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/***************************************************************************
* Copyright (C) 2008-2012 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "global.h"
#include "settings.h"
#include "status.h"
#include "statusbar.h"
#include "bindings.h"
#include "utility/wide_string.h"
using Global::wFooter;
namespace {//
timeval statusbarLockTime;
int statusbarLockDelay = -1;
bool statusbarBlockUpdate = false;
bool progressbarBlockUpdate = false;
bool statusbarAllowUnlock = true;
void showMessage(int time, const char *format, va_list list)
{
if (statusbarAllowUnlock)
{
statusbarLockTime = Global::Timer;
statusbarLockDelay = time;
if (Config.statusbar_visibility)
statusbarBlockUpdate = true;
else
progressbarBlockUpdate = true;
wFooter->goToXY(0, Config.statusbar_visibility);
*wFooter << NC::Format::NoBold;
wmove(wFooter->raw(), Config.statusbar_visibility, 0);
vw_printw(wFooter->raw(), format, list);
wclrtoeol(wFooter->raw());
wFooter->refresh();
}
}
}
void Progressbar::lock()
{
progressbarBlockUpdate = true;
}
void Progressbar::unlock()
{
progressbarBlockUpdate = false;
}
bool Progressbar::isUnlocked()
{
return !progressbarBlockUpdate;
}
void Progressbar::draw(unsigned int elapsed, unsigned int time)
{
unsigned pb_width = wFooter->getWidth();
unsigned howlong = time ? pb_width*elapsed/time : 0;
if (Config.progressbar_boldness)
*wFooter << NC::Format::Bold;
*wFooter << Config.progressbar_color;
if (Config.progressbar[2] != '\0')
{
wFooter->goToXY(0, 0);
for (unsigned i = 0; i < pb_width; ++i)
*wFooter << Config.progressbar[2];
wFooter->goToXY(0, 0);
}
else
mvwhline(wFooter->raw(), 0, 0, 0, pb_width);
if (time)
{
*wFooter << Config.progressbar_elapsed_color;
pb_width = std::min(size_t(howlong), wFooter->getWidth());
for (unsigned i = 0; i < pb_width; ++i)
*wFooter << Config.progressbar[0];
if (howlong < wFooter->getWidth())
*wFooter << Config.progressbar[1];
*wFooter << NC::Color::End;
}
*wFooter << NC::Color::End;
if (Config.progressbar_boldness)
*wFooter << NC::Format::NoBold;
}
void Statusbar::lock()
{
if (Config.statusbar_visibility)
statusbarBlockUpdate = true;
else
progressbarBlockUpdate = true;
statusbarAllowUnlock = false;
}
void Statusbar::unlock()
{
statusbarAllowUnlock = true;
if (statusbarLockDelay < 0)
{
if (Config.statusbar_visibility)
statusbarBlockUpdate = false;
else
progressbarBlockUpdate = false;
}
if (MpdStatus.playerState() == MPD::psStop)
{
if (Config.new_design)
Progressbar::draw(MpdStatus.elapsedTime(), MpdStatus.totalTime());
else
put() << wclrtoeol;
wFooter->refresh();
}
}
bool Statusbar::isUnlocked()
{
return !statusbarBlockUpdate;
}
void Statusbar::tryRedraw()
{
using Global::Timer;
if (statusbarLockDelay > 0
&& Timer.tv_sec >= statusbarLockTime.tv_sec+statusbarLockDelay)
{
statusbarLockDelay = -1;
if (Config.statusbar_visibility)
statusbarBlockUpdate = !statusbarAllowUnlock;
else
progressbarBlockUpdate = !statusbarAllowUnlock;
if (MpdStatus.playerState() != MPD::psStop && !statusbarBlockUpdate && !progressbarBlockUpdate)
{
if (Config.new_design)
Progressbar::draw(MpdStatus.elapsedTime(), MpdStatus.totalTime());
else
Status::Changes::elapsedTime();
wFooter->refresh();
}
}
}
NC::Window &Statusbar::put()
{
*wFooter << NC::XY(0, Config.statusbar_visibility ? 1 : 0) << wclrtoeol;
return *wFooter;
}
void Statusbar::msg(const char *format, ...)
{
va_list list;
va_start(list, format);
showMessage(Config.message_delay_time, format, list);
va_end(list);
}
void Statusbar::msg(int time, const char *format, ...)
{
va_list list;
va_start(list, format);
showMessage(time, format, list);
va_end(list);
}
void Statusbar::Helpers::mpd()
{
Status::update(Mpd.noidle());
}
bool Statusbar::Helpers::getString(const std::wstring &)
{
Status::trace();
return true;
}
bool Statusbar::Helpers::ApplyFilterImmediately::operator()(const std::wstring &ws)
{
using Global::myScreen;
// if input queue is not empty, we don't want to update filter since next
// character will be taken from queue immediately, trigering this function
// again and thus making it inefficient, so let's apply filter only if
// "real" user input arrived. however, we want to apply filter if ENTER
// is next in queue, so its effects will be seen.
if (wFooter->inputQueue().empty() || wFooter->inputQueue().front() == KEY_ENTER)
{
if (m_ws != ws)
{
m_ws = ws;
m_f->applyFilter(ToString(m_ws));
myScreen->refreshWindow();
}
Status::trace();
}
return true;
}
bool Statusbar::Helpers::TryExecuteImmediateCommand::operator()(const std::wstring &ws)
{
bool continue_ = true;
if (m_ws != ws)
{
m_ws = ws;
auto cmd = Bindings.findCommand(ToString(m_ws));
if (cmd && cmd->immediate())
continue_ = false;
}
Status::trace();
return continue_;
}
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