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authorFrank Gevaerts <frank@gevaerts.be>2010-02-17 23:08:25 +0000
committerFrank Gevaerts <frank@gevaerts.be>2010-02-17 23:08:25 +0000
commitafa04b12d95e279b51133167c1c2db48dc2215b5 (patch)
treed4761c09a642b537c6f99457ce6244182796949b
parent07a5bf967a52fe161418e8160e4985f85eaced91 (diff)
Make checkwps compile again for the player. If we had proper multifont on charcell this would never have happened
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24735 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--tools/checkwps/checkwps.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/checkwps/checkwps.c b/tools/checkwps/checkwps.c
index 84d722ee46..bb0af5298f 100644
--- a/tools/checkwps/checkwps.c
+++ b/tools/checkwps/checkwps.c
@@ -286,7 +286,9 @@ int main(int argc, char **argv)
}
skin_buffer_init();
+#ifdef HAVE_LCD_BITMAP
skin_font_init();
+#endif
/* Go through every wps that was thrown at us, error out at the first
* flawed wps */