1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
/***************************************************************************
* Copyright (C) 2008-2014 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef NCMPCPP_SCREEN_H
#define NCMPCPP_SCREEN_H
#include "menu.h"
#include "scrollpad.h"
#include "screen_type.h"
void drawSeparator(int x);
void genericMouseButtonPressed(NC::Window &w, MEVENT me);
void scrollpadMouseButtonPressed(NC::Scrollpad &w, MEVENT me);
/// An interface for various instantiations of Screen template class. Since C++ doesn't like
/// comparison of two different instantiations of the same template class we need the most
/// basic class to be non-template to allow it.
struct BaseScreen
{
BaseScreen() : hasToBeResized(false) { }
virtual ~BaseScreen() { }
/// @see Screen::isActiveWindow()
virtual bool isActiveWindow(const NC::Window &w_) const = 0;
/// @see Screen::activeWindow()
virtual NC::Window *activeWindow() = 0;
virtual const NC::Window *activeWindow() const = 0;
/// @see Screen::refresh()
virtual void refresh() = 0;
/// @see Screen::refreshWindow()
virtual void refreshWindow() = 0;
/// @see Screen::scroll()
virtual void scroll(NC::Scroll where) = 0;
/// Method used for switching to screen
virtual void switchTo() = 0;
/// Method that should resize screen
/// if requested by hasToBeResized
virtual void resize() = 0;
/// @return ncurses timeout parameter for the screen
virtual int windowTimeout() = 0;
/// @return title of the screen
virtual std::wstring title() = 0;
/// @return type of the screen
virtual ScreenType type() = 0;
/// If the screen contantly has to update itself
/// somehow, it should be called by this function.
virtual void update() = 0;
/// Invoked after Enter was pressed
virtual void enterPressed() = 0;
/// @see Screen::mouseButtonPressed()
virtual void mouseButtonPressed(MEVENT me) = 0;
/// @return true if screen can be locked. Note that returning
/// false here doesn't neccesarily mean that screen is also not
/// mergable (eg. lyrics screen is not lockable since that wouldn't
/// make much sense, but it's perfectly fine to merge it).
virtual bool isLockable() = 0;
/// @return true if screen is mergable, ie. can be "proper" subwindow
/// if one of the screens is locked. Screens that somehow resemble popups
/// will want to return false here.
virtual bool isMergable() = 0;
/// Locks current screen.
/// @return true if lock was successful, false otherwise. Note that
/// if there is already locked screen, it'll not overwrite it.
bool lock();
/// Should be set to true each time screen needs resize
bool hasToBeResized;
/// Unlocks a screen, ie. hides merged window (if there is one set).
static void unlock();
const static int defaultWindowTimeout = 500;
protected:
/// Gets X offset and width of current screen to be used eg. in resize() function.
/// @param adjust_locked_screen indicates whether this function should
/// automatically adjust locked screen's dimensions (if there is one set)
/// if current screen is going to be subwindow.
void getWindowResizeParams(size_t &x_offset, size_t &width, bool adjust_locked_screen = true);
};
void applyToVisibleWindows(std::function<void(BaseScreen *)> f);
void updateInactiveScreen(BaseScreen *screen_to_be_set);
bool isVisible(BaseScreen *screen);
/// Class that all screens should derive from. It provides basic interface
/// for the screen to be working properly and assumes that we didn't forget
/// about anything vital.
///
template <typename WindowT> struct Screen : public BaseScreen
{
typedef WindowT WindowType;
typedef typename std::add_lvalue_reference<
WindowType
>::type WindowReference;
typedef typename std::add_lvalue_reference<
typename std::add_const<WindowType>::type
>::type ConstWindowReference;
private:
template <bool IsPointer, typename Result, typename ConstResult>
struct getObject {
static Result &apply(WindowReference w) { return w; }
static ConstResult &constApply(ConstWindowReference w) { return w; }
};
template <typename Result, typename ConstResult>
struct getObject<true, Result, ConstResult> {
static Result &apply(WindowType w) { return *w; }
static ConstResult &constApply(const WindowType w) { return *w; }
};
typedef getObject<
std::is_pointer<WindowT>::value,
typename std::remove_pointer<WindowT>::type,
typename std::add_const<
typename std::remove_pointer<WindowT>::type
>::type
> Accessor;
public:
Screen() { }
Screen(WindowT w_) : w(w_) { }
virtual ~Screen() { }
virtual bool isActiveWindow(const NC::Window &w_) const OVERRIDE {
return &Accessor::constApply(w) == &w_;
}
/// Since some screens contain more that one window
/// it's useful to determine the one that is being
/// active
/// @return address to window object cast to void *
virtual NC::Window *activeWindow() OVERRIDE {
return &Accessor::apply(w);
}
virtual const NC::Window *activeWindow() const OVERRIDE {
return &Accessor::constApply(w);
}
/// Refreshes whole screen
virtual void refresh() OVERRIDE {
Accessor::apply(w).display();
}
/// Refreshes active window of the screen
virtual void refreshWindow() OVERRIDE {
Accessor::apply(w).display();
}
/// Scrolls the screen by given amount of lines and
/// if fancy scrolling feature is disabled, enters the
/// loop that holds main loop until user releases the key
/// @param where indicates where one wants to scroll
virtual void scroll(NC::Scroll where) OVERRIDE {
Accessor::apply(w).scroll(where);
}
/// @return timeout parameter used for the screen (in ms)
/// @default defaultWindowTimeout
virtual int windowTimeout() OVERRIDE {
return defaultWindowTimeout;
}
/// Invoked after there was one of mouse buttons pressed
/// @param me struct that contains coords of where the click
/// had its place and button actions
virtual void mouseButtonPressed(MEVENT me) OVERRIDE {
genericMouseButtonPressed(Accessor::apply(w), me);
}
/// @return currently active window
WindowReference main() {
return w;
}
ConstWindowReference main() const {
return w;
}
protected:
/// Template parameter that should indicate the main type
/// of window used by the screen. What is more, it should
/// always be assigned to the currently active window (if
/// acreen contains more that one)
WindowT w;
};
/// Specialization for Screen<Scrollpad>::mouseButtonPressed that should
/// not scroll whole page, but rather a few lines (the number of them is
/// defined in the config)
template <> inline void Screen<NC::Scrollpad>::mouseButtonPressed(MEVENT me) {
scrollpadMouseButtonPressed(w, me);
}
#endif // NCMPCPP_SCREEN_H
|