BUTTON_REC
-#define MINESWP_TOGGLE BUTTON_PLAY
-#define MINESWP_DISCOVER BUTTON_SELECT
-#define MINESWP_INFO (BUTTON_REC | BUTTON_PLAY)
-#define MINESWP_RIGHT (BUTTON_PLAY | BUTTON_RIGHT)
-#define MINESWP_LEFT (BUTTON_PLAY | BUTTON_LEFT)
+# define MINESWP_UP BUTTON_UP
+# define MINESWP_DOWN BUTTON_DOWN
+# define MINESWP_QUIT BUTTON_POWER
+# define MINESWP_START BUTTON_REC
+# define MINESWP_TOGGLE BUTTON_PLAY
+# define MINESWP_DISCOVER BUTTON_SELECT
+# define MINESWP_INFO (BUTTON_REC | BUTTON_PLAY)
+# define MINESWP_RIGHT (BUTTON_PLAY | BUTTON_RIGHT)
+# define MINESWP_LEFT (BUTTON_PLAY | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
-#define MINESWP_UP BUTTON_UP
-#define MINESWP_DOWN BUTTON_DOWN
-#define MINESWP_QUIT BUTTON_A
-#define MINESWP_START BUTTON_SELECT
-#define MINESWP_TOGGLE BUTTON_POWER
-#define MINESWP_DISCOVER BUTTON_SELECT
-#define MINESWP_INFO BUTTON_MENU
-#define MINESWP_RIGHT (BUTTON_SELECT | BUTTON_RIGHT)
-#define MINESWP_LEFT (BUTTON_SELECT | BUTTON_LEFT)
+# define MINESWP_UP BUTTON_UP
+# define MINESWP_DOWN BUTTON_DOWN
+# define MINESWP_QUIT BUTTON_A
+# define MINESWP_START BUTTON_SELECT
+# define MINESWP_TOGGLE BUTTON_POWER
+# define MINESWP_DISCOVER BUTTON_SELECT
+# define MINESWP_INFO BUTTON_MENU
+# define MINESWP_RIGHT (BUTTON_SELECT | BUTTON_RIGHT)
+# define MINESWP_LEFT (BUTTON_SELECT | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
-#define MINESWP_UP BUTTON_SCROLL_UP
-#define MINESWP_DOWN BUTTON_SCROLL_DOWN
-#define MINESWP_QUIT BUTTON_POWER
-#define MINESWP_START BUTTON_FF
-#define MINESWP_TOGGLE BUTTON_PLAY
-#define MINESWP_DISCOVER BUTTON_REW
-#define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
-#define MINESWP_RIGHT (BUTTON_RIGHT | BUTTON_PLAY)
-#define MINESWP_LEFT (BUTTON_LEFT | BUTTON_PLAY)
+# define MINESWP_UP BUTTON_SCROLL_UP
+# define MINESWP_DOWN BUTTON_SCROLL_DOWN
+# define MINESWP_QUIT BUTTON_POWER
+# define MINESWP_START BUTTON_FF
+# define MINESWP_TOGGLE BUTTON_PLAY
+# define MINESWP_DISCOVER BUTTON_REW
+# define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
+# define MINESWP_RIGHT (BUTTON_RIGHT | BUTTON_PLAY)
+# define MINESWP_LEFT (BUTTON_LEFT | BUTTON_PLAY)
+#else
+# warning Missing key definitions for this keypad
#endif
/* here is a global api struct pointer. while not strictly necessary,
- it's nice not to have to pass the api pointer in all function calls
- in the plugin */
-static struct plugin_api* rb;
-
-
-/* define how numbers are displayed (that way we don't have to */
-/* worry about fonts) */
-static unsigned char num[10][8] = {
- /*reading the sprites:
- on screen f123
- 4567
- 890a
- bcde
-
- in binary b84f
- c951
- d062
- ea73
- */
-
- /* 0 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x00, /* ........ */
- 0x00, /* ........ */
- 0x00, /* ........ */
- 0x00, /* ........ */
- 0x00, /* ........ */
- 0x00},/* ........ */
- /* 1 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x00, /* ...OO... */
- 0x44, /* ....O... */
- 0x7c, /* ....O... */
- 0x40, /* ....O... */
- 0x00, /* ...OOO.. */
- 0x00},/* ........ */
- /* 2 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x48, /* ...OO... */
- 0x64, /* ..O..O.. */
- 0x54, /* ....O... */
- 0x48, /* ...O.... */
- 0x00, /* ..OOOO.. */
- 0x00},/* ........ */
- /* 3 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x44, /* ..OOO... */
- 0x54, /* .....O.. */
- 0x54, /* ...OO... */
- 0x28, /* .....O.. */
- 0x00, /* ..OOO... */
- 0x00},/* ........ */
- /* 4 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x1c, /* ..O..... */
- 0x10, /* ..O..... */
- 0x70, /* ..OOOO.. */
- 0x10, /* ....O... */
- 0x00, /* ....O... */
- 0x00},/* ........ */
- /* 5 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x5c, /* ..OOOO.. */
- 0x54, /* ..O..... */
- 0x54, /* ..OOO... */
- 0x24, /* .....O.. */
- 0x00, /* ..OOO... */
- 0x00},/* ........ */
- /* 6 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x38, /* ...OOO.. */
- 0x54, /* ..O..... */
- 0x54, /* ..OOO... */
- 0x24, /* ..O..O.. */
- 0x00, /* ...OO... */
- 0x00},/* ........ */
- /* 7 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x44, /* ..OOOO.. */
- 0x24, /* .....O.. */
- 0x14, /* ....O... */
- 0x0c, /* ...O.... */
- 0x00, /* ..O..... */
- 0x00},/* ........ */
- /* 8 */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x28, /* ...OO... */
- 0x54, /* ..O..O.. */
- 0x54, /* ...OO... */
- 0x28, /* ..O..O.. */
- 0x00, /* ...OO... */
- 0x00},/* ........ */
- /* mine */
- {0x00, /* ........ */
- 0x00, /* ........ */
- 0x18, /* ...OO... */
- 0x3c, /* ..OOOO.. */
- 0x3c, /* ..OOOO.. */
- 0x18, /* ...OO... */
- 0x00, /* ........ */
- 0x00},/* ........ */
+ * it's nice not to have to pass the api pointer in all function calls
+ * in the plugin
+ */
+static struct plugin_api *rb;
+
+extern const fb_data minesweeper_tiles[];
+
+#ifdef HAVE_LCD_COLOR
+# if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
+ /* We want to have at least 130 tiles on the screen */
+# define TileSize 16
+# else
+# define TileSize 12
+# endif
+# define BackgroundColor LCD_RGBPACK( 128, 128, 128 )
+#elif LCD_DEPTH > 1
+# define TileSize 12
+#else
+# define TileSize 8
+#endif
+
+#define Mine 9
+#define Flag 10
+#define Unknown 11
+#define ExplodedMine 12
+
+#define draw_tile( num, x, y ) \
+ rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \
+ TileSize, left+x*TileSize, top+y*TileSize, \
+ TileSize, TileSize )
+
+#define invert_tile( x, y ) \
+ rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \
+ rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \
+ rb->lcd_set_drawmode(DRMODE_SOLID);
-};
/* the tile struct
-if there is a mine, mine is true
-if tile is known by player, known is true
-if tile has a flag, flag is true
-neighbors is the total number of mines arround tile
-*/
-typedef struct tile {
+ * if there is a mine, mine is true
+ * if tile is known by player, known is true
+ * if tile has a flag, flag is true
+ * neighbors is the total number of mines arround tile
+ */
+typedef struct tile
+{
unsigned char mine : 1;
unsigned char known : 1;
unsigned char flag : 1;
@@ -248,17 +173,21 @@ typedef struct tile {
} tile;
/* the height and width of the field */
-int height = LCD_HEIGHT/8;
-int width = LCD_WIDTH/8;
+#define MAX_HEIGHT (LCD_HEIGHT/TileSize)
+#define MAX_WIDTH (LCD_WIDTH/TileSize)
+int height = MAX_HEIGHT;
+int width = MAX_WIDTH;
+int top;
+int left;
/* The Minefield. Caution it is defined as Y, X! Not the opposite. */
-tile minefield[LCD_HEIGHT/8][LCD_WIDTH/8];
+tile minefield[MAX_HEIGHT][MAX_WIDTH];
/* total number of mines on the game */
int mine_num = 0;
/* percentage of mines on minefield used during generation */
-int p=16;
+int p = 16;
/* number of tiles left on the game */
int tiles_left;
@@ -269,83 +198,77 @@ bool no_mines = true;
/* We need a stack (created on discover()) for the cascade algorithm. */
int stack_pos = 0;
-/* Functions to center the board on screen. */
-int c_height(void){
- return LCD_HEIGHT/16 - height/2;
-}
-
-int c_width(void){
- return LCD_WIDTH/16 - width/2;
-}
+/* a usefull string for snprintf */
+char str[30];
-void push (int *stack, int y, int x){
- if(stack_pos <= height*width){
- stack_pos++;
- stack[stack_pos] = y;
- stack_pos++;
- stack[stack_pos] = x;
+void push( int *stack, int y, int x )
+{
+ if( stack_pos <= height*width )
+ {
+ stack[++stack_pos] = y;
+ stack[++stack_pos] = x;
}
}
/* Unveil tiles and push them to stack if they are empty. */
-void unveil(int *stack, int y, int x){
+void unveil( int *stack, int y, int x )
+{
+ if( x < 0 || y < 0 || x > width - 1 || y > height - 1
+ || minefield[y][x].known
+ || minefield[y][x].mine || minefield[y][x].flag ) return;
- if(x < c_width() || y < c_height() || x > c_width() + width-1
- || y > c_height() + height-1 || minefield[y][x].known
- || minefield[y][x].mine || minefield[y][x].flag) return;
+ minefield[y][x].known = 1;
- if(minefield[y][x].neighbors == 0){
- minefield[y][x].known = 1;
- push(stack, y, x);
- } else
- minefield[y][x].known = 1;
+ if( minefield[y][x].neighbors == 0 )
+ push( stack, y, x );
}
-void discover(int y, int x){
-
+void discover( int y, int x )
+{
int stack[height*width];
/* Selected tile. */
- if(x < c_width() || y < c_height() || x > c_width() + width-1
- || y > c_height() + height-1 || minefield[y][x].known
- || minefield[y][x].mine || minefield[y][x].flag) return;
+ if( x < 0 || y < 0 || x > width - 1 || y > height - 1
+ || minefield[y][x].known
+ || minefield[y][x].mine || minefield[y][x].flag ) return;
minefield[y][x].known = 1;
/* Exit if the tile is not empty. (no mines nearby) */
- if(minefield[y][x].neighbors) return;
+ if( minefield[y][x].neighbors ) return;
- push(stack, y, x);
+ push( stack, y, x );
/* Scan all nearby tiles. If we meet a tile with a number we just unveil
- it. If we meet an empty tile, we push the location in stack. For each
- location in stack we do the same thing. (scan again all nearby tiles) */
- while(stack_pos){
- /* Retrieve x, y from stack. */
- x = stack[stack_pos];
- y = stack[stack_pos-1];
-
- /* Pop. */
- if(stack_pos > 0) stack_pos -= 2;
- else rb->splash(HZ,true,"ERROR");
-
- unveil(stack, y-1, x-1);
- unveil(stack, y-1, x);
- unveil(stack, y-1, x+1);
- unveil(stack, y, x+1);
- unveil(stack, y+1, x+1);
- unveil(stack, y+1, x);
- unveil(stack, y+1, x-1);
- unveil(stack, y, x-1);
+ * it. If we meet an empty tile, we push the location in stack. For each
+ * location in stack we do the same thing. (scan again all nearby tiles)
+ */
+ while( stack_pos )
+ {
+ /* Pop x, y from stack. */
+ x = stack[stack_pos--];
+ y = stack[stack_pos--];
+
+ unveil( stack, y-1, x-1 );
+ unveil( stack, y-1, x );
+ unveil( stack, y-1, x+1 );
+ unveil( stack, y, x+1 );
+ unveil( stack, y+1, x+1 );
+ unveil( stack, y+1, x );
+ unveil( stack, y+1, x-1 );
+ unveil( stack, y, x-1 );
}
}
/* Reset the whole board for a new game. */
-void minesweeper_init(void){
+void minesweeper_init( void )
+{
int i,j;
- for(i=0;i<LCD_HEIGHT/8;i++){
- for(j=0;j<LCD_WIDTH/8;j++){
+ for( i = 0; i < MAX_HEIGHT; i++ )
+ {
+ for( j = 0; j < MAX_WIDTH; j++ )
+ {
minefield[i][j].known = 0;
minefield[i][j].flag = 0;
minefield[i][j].mine = 0;
@@ -360,16 +283,22 @@ void minesweeper_init(void){
/* put mines on the mine field */
/* there is p% chance that a tile is a mine */
/* if the tile has coordinates (x,y), then it can't be a mine */
-void minesweeper_putmines(int p, int x, int y){
+void minesweeper_putmines( int p, int x, int y )
+{
int i,j;
mine_num = 0;
- for(i=c_height();i<c_height() + height;i++){
- for(j=c_width();j<c_width() + width;j++){
- if(rb->rand()%100<p && !(y==i && x==j)){
+ for( i = 0; i < height; i++ )
+ {
+ for( j = 0; j < width; j++ )
+ {
+ if( rb->rand()%100 < p && !( y==i && x==j ) )
+ {
minefield[i][j].mine = 1;
mine_num++;
- } else {
+ }
+ else
+ {
minefield[i][j].mine = 0;
}
minefield[i][j].neighbors = 0;
@@ -377,59 +306,66 @@ void minesweeper_putmines(int p, int x, int y){
}
/* we need to compute the neighbor element for each tile */
- for(i=c_height();i<c_height() + height;i++){
- for(j=c_width();j<c_width() + width;j++){
- if(i>0){
- if(j>0)
+ for( i = 0; i < height; i++ )
+ {
+ for( j = 0; j < width; j++ )
+ {
+ if( i > 0 )
+ {
+ if( j > 0 )
minefield[i][j].neighbors += minefield[i-1][j-1].mine;
minefield[i][j].neighbors += minefield[i-1][j].mine;
- if(j<c_width() + width-1)
+ if( j < width - 1 )
minefield[i][j].neighbors += minefield[i-1][j+1].mine;
}
- if(j>0)
+ if( j > 0 )
minefield[i][j].neighbors += minefield[i][j-1].mine;
- if(j<c_width() + width-1)
+ if( j < width - 1 )
minefield[i][j].neighbors += minefield[i][j+1].mine;
- if(i<c_height() + height-1){
- if(j>0)
+ if( i < height - 1 )
+ {
+ if( j > 0 )
minefield[i][j].neighbors += minefield[i+1][j-1].mine;
minefield[i][j].neighbors += minefield[i+1][j].mine;
- if(j<c_width() + width-1)
+ if( j < width - 1 )
minefield[i][j].neighbors += minefield[i+1][j+1].mine;
}
}
}
no_mines = false;
+
/* In case the user is lucky and there are no mines positioned. */
- if(!mine_num && height*width != 1) minesweeper_putmines(p, x, y);
+ if( !mine_num && height*width != 1 )
+ {
+ minesweeper_putmines(p, x, y);
+ }
}
/* A function that will uncover all the board, when the user wins or loses.
can easily be expanded, (just a call assigned to a button) as a solver. */
-void mine_show(void){
+void mine_show( void )
+{
int i, j, button;
- for(i=c_height();i<c_height() + height;i++){
- for(j=c_width();j<c_width() + width;j++){
-#if LCD_DEPTH > 1
- rb->lcd_set_foreground(LCD_DARKGRAY);
- rb->lcd_drawrect(j*8,i*8,8,8);
- rb->lcd_set_foreground(LCD_BLACK);
-#else
- rb->lcd_drawrect(j*8,i*8,8,8);
-#endif
- if(!minefield[i][j].known){
- if(minefield[i][j].mine){
- rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
- rb->lcd_mono_bitmap(num[9], j*8,i*8,8,8);
- rb->lcd_set_drawmode(DRMODE_SOLID);
- } else if(minefield[i][j].neighbors){
- rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
- rb->lcd_mono_bitmap(num[minefield[i][j].neighbors],
- j*8,i*8,8,8);
- rb->lcd_set_drawmode(DRMODE_SOLID);
+ for( i = 0; i < height; i++ )
+ {
+ for( j = 0; j < width; j++ )
+ {
+ if( minefield[i][j].mine )
+ {
+ if( minefield[i][j].known )
+ {
+ draw_tile( ExplodedMine, j, i );
}
+ else
+ {
+ draw_tile( Mine, j, i );
+ }
+ }
+ else
+ {
+ draw_tile( minefield[i][j].neighbors, j, i );
}
}
}
@@ -437,90 +373,97 @@ void mine_show(void){
do
button = rb->button_get(true);
- while ((button == BUTTON_NONE) || (button & (BUTTON_REL|BUTTON_REPEAT)));
+ while( ( button == BUTTON_NONE )
+ || ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
}
+int count_tiles_left( void )
+{
+ int tiles_left = 0;
+ int i, j;
+ for( i = 0; i < height; i++ )
+ for( j = 0; j < width; j++ )
+ if( minefield[i][j].known == 0 )
+ tiles_left++;
+ return tiles_left;
+}
-/* the big and ugly function that is the game */
-int minesweeper(void)
+/* welcome screen where player can chose mine percentage */
+enum minesweeper_status menu( void )
{
- int i,j;
int button;
- int lastbutton = BUTTON_NONE;
-
- /* the cursor coordinates */
- int x=0, y=0;
- /* a usefull string for snprintf */
- char str[30];
-
- /* welcome screen where player can chose mine percentage */
- i = 0;
- while(true){
+ while( true )
+ {
+#ifdef HAVE_LCD_COLOR
+ rb->lcd_set_background( LCD_WHITE );
+ rb->lcd_set_foreground( LCD_BLACK );
+#endif
rb->lcd_clear_display();
- rb->lcd_puts(0,0,"Mine Sweeper");
+ rb->lcd_puts( 0, 0, "Mine Sweeper" );
- rb->snprintf(str, 20, "%d%% mines", p);
- rb->lcd_puts(0,2,str);
- rb->lcd_puts(0,3,"down / up");
- rb->snprintf(str, 20, "%d cols x %d rows", width, height);
- rb->lcd_puts(0,4,str);
- rb->lcd_puts(0,5,"left x right ");
+ rb->snprintf( str, 20, "%d%% mines", p );
+ rb->lcd_puts( 0, 2, str );
+ rb->lcd_puts( 0, 3, "down / up" );
+ rb->snprintf( str, 20, "%d cols x %d rows", width, height );
+ rb->lcd_puts( 0, 4, str );
+ rb->lcd_puts( 0, 5, "left x right" );
+ rb->lcd_puts( 0, 6,
#if CONFIG_KEYPAD == RECORDER_PAD
- rb->lcd_puts(0,6,"ON to start");
+ "ON to start"
#elif CONFIG_KEYPAD == ONDIO_PAD
- rb->lcd_puts(0,6,"MODE to start");
-#elif (CONFIG_KEYPAD==IRIVER_H100_PAD) || (CONFIG_KEYPAD==IPOD_4G_PAD)
- rb->lcd_puts(0,6,"SELECT to start");
+ "MODE to start"
+#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) \
+ || (CONFIG_KEYPAD == IRIVER_H300_PAD ) \
+ || (CONFIG_KEYPAD == IPOD_4G_PAD)
+ "SELECT to start"
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
- rb->lcd_puts(0,6,"REC to start");
+ "REC to start"
+#else
+ ""
+# warning Please define help string for this keypad.
#endif
+ );
rb->lcd_update();
- button = rb->button_get(true);
- switch(button){
+ switch( button = rb->button_get( true ) )
+ {
case MINESWP_DOWN:
- case (MINESWP_DOWN | BUTTON_REPEAT):
- p = (p + 98)%100;
- /* Don't let the user play without mines. */
- if(!p) p = 98;
+ case MINESWP_DOWN|BUTTON_REPEAT:
+ p = (p + 94)%98 + 2;
break;
case MINESWP_UP:
- case (MINESWP_UP | BUTTON_REPEAT):
- p = (p + 2)%100;
- /* Don't let the user play without mines. */
- if(!p) p = 2;
+ case MINESWP_UP|BUTTON_REPEAT:
+ p = p%98 + 2;
break;
case BUTTON_RIGHT:
- case (BUTTON_RIGHT | BUTTON_REPEAT):
- height = height%(LCD_HEIGHT/8)+1;
+ case BUTTON_RIGHT|BUTTON_REPEAT:
+ height = height%MAX_HEIGHT + 1;
break;
case BUTTON_LEFT:
- case (BUTTON_LEFT | BUTTON_REPEAT):
- width = width%(LCD_WIDTH/8)+1;
+ case BUTTON_LEFT|BUTTON_REPEAT:
+ width = width%MAX_WIDTH + 1;
break;
case MINESWP_RIGHT:
- case (MINESWP_RIGHT | BUTTON_REPEAT):
+ case MINESWP_RIGHT|BUTTON_REPEAT:
height--;
- if(height < 1) height = LCD_HEIGHT/8;
- if(height > LCD_HEIGHT) height = 1;
+ if( height < 1 ) height = MAX_HEIGHT;
break;
case MINESWP_LEFT:
- case (MINESWP_LEFT | BUTTON_REPEAT):
+ case MINESWP_LEFT|BUTTON_REPEAT:
width--;
- if(width < 1) width = LCD_WIDTH/8;
- if(width > LCD_WIDTH) width = 1;
+ if( width < 1 ) width = MAX_WIDTH;
break;
case MINESWP_START:/* start playing */
- i = 1;
- break;
+ return MINESWEEPER_WIN;
+
#ifdef MINESWP_RC_QUIT
case MINESWP_RC_QUIT:
#endif
@@ -528,74 +471,79 @@ int minesweeper(void)
return MINESWEEPER_QUIT;
default:
- if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
+ if( rb->default_event_handler(button) == SYS_USB_CONNECTED )
return MINESWEEPER_USB;
break;
}
- if(i==1)
- break;
}
+}
+/* the big and ugly game function */
+enum minesweeper_status minesweeper( void )
+{
+ int i, j;
+ int button;
+ int lastbutton = BUTTON_NONE;
- /********************
- * init *
- ********************/
-
- minesweeper_init();
- x = c_width();
- y = c_height();
+ /* the cursor coordinates */
+ int x=0, y=0;
- /**********************
- * play *
- **********************/
+ /**
+ * Show the menu
+ */
+ if( ( i = menu() ) != MINESWEEPER_WIN ) return i;
- while(true){
+ /**
+ * Init game
+ */
+ top = (LCD_HEIGHT-height*TileSize)/2;
+ left = (LCD_WIDTH-width*TileSize)/2;
- /*clear the screen buffer */
+ rb->srand( *rb->current_tick );
+ minesweeper_init();
+ x = 0;
+ y = 0;
+
+ /**
+ * Play
+ */
+ while( true )
+ {
+
+ /* clear the screen buffer */
+#ifdef HAVE_LCD_COLOR
+ rb->lcd_set_background( BackgroundColor );
+#endif
rb->lcd_clear_display();
- /*display the mine field */
- for(i=c_height();i<c_height() + height;i++){
- for(j=c_width();j<c_width() + width;j++){
-#if LCD_DEPTH > 1
- rb->lcd_set_foreground(LCD_DARKGRAY);
- rb->lcd_drawrect(j*8,i*8,8,8);
- rb->lcd_set_foreground(LCD_BLACK);
-#else
- rb->lcd_drawrect(j*8,i*8,8,8);
-#endif
- if(minefield[i][j].known){
- if(minefield[i][j].neighbors){
- rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
- rb->lcd_mono_bitmap(num[minefield[i][j].neighbors],
- j*8,i*8,8,8);
- rb->lcd_set_drawmode(DRMODE_SOLID);
- }
- } else if(minefield[i][j].flag) {
- rb->lcd_drawline(j*8+2,i*8+2,j*8+5,i*8+5);
- rb->lcd_drawline(j*8+2,i*8+5,j*8+5,i*8+2);
- } else {
-#if LCD_DEPTH > 1
- rb->lcd_set_foreground(LCD_LIGHTGRAY);
- rb->lcd_fillrect(j*8+1,i*8+1,6,6);
- rb->lcd_set_foreground(LCD_BLACK);
-#else
- rb->lcd_fillrect(j*8+2,i*8+2,4,4);
-#endif
+ /* display the mine field */
+ for( i = 0; i < height; i++ )
+ {
+ for( j = 0; j < width; j++ )
+ {
+ if( minefield[i][j].known )
+ {
+ draw_tile( minefield[i][j].neighbors, j, i );
+ }
+ else if(minefield[i][j].flag)
+ {
+ draw_tile( Flag, j, i );
+ }
+ else
+ {
+ draw_tile( Unknown, j, i );
}
}
}
/* display the cursor */
- rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
- rb->lcd_fillrect(x*8,y*8,8,8);
- rb->lcd_set_drawmode(DRMODE_SOLID);
+ invert_tile( x, y );
/* update the screen */
rb->lcd_update();
- button = rb->button_get(true);
- switch(button){
+ switch( button = rb->button_get( true ) )
+ {
/* quit minesweeper (you really shouldn't use this button ...) */
#ifdef MINESWP_RC_QUIT
case MINESWP_RC_QUIT:
@@ -603,94 +551,83 @@ int minesweeper(void)
case MINESWP_QUIT:
return MINESWEEPER_QUIT;
- /* move cursor left */
+ /* move cursor left */
case BUTTON_LEFT:
- case (BUTTON_LEFT | BUTTON_REPEAT):
- if(x<=c_width()) x = width + c_width();
- x = x-1;
+ case BUTTON_LEFT|BUTTON_REPEAT:
+ x = ( x + width - 1 )%width;
break;
- /* move cursor right */
+ /* move cursor right */
case BUTTON_RIGHT:
- case (BUTTON_RIGHT | BUTTON_REPEAT):
- if(x>=width + c_width() - 1) x = c_width() - 1;
- x = x+1;
+ case BUTTON_RIGHT|BUTTON_REPEAT:
+ x = ( x + 1 )%width;
break;
- /* move cursor down */
+ /* move cursor down */
case MINESWP_DOWN:
- case (MINESWP_DOWN | BUTTON_REPEAT):
- if(y>=height + c_height() - 1) y = c_height() - 1;
- y = y+1;
+ case MINESWP_DOWN|BUTTON_REPEAT:
+ y = ( y + 1 )%height;
break;
- /* move cursor up */
+ /* move cursor up */
case MINESWP_UP:
- case (MINESWP_UP | BUTTON_REPEAT):
- if(y<=c_height()) y = height + c_height();
- y = y-1;
+ case MINESWP_UP|BUTTON_REPEAT:
+ y = ( y + height - 1 )%height;
break;
- /* discover a tile (and it's neighbors if .neighbors == 0) */
+ /* discover a tile (and it's neighbors if .neighbors == 0) */
case MINESWP_DISCOVER:
#ifdef MINESWP_DISCOVER2
case MINESWP_DISCOVER2:
#endif
- if(minefield[y][x].flag) break;
- /* we put the mines on the first "click" so that you don't */
- /* lose on the first "click" */
- if(tiles_left == width*height && no_mines)
+ if( minefield[y][x].flag ) break;
+ /* we put the mines on the first "click" so that you don't
+ * lose on the first "click" */
+ if( tiles_left == width*height && no_mines )
minesweeper_putmines(p,x,y);
discover(y, x);
- if(minefield[y][x].mine){
+ if( minefield[y][x].mine )
+ {
+ minefield[y][x].known = 1;
return MINESWEEPER_LOSE;
}
- tiles_left = 0;
- for(i=c_height();i<c_height() + height;i++){
- for(j=c_width();j<c_width() + width;j++){
- if(minefield[i][j].known == 0) tiles_left++;
- }
- }
- if(tiles_left == mine_num){
+ tiles_left = count_tiles_left();
+ if( tiles_left == mine_num )
+ {
return MINESWEEPER_WIN;
}
break;
- /* toggle flag under cursor */
+ /* toggle flag under cursor */
case MINESWP_TOGGLE:
#ifdef MINESWP_TOGGLE_PRE
- if (lastbutton != MINESWP_TOGGLE_PRE)
+ if( lastbutton != MINESWP_TOGGLE_PRE )
break;
#endif
#ifdef MINESWP_TOGGLE2
case MINESWP_TOGGLE2:
#endif
- minefield[y][x].flag = (minefield[y][x].flag + 1)%2;
+ minefield[y][x].flag = ( minefield[y][x].flag + 1 )%2;
break;
- /* show how many mines you think you have found and how many */
- /* there really are on the game */
+ /* show how many mines you think you have found and how many
+ * there really are on the game */
case MINESWP_INFO:
- if(no_mines) break;
- tiles_left = 0;
- for(i=c_height();i<c_height() + height;i++){
- for(j=c_width();j<c_width() + width;j++){
- if(minefield[i][j].flag && !minefield[i][j].known)
- tiles_left++;
- }
- }
- rb->splash(HZ*2, true, "You found %d mines out of %d",
- tiles_left, mine_num);
+ if( no_mines )
+ break;
+ tiles_left = count_tiles_left();
+ rb->splash( HZ*2, true, "You found %d mines out of %d",
+ tiles_left, mine_num );
break;
default:
- if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
+ if( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
return MINESWEEPER_USB;
break;
}
- if (button != BUTTON_NONE)
+ if( button != BUTTON_NONE )
lastbutton = button;
}
@@ -700,21 +637,22 @@ int minesweeper(void)
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
bool exit = false;
- /* plugin init */
+
(void)parameter;
rb = api;
- /* end of plugin init */
- while(!exit) {
- switch(minesweeper()){
+ while( !exit )
+ {
+ switch( minesweeper() )
+ {
case MINESWEEPER_WIN:
- rb->splash(HZ*2, true, "You Win! Press a key");
+ rb->splash( HZ, true, "You Win!" );
rb->lcd_clear_display();
mine_show();
break;
case MINESWEEPER_LOSE:
- rb->splash(HZ*2, true, "You Lose! Press a key");
+ rb->splash( HZ, true, "You Lose!" );
rb->lcd_clear_display();
mine_show();
break;