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authorMichael Sevakis <jethead71@rockbox.org>2007-03-06 21:00:45 +0000
committerMichael Sevakis <jethead71@rockbox.org>2007-03-06 21:00:45 +0000
commit938593b1d52be231441e2252eef6cb2fe5d2c0b3 (patch)
tree49e5c38c00c8a53c072f7ee700f73104f345d97c
parentb425de71df7acdc82b4e466a5bac709d0dc15f64 (diff)
Put the sims in their place.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12650 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/pcmbuf.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/apps/pcmbuf.c b/apps/pcmbuf.c
index 91b9f1329b..568cc7f49e 100644
--- a/apps/pcmbuf.c
+++ b/apps/pcmbuf.c
@@ -104,7 +104,9 @@ static size_t pcmbuf_mix_sample IDATA_ATTR;
static bool low_latency_mode = false;
static bool pcmbuf_flush;
+#ifdef HAVE_PRIORITY_SCHEDULING
static int codec_thread_priority = 0;
+#endif
extern struct thread_entry *codec_thread_p;
@@ -258,7 +260,9 @@ static void pcmbuf_under_watermark(void)
{
/* Only codec thread initiates boost - voice boosts the cpu when playing
a clip */
+#ifndef SIMULATOR
if (thread_get_current() == codec_thread_p)
+#endif /* SIMULATOR */
{
#ifdef HAVE_PRIORITY_SCHEDULING
/* If buffer is critically low, override UI priority, else