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/***************************************************************************
* Copyright (C) 2008-2014 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef NCMPCPP_WINDOW_H
#define NCMPCPP_WINDOW_H
#include "config.h"
#ifdef USE_PDCURSES
# define NCURSES_MOUSE_VERSION 1
#endif
#include "curses.h"
#include "gcc.h"
#include <functional>
#include <list>
#include <stack>
#include <vector>
#include <string>
#include <queue>
// define some Ctrl-? keys
#define KEY_CTRL_A 1
#define KEY_CTRL_B 2
#define KEY_CTRL_C 3
#define KEY_CTRL_D 4
#define KEY_CTRL_E 5
#define KEY_CTRL_F 6
#define KEY_CTRL_G 7
#define KEY_CTRL_H 8
#define KEY_CTRL_I 9
#define KEY_CTRL_J 10
#define KEY_CTRL_K 11
#define KEY_CTRL_L 12
#define KEY_CTRL_M 13
#define KEY_CTRL_N 14
#define KEY_CTRL_O 15
#define KEY_CTRL_P 16
#define KEY_CTRL_Q 17
#define KEY_CTRL_R 18
#define KEY_CTRL_S 19
#define KEY_CTRL_T 20
#define KEY_CTRL_U 21
#define KEY_CTRL_V 22
#define KEY_CTRL_W 23
#define KEY_CTRL_X 24
#define KEY_CTRL_Y 25
#define KEY_CTRL_Z 26
// define F? keys
#define KEY_F1 265
#define KEY_F2 266
#define KEY_F3 267
#define KEY_F4 268
#define KEY_F5 269
#define KEY_F6 270
#define KEY_F7 271
#define KEY_F8 272
#define KEY_F9 273
#define KEY_F10 274
#define KEY_F11 275
#define KEY_F12 276
// other handy keys
#define KEY_ESCAPE 27
#define KEY_SHIFT_TAB 353
#define KEY_SPACE 32
#define KEY_TAB 9
// define alternative KEY_BACKSPACE (used in some terminal emulators)
#define KEY_BACKSPACE_2 127
// KEY_ENTER is 343, which doesn't make any sense. This makes it useful.
#undef KEY_ENTER
#define KEY_ENTER 13
// undefine scroll macro as it collides with Window::scroll
#undef scroll
#if !defined(USE_PDCURSES) && NCURSES_MOUSE_VERSION == 1
// NOTICE: define BUTTON5_PRESSED to be BUTTON2_PRESSED with additional mask
// (I noticed that it sometimes returns 134217728 (2^27) instead of expected
// mask, so the modified define does it right.
# define BUTTON5_PRESSED (BUTTON2_PRESSED | (1U << 27))
#endif // !defined(USE_PDCURSES) && NCURSES_MOUSE_VERSION == 1
// workaraund for win32
#ifdef WIN32
# define wcwidth(x) int(!iscntrl(x))
#endif
/// NC namespace provides set of easy-to-use
/// wrappers over original curses library
namespace NC {//
/// Colors used by NCurses
enum class Color { Default, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White, End };
std::ostream &operator<<(std::ostream &os, Color c);
std::istream &operator>>(std::istream &is, Color &c);
/// Format flags used by NCurses
enum class Format {
None,
Bold, NoBold,
Underline, NoUnderline,
Reverse, NoReverse,
AltCharset, NoAltCharset
};
std::ostream &operator<<(std::ostream &os, Format f);
/// Available border colors for window
enum class Border { None, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White };
std::ostream &operator<<(std::ostream &os, Border b);
std::istream &operator>>(std::istream &is, Border &b);
/// This indicates how much the window has to be scrolled
enum class Scroll { Up, Down, PageUp, PageDown, Home, End };
std::ostream &operator<<(std::ostream &os, Scroll s);
/// Helper function that is invoked each time one will want
/// to obtain string from Window::getString() function
/// @see Window::getString()
typedef std::function<bool(const char *)> GetStringHelper;
/// Initializes curses screen and sets some additional attributes
/// @param window_title title of the window (has an effect only if pdcurses lib is used)
/// @param enable_colors enables colors
void initScreen(const char *window_title, bool enable_colors);
/// Destroys the screen
void destroyScreen();
/// Struct used to set color of both foreground and background of window
/// @see Window::operator<<()
struct Colors
{
Colors(Color one, Color two = Color::Default) : fg(one), bg(two) { }
Color fg;
Color bg;
};
/// Struct used for going to given coordinates
/// @see Window::operator<<()
struct XY
{
XY(int xx, int yy) : x(xx), y(yy) { }
int x;
int y;
};
/// Main class of NCurses namespace, used as base for other specialized windows
struct Window
{
Window() : m_window(0), m_border_window(0) { }
/// Constructs an empty window with given parameters
/// @param startx X position of left upper corner of constructed window
/// @param starty Y position of left upper corner of constructed window
/// @param width width of constructed window
/// @param height height of constructed window
/// @param title title of constructed window
/// @param color base color of constructed window
/// @param border border of constructed window
Window(size_t startx, size_t starty, size_t width, size_t height,
const std::string &title, Color color, Border border);
Window(const Window &rhs);
Window(Window &&rhs);
Window &operator=(Window w);
virtual ~Window();
/// Allows for direct access to internal WINDOW pointer in case there
/// is no wrapper for a function from curses library one may want to use
/// @return internal WINDOW pointer
WINDOW *raw() const { return m_window; }
/// @return window's width
size_t getWidth() const;
/// @return window's height
size_t getHeight() const;
/// @return X position of left upper window's corner
size_t getStartX() const;
/// @return Y position of left upper window's corner
size_t getStarty() const;
/// @return window's title
const std::string &getTitle() const;
/// @return current window's color
Color getColor() const;
/// @return current window's border
Border getBorder() const;
/// @return current window's timeout
int getTimeout() const;
/// Reads the string from standard input. Note that this is much more complex
/// function than getstr() from curses library. It allows for moving through
/// letters with arrows, supports scrolling if string's length is bigger than
/// given area, supports history of previous strings and each time it receives
/// an input from the keyboard or the timeout is reached, it calls helper function
/// (if it's set) that takes as an argument currently edited string.
/// @param base base string that has to be edited
/// @param length max length of string, unlimited by default
/// @param width width of area that entry field can take. if it's reached, string
/// will be scrolled. if value is 0, field will be from cursor position to the end
/// of current line wide.
/// @param encrypted if set to true, '*' characters will be displayed instead of
/// actual text.
/// @return edited string
///
/// @see setGetStringHelper()
/// @see SetTimeout()
/// @see CreateHistory()
std::string getString(const std::string &base, size_t width = 0, bool encrypted = 0);
/// Wrapper for above function that doesn't take base string (it will be empty).
/// Taken parameters are the same as for above.
std::string getString(size_t width = 0, bool encrypted = 0)
{
return getString("", width, encrypted);
}
/// Moves cursor to given coordinates
/// @param x given X position
/// @param y given Y position
void goToXY(int x, int y);
/// @return x window coordinate
int getX();
/// @return y windows coordinate
int getY();
/// Used to indicate whether given coordinates of main screen lies within
/// window area or not and if they do, transform them into in-window coords.
/// Otherwise function doesn't modify its arguments.
/// @param x X position of main screen to be checked
/// @param y Y position of main screen to be checked
/// @return true if it transformed variables, false otherwise
bool hasCoords(int &x, int &y);
/// Sets helper function used in getString()
/// @param helper pointer to function that matches getStringHelper prototype
/// @see getString()
void setGetStringHelper(GetStringHelper helper) { m_get_string_helper = helper; }
/// Run current GetString helper function (if defined).
/// @see getString()
/// @return true if helper was run, false otherwise
bool runGetStringHelper(const char *arg, bool *done) const;
/// Sets window's base color
/// @param fg foregound base color
/// @param bg background base color
void setBaseColor(Color fg, Color bg = Color::Default);
/// Sets window's border
/// @param border new window's border
void setBorder(Border border);
/// Sets window's timeout
/// @param timeout window's timeout
void setTimeout(int timeout);
/// Sets window's title
/// @param new_title new title for window
void setTitle(const std::string &new_title);
/// Refreshed whole window and its border
/// @see refresh()
void display();
/// Refreshes whole window, but not the border
/// @see display()
virtual void refresh();
/// Moves the window to new coordinates
/// @param new_x new X position of left upper corner of window
/// @param new_y new Y position of left upper corner of window
virtual void moveTo(size_t new_x, size_t new_y);
/// Resizes the window
/// @param new_width new window's width
/// @param new_height new window's height
virtual void resize(size_t new_width, size_t new_height);
/// Cleares the window
virtual void clear();
/// Adds given file descriptor to the list that will be polled in
/// ReadKey() along with stdin and callback that will be invoked
/// when there is data waiting for reading in it
/// @param fd file descriptor
/// @param callback callback
void addFDCallback(int fd, void (*callback)());
/// Clears list of file descriptors and their callbacks
void clearFDCallbacksList();
/// Checks if list of file descriptors is empty
/// @return true if list is empty, false otherwise
bool FDCallbacksListEmpty() const;
/// Reads key from standard input (or takes it from input queue)
/// and writes it into read_key variable
int readKey();
/// Push single character into input queue, so it can get consumed by ReadKey
void pushChar(int ch);
/// @return const reference to internal input queue
const std::queue<int> &inputQueue() { return m_input_queue; }
/// Scrolls the window by amount of lines given in its parameter
/// @param where indicates how many lines it has to scroll
virtual void scroll(Scroll where);
/// Applies function of compatible prototype to internal WINDOW pointer
/// The mostly used function in this case seem to be wclrtoeol(), which
/// clears the window from current cursor position to the end of line.
/// Note that delwin() also matches that prototype, but I wouldn't
/// recommend anyone passing this pointer here ;)
/// @param f pointer to function to call with internal WINDOW pointer
/// @return reference to itself
Window &operator<<(int (*f)(WINDOW *));
/// Applies foreground and background colors to window
/// @param colors struct that holds new colors information
/// @return reference to itself
Window &operator<<(Colors colors);
/// Applies foregound color to window. Note that colors applied
/// that way are stacked, i.e if you applied Color::Red, then Color::Green
/// and Color::End, current color would be Color::Red. If you want to discard
/// all colors and fall back to base one, pass Color::Default.
/// @param color new color value
/// @return reference to itself
Window &operator<<(Color color);
/// Applies format flag to window. Note that these attributes are
/// also stacked, so if you applied Format::Bold twice, to get rid of
/// it you have to pass Format::NoBold also twice.
/// @param format format flag
/// @return reference to itself
Window &operator<<(Format format);
/// Moves current cursor position to given coordinates.
/// @param coords struct that holds information about new coordinations
/// @return reference to itself
Window &operator<<(XY coords);
/// Prints string to window
/// @param s const pointer to char array to be printed
/// @return reference to itself
Window &operator<<(const char *s);
/// Prints single character to window
/// @param c character to be printed
/// @return reference to itself
Window &operator<<(char c);
/// Prints wide string to window
/// @param ws const pointer to wchar_t array to be printed
/// @return reference to itself
Window &operator<<(const wchar_t *ws);
/// Prints single wide character to window
/// @param wc wide character to be printed
/// @return reference to itself
Window &operator<<(wchar_t wc);
/// Prints int to window
/// @param i integer value to be printed
/// @return reference to itself
Window &operator<<(int i);
/// Prints double to window
/// @param d double value to be printed
/// @return reference to itself
Window &operator<<(double d);
/// Prints size_t to window
/// @param s size value to be printed
/// @return reference to itself
Window &operator<<(size_t s);
/// Prints std::string to window
/// @param s string to be printed
/// @return reference to itself
Window &operator<<(const std::string &s);
/// Prints std::wstring to window
/// @param ws wide string to be printed
/// @return reference to itself
Window &operator<<(const std::wstring &ws);
protected:
/// Sets colors of window (interal use only)
/// @param fg foregound color
/// @param bg background color
///
void setColor(Color fg, Color bg = Color::Default);
/// Refreshes window's border
///
void showBorder() const;
/// Changes dimensions of window, called from resize()
/// @param width new window's width
/// @param height new window's height
/// @see resize()
///
void adjustDimensions(size_t width, size_t height);
/// Deletes old window and creates new. It's called by resize(),
/// SetBorder() or setTitle() since internally windows are
/// handled as curses pads and change in size requires to delete
/// them and create again, there is no way to change size of pad.
/// @see SetBorder()
/// @see setTitle()
/// @see resize()
///
virtual void recreate(size_t width, size_t height);
/// internal WINDOW pointers
WINDOW *m_window;
WINDOW *m_border_window;
/// start points and dimensions
size_t m_start_x;
size_t m_start_y;
size_t m_width;
size_t m_height;
/// window timeout
int m_window_timeout;
/// current colors
Color m_color;
Color m_bg_color;
/// base colors
Color m_base_color;
Color m_base_bg_color;
/// current border
Border m_border;
private:
/// Sets state of bold attribute (internal use only)
/// @param bold_state state of bold attribute
///
void bold(bool bold_state) const;
/// Sets state of underline attribute (internal use only)
/// @param underline_state state of underline attribute
///
void underline(bool underline_state) const;
/// Sets state of reverse attribute (internal use only)
/// @param reverse_state state of reverse attribute
///
void reverse(bool reverse_state) const;
/// Sets state of altcharset attribute (internal use only)
/// @param altcharset_state state of altcharset attribute
///
void altCharset(bool altcharset_state) const;
/// pointer to helper function used by getString()
/// @see getString()
///
GetStringHelper m_get_string_helper;
/// window title
std::string m_title;
/// stack of colors
std::stack<Colors> m_color_stack;
/// input queue of a window. you can put characters there using
/// PushChar and they will be immediately consumed and
/// returned by ReadKey
std::queue<int> m_input_queue;
/// containter used for additional file descriptors that have
/// to be polled in ReadKey() and correspondent callbacks that
/// are invoked if there is data available in them
typedef std::vector< std::pair<int, void (*)()> > FDCallbacks;
FDCallbacks m_fds;
/// counters for format flags
int m_bold_counter;
int m_underline_counter;
int m_reverse_counter;
int m_alt_charset_counter;
};
}
#endif // NCMPCPP_WINDOW_H
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