diff options
author | Franklin Wei <franklin@rockbox.org> | 2019-08-03 12:30:40 -0400 |
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committer | Franklin Wei <franklin@rockbox.org> | 2019-08-03 12:30:40 -0400 |
commit | 827c8815830333ce5446d180fee33444fadee1f5 (patch) | |
tree | 6edd2b7d0903b09a8d3f4ea26e707813bde5a20f | |
parent | 7ba2ef566e1de4046c75b160bf6ea5aa4a087a32 (diff) |
quake: update readme
Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199
-rw-r--r-- | apps/plugins/sdl/progs/quake/README.rockbox | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/apps/plugins/sdl/progs/quake/README.rockbox b/apps/plugins/sdl/progs/quake/README.rockbox index 9e302f2898..89e824c89e 100644 --- a/apps/plugins/sdl/progs/quake/README.rockbox +++ b/apps/plugins/sdl/progs/quake/README.rockbox @@ -2,7 +2,7 @@ Introduction ============ These are my port notes for Quake. This runs, of course, on our SDL -port. See <https://www.rockbox.org/wiki/SdlPort> for more. +port. See <https://www.rockbox.org/wiki/SdlPluginPort> for more. Port Lineage ============ @@ -29,11 +29,18 @@ when running, so there's plenty of space for this on some targets Known bugs ========== -Setting the sample rate to 44.1 KHz leads to all sorts of weird -crashes, which stem (probably) from the same underlying memory +SOLVED: Setting the sample rate to 44.1 KHz leads to all sorts of +weird crashes, which stem (probably) from the same underlying memory corruption issue. Only thing is, it seems to occur only on hardware so it's a huge pain to debug. +This issue turned out to be a synchronization issue when loading files +from multiple threads. Fixed with some mutex locks. - 8/2/19 + +There is a weird crash that occurs on simulator only when playing the +first demo. I've inserted a splash statement so we can watch for it on +target. + Optimization targets ==================== |