diff options
author | Dominik Riebeling <Dominik.Riebeling@gmail.com> | 2006-04-10 17:59:54 +0000 |
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committer | Dominik Riebeling <Dominik.Riebeling@gmail.com> | 2006-04-10 17:59:54 +0000 |
commit | 480d5321caf92585fcfec4268120bd81b3750fa6 (patch) | |
tree | 92524aba47224713e961dc3f054f0b26aa78d1e6 | |
parent | 9eaa568f7f1a374fcd8937e3a8eb4de0de1f44ba (diff) |
Make Brickmania specials table use the same width as button maps.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9594 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r-- | manual/plugins/brickmania.tex | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex index 00c3794ff0..9308acf9ed 100644 --- a/manual/plugins/brickmania.tex +++ b/manual/plugins/brickmania.tex @@ -9,7 +9,7 @@ must catch it with the paddle. Look out for the bad ones.\\ \subsubsection{Specials} \begin{table} \begin{center} - \begin{tabular}{cll}\toprule + \begin{tabularx}{.75\textwidth}{clX}\toprule \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule N & Normal & Returns paddle to normal.\\ D & Die & Ball dies; lose a life.\\ @@ -18,18 +18,20 @@ must catch it with the paddle. Look out for the bad ones.\\ G & Glue & Ball sticks to paddle each time it hits.\\ B & Ball & Immediately fires another ball.\\ FL & Flip & Flip left / right movement.\\\bottomrule - \end{tabular} + \end{tabularx} \end{center} \end{table} \begin{table} \begin{btnmap}{}{} \ButtonLeft\ / \ButtonRight & Moves the paddle\\ - \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} - & Release the ball / Fire\\ + \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} + & Release the ball / Fire\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - \opt{IPOD_4G_PAD}{\ButtonMenu}\opt{IAUDIO_X5_PAD}{\ButtonPower} - & Open menu / Quit\\ + \opt{IPOD_4G_PAD}{\ButtonMenu} + \opt{IAUDIO_X5_PAD}{\ButtonPower} + & Open menu / Quit\\ \end{btnmap} \end{table} |