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authorFranklin Wei <franklin@rockbox.org>2019-08-03 12:30:40 -0400
committerFranklin Wei <franklin@rockbox.org>2019-08-03 12:30:40 -0400
commit827c8815830333ce5446d180fee33444fadee1f5 (patch)
tree6edd2b7d0903b09a8d3f4ea26e707813bde5a20f
parent7ba2ef566e1de4046c75b160bf6ea5aa4a087a32 (diff)
quake: update readme
Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199
-rw-r--r--apps/plugins/sdl/progs/quake/README.rockbox13
1 files changed, 10 insertions, 3 deletions
diff --git a/apps/plugins/sdl/progs/quake/README.rockbox b/apps/plugins/sdl/progs/quake/README.rockbox
index 9e302f2898..89e824c89e 100644
--- a/apps/plugins/sdl/progs/quake/README.rockbox
+++ b/apps/plugins/sdl/progs/quake/README.rockbox
@@ -2,7 +2,7 @@ Introduction
============
These are my port notes for Quake. This runs, of course, on our SDL
-port. See <https://www.rockbox.org/wiki/SdlPort> for more.
+port. See <https://www.rockbox.org/wiki/SdlPluginPort> for more.
Port Lineage
============
@@ -29,11 +29,18 @@ when running, so there's plenty of space for this on some targets
Known bugs
==========
-Setting the sample rate to 44.1 KHz leads to all sorts of weird
-crashes, which stem (probably) from the same underlying memory
+SOLVED: Setting the sample rate to 44.1 KHz leads to all sorts of
+weird crashes, which stem (probably) from the same underlying memory
corruption issue. Only thing is, it seems to occur only on hardware so
it's a huge pain to debug.
+This issue turned out to be a synchronization issue when loading files
+from multiple threads. Fixed with some mutex locks. - 8/2/19
+
+There is a weird crash that occurs on simulator only when playing the
+first demo. I've inserted a splash statement so we can watch for it on
+target.
+
Optimization targets
====================