summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNils Wallménius <nils@rockbox.org>2006-03-31 00:10:22 +0000
committerNils Wallménius <nils@rockbox.org>2006-03-31 00:10:22 +0000
commitbfeb9f7f7de1a08892c5e24ccf8691d7301b2ba0 (patch)
treef74392b1e50ee2bae491f10463c48adf109dcbf1
parent6d5d734c8b054af2393438323007dbeef9d78768 (diff)
Add Brick Mania for all bitmap targets in the manual and use button macros
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9377 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--manual/plugins/brickmania.tex17
-rwxr-xr-xmanual/plugins/images/ss-brickmania-160x128x16.pngbin0 -> 1591 bytes
-rwxr-xr-xmanual/plugins/images/ss-brickmania-320x240x16.pngbin0 -> 1257 bytes
-rw-r--r--manual/plugins/main.tex2
4 files changed, 12 insertions, 7 deletions
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex
index e7c8e59f0c..45847418e2 100644
--- a/manual/plugins/brickmania.tex
+++ b/manual/plugins/brickmania.tex
@@ -1,8 +1,10 @@
\subsection{BrickMania}
\screenshot{plugins/images/ss-brickmania-\genericimg.png}{BrickMania}%
{img:brickmania}
-\textbf{Aim}: destroy all the bricks by hitting them with the ball once or more.
-Sometimes a special falls down when you destroy a brick.\\
+BrickMania is a clone of the classic game Breakout. The aim of the game is to
+destroy all the bricks by hitting them with the ball once or more. Sometimes a
+special falls down when you destroy a brick. For a special to take effect, you
+must catch it with the paddle. Look out for the bad ones.\\
\textbf{Specials}
\begin{table}[ht!]
@@ -20,14 +22,17 @@ Sometimes a special falls down when you destroy a brick.\\
\end{center}
\end{table}
-\textbf{Controls}
\begin{table}[ht!]
\begin{center}
\begin{tabular}{ll}\toprule
\textbf{Key} & \textbf{Action}\\\midrule
- LEFT / RIGHT & Moves the paddle\\
- \opt{recorder,recorderv2fm}{PLAY}\opt{ondio}{MODE}\opt{h1xx,ipodcolor,ipodnano}{SELECT}\opt{h300}{NAVI} & Release the ball / Fire\\
- \opt{recorder,recorderv2fm,h1xx,h300}{STOP}\opt{ondio}{OFF}\opt{ipodcolor,ipodnano}{MENU} & Open menu / Quit\\\bottomrule
+ \ButtonLeft\ / \ButtonRight & Moves the paddle\\
+ \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMode}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
+ & Release the ball / Fire\\
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IPOD_4G_PAD}{\ButtonMenu}\opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Open menu / Quit\\\bottomrule
\end{tabular}
\end{center}
\end{table}
diff --git a/manual/plugins/images/ss-brickmania-160x128x16.png b/manual/plugins/images/ss-brickmania-160x128x16.png
new file mode 100755
index 0000000000..98237b3d3c
--- /dev/null
+++ b/manual/plugins/images/ss-brickmania-160x128x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-brickmania-320x240x16.png b/manual/plugins/images/ss-brickmania-320x240x16.png
new file mode 100755
index 0000000000..03c94a7887
--- /dev/null
+++ b/manual/plugins/images/ss-brickmania-320x240x16.png
Binary files differ
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index cdac8c2549..ce25d352c0 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -21,7 +21,7 @@ will carry on playing whilst plugins are being run.
\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor}{, Rockboy on page
\pageref{ref:Rockboy} and Sudoku on page \pageref{ref:Sudoku}}.}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/brickmania.tex}}
+\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}}