summaryrefslogtreecommitdiff
path: root/src/playlist_state.c
blob: f5b1456d7820fdb6a4a5ce714c794f9913c33bb2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
/*
 * Copyright (C) 2003-2009 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/*
 * Saving and loading the playlist to/from the state file.
 *
 */

#include "playlist_state.h"
#include "playlist.h"
#include "player_control.h"
#include "queue_save.h"
#include "path.h"

#include <string.h>
#include <stdlib.h>

#define PLAYLIST_STATE_FILE_STATE		"state: "
#define PLAYLIST_STATE_FILE_RANDOM		"random: "
#define PLAYLIST_STATE_FILE_REPEAT		"repeat: "
#define PLAYLIST_STATE_FILE_SINGLE		"single: "
#define PLAYLIST_STATE_FILE_CURRENT		"current: "
#define PLAYLIST_STATE_FILE_TIME		"time: "
#define PLAYLIST_STATE_FILE_CROSSFADE		"crossfade: "
#define PLAYLIST_STATE_FILE_PLAYLIST_BEGIN	"playlist_begin"
#define PLAYLIST_STATE_FILE_PLAYLIST_END	"playlist_end"

#define PLAYLIST_STATE_FILE_STATE_PLAY		"play"
#define PLAYLIST_STATE_FILE_STATE_PAUSE		"pause"
#define PLAYLIST_STATE_FILE_STATE_STOP		"stop"

#define PLAYLIST_BUFFER_SIZE	2*MPD_PATH_MAX

void
playlist_state_save(FILE *fp, const struct playlist *playlist)
{
	fprintf(fp, "%s", PLAYLIST_STATE_FILE_STATE);

	if (playlist->playing) {
		switch (getPlayerState()) {
		case PLAYER_STATE_PAUSE:
			fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PAUSE);
			break;
		default:
			fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PLAY);
		}
		fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CURRENT,
			queue_order_to_position(&playlist->queue,
						playlist->current));
		fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_TIME,
			getPlayerElapsedTime());
	} else
		fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_STOP);

	fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_RANDOM,
		playlist->queue.random);
	fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_REPEAT,
		playlist->queue.repeat);
	fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_SINGLE,
		playlist->queue.single);
	fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CROSSFADE,
		(int)(getPlayerCrossFade()));
	fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_BEGIN);
	queue_save(fp, &playlist->queue);
	fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_END);
}

static void
playlist_state_load(FILE *fp, struct playlist *playlist, char *buffer)
{
	int song;

	if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) {
		g_warning("No playlist in state file");
		return;
	}

	while (!g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_PLAYLIST_END)) {
		g_strchomp(buffer);

		song = queue_load_song(&playlist->queue, buffer);

		if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) {
			g_warning("'%s' not found in state file",
				  PLAYLIST_STATE_FILE_PLAYLIST_END);
			break;
		}
	}

	queue_increment_version(&playlist->queue);
}

void
playlist_state_restore(FILE *fp, struct playlist *playlist)
{
	int current = -1;
	int seek_time = 0;
	int state = PLAYER_STATE_STOP;
	char buffer[PLAYLIST_BUFFER_SIZE];
	bool random_mode = false;

	while (fgets(buffer, sizeof(buffer), fp)) {
		g_strchomp(buffer);

		if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_STATE)) {
			if (strcmp(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]),
				   PLAYLIST_STATE_FILE_STATE_PLAY) == 0) {
				state = PLAYER_STATE_PLAY;
			} else
			    if (strcmp
				(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]),
				 PLAYLIST_STATE_FILE_STATE_PAUSE)
				== 0) {
				state = PLAYER_STATE_PAUSE;
			}
		} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_TIME)) {
			seek_time =
			    atoi(&(buffer[strlen(PLAYLIST_STATE_FILE_TIME)]));
		} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_REPEAT)) {
			if (strcmp
			    (&(buffer[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
			     "1") == 0) {
				setPlaylistRepeatStatus(playlist, true);
			} else
				setPlaylistRepeatStatus(playlist, false);
		} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_SINGLE)) {
			if (strcmp
			    (&(buffer[strlen(PLAYLIST_STATE_FILE_SINGLE)]),
			     "1") == 0) {
				setPlaylistSingleStatus(playlist, true);
			} else
				setPlaylistSingleStatus(playlist, false);
		} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CROSSFADE)) {
			setPlayerCrossFade(atoi
					   (&
					    (buffer
					     [strlen
					      (PLAYLIST_STATE_FILE_CROSSFADE)])));
		} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_RANDOM)) {
			random_mode =
				strcmp(buffer + strlen(PLAYLIST_STATE_FILE_RANDOM),
				       "1") == 0;
		} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CURRENT)) {
			current = atoi(&(buffer
					 [strlen
					  (PLAYLIST_STATE_FILE_CURRENT)]));
		} else if (g_str_has_prefix(buffer,
					    PLAYLIST_STATE_FILE_PLAYLIST_BEGIN)) {
			if (state == PLAYER_STATE_STOP)
				current = -1;
			playlist_state_load(fp, playlist, buffer);
		}
	}

	setPlaylistRandomStatus(playlist, random_mode);

	if (state != PLAYER_STATE_STOP && !queue_is_empty(&playlist->queue)) {
		if (!queue_valid_position(&playlist->queue, current))
			current = 0;

		if (seek_time == 0)
			playPlaylist(playlist, current);
		else
			seekSongInPlaylist(playlist, current, seek_time);

		if (state == PLAYER_STATE_PAUSE)
			playerPause();
	}
}