diff options
author | Franklin Wei <franklin@rockbox.org> | 2020-06-27 20:28:16 -0400 |
---|---|---|
committer | Franklin Wei <franklin@rockbox.org> | 2020-06-27 20:28:50 -0400 |
commit | 2e0a5969b62f93251c7b9673ae0a2f43545f2f0c (patch) | |
tree | a27496438a74e034c0cfcd0ad06b3c867d90b681 | |
parent | 7da8137bdb333d4f8424d098d90331e1fb83fb45 (diff) |
puzzles: clean up and document some voodoo
Change-Id: I13d987cc148f053778474e99c719cc8439ec53c0
-rw-r--r-- | apps/plugins/puzzles/rockbox.c | 72 |
1 files changed, 55 insertions, 17 deletions
diff --git a/apps/plugins/puzzles/rockbox.c b/apps/plugins/puzzles/rockbox.c index eabe739657..7fe7998c39 100644 --- a/apps/plugins/puzzles/rockbox.c +++ b/apps/plugins/puzzles/rockbox.c @@ -49,7 +49,7 @@ /* how many ticks between timer callbacks */ #define TIMER_INTERVAL (HZ / 50) -/* no c200v2 */ +/* Disable some features if we're memory constrained (c200v2) */ #if PLUGIN_BUFFER_SIZE > 0x14000 #define DEBUG_MENU #define FONT_CACHING @@ -61,12 +61,14 @@ #define BG_B .9f #define BG_COLOR LCD_RGBPACK((int)(255*BG_R), (int)(255*BG_G), (int)(255*BG_B)) +/* used for invalid config value message */ #define ERROR_COLOR LCD_RGBPACK(255, 0, 0) +/* subtract two to allow for the fixed and UI fonts */ #define MAX_FONTS (MAXUSERFONTS - 2) #define FONT_TABLE PLUGIN_GAMES_DATA_DIR "/.sgt-puzzles.fnttab" -/* font bundle size range */ +/* font bundle size range (in pixels) */ #define BUNDLE_MIN 7 #define BUNDLE_MAX 36 #define BUNDLE_COUNT (BUNDLE_MAX - BUNDLE_MIN + 1) @@ -74,7 +76,7 @@ /* max length of C_STRING config vals */ #define MAX_STRLEN 128 -/* try to increment a numeric config value up to this much */ +/* attempt to increment a numeric config value up to this much */ #define CHOOSER_MAX_INCR 2 /* max font table line */ @@ -90,15 +92,19 @@ #define midend_colors midend_colours #endif -/* zoom stuff */ +/* magnification factor */ #define ZOOM_FACTOR 3 + +/* distance to pan per click (in pixels) */ #define PAN_X (MIN(LCD_HEIGHT, LCD_WIDTH) / 4) #define PAN_Y (MIN(LCD_HEIGHT, LCD_WIDTH) / 4) /* utility macros */ #undef ABS #define ABS(a) ((a)<0?-(a):(a)) -#define SWAP(a, b, t) do { t = a; a = b; b = t; } while(0); +#define SWAP(a, b, t) do { t = a; a = b; b = t; } while(0) + +/* fixed-point stuff (for antialiased lines) */ #define fp_fpart(f, bits) ((f) & ((1 << (bits)) - 1)) #define fp_rfpart(f, bits) ((1 << (bits)) - fp_fpart(f, bits)) #define FRACBITS 16 @@ -170,8 +176,11 @@ static struct { // used in menu titles - make sure to initialize! static char menu_desc[32]; -/* These are re-implementations of many rockbox drawing functions, adapted to - * draw into a custom framebuffer (used for the zoom feature). */ +/* + * These are re-implementations of many rockbox drawing functions, adapted to + * draw into a custom framebuffer (used for the zoom feature): + */ + static void zoom_drawpixel(int x, int y) { if(y < zoom_clipu || y >= zoom_clipd) @@ -319,9 +328,11 @@ static void zoom_mono_bitmap(const unsigned char *bits, int x, int y, int w, int } } -/* Rockbox's alpha format is actually pretty sane: each byte holds +/* + * Rockbox's alpha format is actually pretty sane: each byte holds * alpha values for two horizontally adjacent pixels. Low half is - * leftmost pixel. See lcd-16bit-common.c for more info. */ + * leftmost pixel. See lcd-16bit-common.c for more info. + */ static void zoom_alpha_bitmap(const unsigned char *bits, int x, int y, int w, int h) { const unsigned char *ptr = bits; @@ -351,7 +362,28 @@ static void zoom_alpha_bitmap(const unsigned char *bits, int x, int y, int w, in } } -/* font management routines */ +/* + * Font management routines + * + * Many puzzles need a dynamic font size, especially when zooming + * in. Rockbox's default font set does not provide the consistency we + * need across different sizes, so instead we ship a custom font pack + * for sgt-puzzles, available from [1] or through Rockbox Utility. + * + * The font pack consists of 3 small-size fonts, and the Deja Vu + * Sans/Mono fonts, rasterized in sizes from 10 to BUNDLE_MAX + * (currently 36). + * + * The font loading code below tries to be smart about loading fonts: + * when games are saved, the set of fonts that were loaded during + * execution is written to a "font table" on disk. On subsequent + * loads, the fonts in this table are precached while the game is + * loaded (and the disk is spinning, on hard drive devices). We also + * have a form of LRU caching implemented to dynamically evict fonts + * from Rockbox's in-memory cache, which is of limited size. + * + * [1]: http://download.rockbox.org/useful/sgt-fonts.zip + */ static struct bundled_font { int status; /* -3 = never tried loading, or unloaded, -2 = failed to load, >= -1: loaded successfully */ @@ -411,8 +443,10 @@ static void font_path(char *buf, int type, int size) static void rb_setfont(int type, int size) { - /* out of range (besides, no puzzle should ever need this large - of a font, anyways) */ + /* + * First, clamp to range. No puzzle should ever need this large of + * a font, anyways. + */ if(size > BUNDLE_MAX) size = BUNDLE_MAX; @@ -420,7 +454,7 @@ static void rb_setfont(int type, int size) { if(size < 7) /* no teeny-tiny fonts */ size = 7; - /* assume monospace for these */ + /* assume monospace for 7-9px fonts */ type = FONT_FIXED; } @@ -432,7 +466,7 @@ static void rb_setfont(int type, int size) /* never loaded */ char buf[MAX_PATH]; font_path(buf, type, size); - if(n_fonts >= MAX_FONTS) /* safety margin, FIXME */ + if(n_fonts >= MAX_FONTS) { /* unload an old font */ int oldest_use = -1, oldest_idx = -1; @@ -1278,12 +1312,16 @@ static void rb_draw_update(void *handle, int x, int y, int w, int h) { LOGF("rb_draw_update(%d, %d, %d, %d)", x, y, w, h); - /* It seems that the puzzles use a different definition of + /* + * It seems that the puzzles use a different definition of * "updating" the display than Rockbox does; by calling this * function, it tells us that it has either already drawn to the * updated area (as rockbox assumes), or that it WILL draw to the - * said area. Thus we simply remember a rectangle that contains - * all the updated regions and update it at the very end. */ + * said area in the future (in which case we will draw + * nothing). Because we don't know which of these is the case, we + * simply remember a rectangle that contains all the updated + * regions and update it at the very end. + */ /* adapted from gtk.c */ if (!need_draw_update || ud_l > x ) ud_l = x; |