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authorMichael Sevakis <jethead71@rockbox.org>2010-07-01 03:57:37 +0000
committerMichael Sevakis <jethead71@rockbox.org>2010-07-01 03:57:37 +0000
commitceab0b04ebb52da8fd632ed051cf833d35bbdd22 (patch)
tree810b17e7b1931ce0ac13a8105196bf958e8a94e8
parentf09370058ff170bcf99481dd8115871ba20ee816 (diff)
PacBox: Premultiply sound prom data on load rather than during emulation. Use 16-bit data for 'raw' output instead of int.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27208 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/pacbox/arcade.c4
-rw-r--r--apps/plugins/pacbox/arcade.h2
-rw-r--r--apps/plugins/pacbox/pacbox.c17
-rw-r--r--apps/plugins/pacbox/wsg3.c20
-rw-r--r--apps/plugins/pacbox/wsg3.h4
5 files changed, 26 insertions, 21 deletions
diff --git a/apps/plugins/pacbox/arcade.c b/apps/plugins/pacbox/arcade.c
index ecf6d10af8..bd108c75aa 100644
--- a/apps/plugins/pacbox/arcade.c
+++ b/apps/plugins/pacbox/arcade.c
@@ -640,10 +640,10 @@ void renderSprites( unsigned char * buffer )
}
}
-void playSound( int * buf, int len )
+void playSound( int16_t * buf, int len )
{
/* Clear the buffer */
- memset( buf, 0, sizeof (int)*len);
+ memset( buf, 0, sizeof (int16_t)*len);
/* Exit now if sound is disabled */
if( (output_devices_ & SoundEnabled) == 0 )
diff --git a/apps/plugins/pacbox/arcade.h b/apps/plugins/pacbox/arcade.h
index 33dd6d6981..33f79e1d53 100644
--- a/apps/plugins/pacbox/arcade.h
+++ b/apps/plugins/pacbox/arcade.h
@@ -123,7 +123,7 @@ void init_PacmanMachine(int dip);
int run(void);
void reset_PacmanMachine(void);
void decodeROMs(void);
-void playSound( int * buf, int len );
+void playSound( int16_t * buf, int len );
/**
diff --git a/apps/plugins/pacbox/pacbox.c b/apps/plugins/pacbox/pacbox.c
index 8d44857666..7f40822e0d 100644
--- a/apps/plugins/pacbox/pacbox.c
+++ b/apps/plugins/pacbox/pacbox.c
@@ -281,9 +281,9 @@ static bool pacbox_menu(void)
static uint32_t sound_buf[NBSAMPLES];
#if CONFIG_CPU == MCF5249
/* Not enough to put this in IRAM */
-static int raw_buf[NBSAMPLES];
+static int16_t raw_buf[NBSAMPLES];
#else
-static int raw_buf[NBSAMPLES] IBSS_ATTR;
+static int16_t raw_buf[NBSAMPLES] IBSS_ATTR;
#endif
/*
@@ -291,22 +291,23 @@ static int raw_buf[NBSAMPLES] IBSS_ATTR;
*/
static void get_more(unsigned char **start, size_t *size)
{
- int i;
- int32_t *out;
- int *raw;
+ int32_t *out, *outend;
+ int16_t *raw;
/* Emulate the audio for the current register settings */
playSound(raw_buf, NBSAMPLES);
out = sound_buf;
+ outend = out + NBSAMPLES;
raw = raw_buf;
- /* Normalize the audio and convert to stereo */
- for (i = 0; i < NBSAMPLES; i++)
+ /* Convert to stereo */
+ do
{
- uint32_t sample = (uint16_t)*raw++ << 6;
+ uint32_t sample = (uint16_t)*raw++;
*out++ = sample | (sample << 16);
}
+ while (out < outend);
*start = (unsigned char *)sound_buf;
*size = NBSAMPLES*sizeof(sound_buf[0]);
diff --git a/apps/plugins/pacbox/wsg3.c b/apps/plugins/pacbox/wsg3.c
index 3c861312b9..c848b68b6b 100644
--- a/apps/plugins/pacbox/wsg3.c
+++ b/apps/plugins/pacbox/wsg3.c
@@ -65,7 +65,7 @@ static bool wsg3_get_voice(struct wsg3_voice *voice, int index)
return true;
}
-void wsg3_play_sound(int * buf, int len)
+void wsg3_play_sound(int16_t * buf, int len)
{
struct wsg3_voice voice;
@@ -73,7 +73,7 @@ void wsg3_play_sound(int * buf, int len)
{
unsigned offset = wsg3.wave_offset[0];
unsigned step = voice.frequency * wsg3.resample_step;
- int * wave_data = wsg3.sound_wave_data + 32 * voice.waveform;
+ int16_t * wave_data = wsg3.sound_wave_data + 32 * voice.waveform;
int volume = voice.volume;
int i;
@@ -81,7 +81,7 @@ void wsg3_play_sound(int * buf, int len)
{
/* Should be shifted right by 15, but we must also get rid
* of the 10 bits used for decimals */
- buf[i] += wave_data[(offset >> 25) & 0x1F] * volume;
+ buf[i] = (int)wave_data[(offset >> 25) & 0x1F] * volume;
offset += step;
}
@@ -92,7 +92,7 @@ void wsg3_play_sound(int * buf, int len)
{
unsigned offset = wsg3.wave_offset[1];
unsigned step = voice.frequency * wsg3.resample_step;
- int * wave_data = wsg3.sound_wave_data + 32 * voice.waveform;
+ int16_t * wave_data = wsg3.sound_wave_data + 32 * voice.waveform;
int volume = voice.volume;
int i;
@@ -100,7 +100,7 @@ void wsg3_play_sound(int * buf, int len)
{
/* Should be shifted right by 15, but we must also get rid
* of the 10 bits used for decimals */
- buf[i] += wave_data[(offset >> 25) & 0x1F] * volume;
+ buf[i] += (int)wave_data[(offset >> 25) & 0x1F] * volume;
offset += step;
}
@@ -111,7 +111,7 @@ void wsg3_play_sound(int * buf, int len)
{
unsigned offset = wsg3.wave_offset[2];
unsigned step = voice.frequency * wsg3.resample_step;
- int * wave_data = wsg3.sound_wave_data + 32 * voice.waveform;
+ int16_t * wave_data = wsg3.sound_wave_data + 32 * voice.waveform;
int volume = voice.volume;
int i;
@@ -119,7 +119,7 @@ void wsg3_play_sound(int * buf, int len)
{
/* Should be shifted right by 15, but we must also get rid
* of the 10 bits used for decimals */
- buf[i] += wave_data[(offset >> 25) & 0x1F] * volume;
+ buf[i] += (int)wave_data[(offset >> 25) & 0x1F] * volume;
offset += step;
}
@@ -137,8 +137,12 @@ void wsg3_set_sound_prom( const unsigned char * prom )
{
int i;
+ memcpy(wsg3.sound_prom, prom, 32*8);
+
+ /* Copy wave data and convert 4-bit unsigned -> 16-bit signed,
+ * prenormalized */
for (i = 0; i < 32*8; i++)
- wsg3.sound_wave_data[i] = (int)*prom++ - 8;
+ wsg3.sound_wave_data[i] = ((int16_t)wsg3.sound_prom[i] - 8) * 85;
}
void wsg3_init(unsigned master_clock)
diff --git a/apps/plugins/pacbox/wsg3.h b/apps/plugins/pacbox/wsg3.h
index 1ee385cdf9..fa71cd44f0 100644
--- a/apps/plugins/pacbox/wsg3.h
+++ b/apps/plugins/pacbox/wsg3.h
@@ -56,7 +56,7 @@ struct wsg3
unsigned char sound_prom[32*8];
unsigned resample_step;
unsigned wave_offset[3];
- int sound_wave_data[32*8];
+ int16_t sound_wave_data[32*8]; /* sign-extended 4-bit, prenormalized */
};
extern struct wsg3 wsg3;
@@ -106,7 +106,7 @@ static inline unsigned char wsg3_get_register(unsigned reg)
@param buf pointer to sound buffer that receives the audio samples
@param len length of the sound buffer
*/
-void wsg3_play_sound(int * buf, int len);
+void wsg3_play_sound(int16_t * buf, int len);
/**
Returns the sampling rate currently in use for rendering sound.