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Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c199
1 files changed, 78 insertions, 121 deletions
diff --git a/src/player.c b/src/player.c
index 98bd91177..80e0d2375 100644
--- a/src/player.c
+++ b/src/player.c
@@ -36,49 +36,47 @@
static void playerCloseAudio(void);
-void wakeup_player_nb(PlayerControl *pc)
+void wakeup_player_nb(void)
{
- notifySignal(&pc->notify);
+ notifySignal(&pc.notify);
}
-static void wakeup_player(PlayerControl *pc)
+static void wakeup_player(void)
{
- notifySignal(&pc->notify);
+ notifySignal(&pc.notify);
wait_main_task();
}
-void player_sleep(PlayerControl *pc)
+void player_sleep(void)
{
- notifyWait(&pc->notify);
+ notifyWait(&pc.notify);
}
-static void * player_task(void *arg)
+static void * player_task(mpd_unused void *arg)
{
- PlayerControl *pc = arg;
-
- notifyEnter(&pc->notify);
+ notifyEnter(&pc.notify);
while (1) {
- if (pc->play) {
+ if (pc.play) {
decode();
continue; /* decode() calls wakeup_main_task */
- } else if (pc->stop) {
- pc->stop = 0;
- } else if (pc->seek) {
- pc->seek = 0;
- } else if (pc->pause) {
- pc->pause = 0;
- } else if (pc->closeAudio) {
+ } else if (pc.stop) {
+ pc.stop = 0;
+ } else if (pc.seek) {
+ pc.seek = 0;
+ } else if (pc.pause) {
+ pc.pause = 0;
+ } else if (pc.closeAudio) {
closeAudioDevice();
- pc->closeAudio = 0;
- } else if (pc->lockQueue) {
- pc->queueLockState = PLAYER_QUEUE_LOCKED;
- pc->lockQueue = 0;
- } else if (pc->unlockQueue) {
- pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
- pc->unlockQueue = 0;
+ pc.closeAudio = 0;
+ } else if (pc.lockQueue) {
+ pc.queueLockState = PLAYER_QUEUE_LOCKED;
+ pc.lockQueue = 0;
+ } else if (pc.unlockQueue) {
+ pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
+ pc.unlockQueue = 0;
} else {
- player_sleep(pc);
+ player_sleep();
continue;
}
/* we did something, tell the main task about it */
@@ -87,14 +85,14 @@ static void * player_task(void *arg)
return NULL;
}
-void playerInit(PlayerControl * pc)
+void playerInit(void)
{
pthread_attr_t attr;
pthread_t player_thread;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
- if (pthread_create(&player_thread, &attr, player_task, pc))
+ if (pthread_create(&player_thread, &attr, player_task, NULL))
FATAL("Failed to spawn player task: %s\n", strerror(errno));
}
@@ -108,38 +106,34 @@ int playerWait(int fd)
return 0;
}
-static void set_current_song(PlayerControl * pc, Song *song)
+static void set_current_song(Song *song)
{
- pc->fileTime = song->tag ? song->tag->time : 0;
- pc->current_song = song;
+ pc.fileTime = song->tag ? song->tag->time : 0;
+ pc.current_song = song;
}
int playerPlay(int fd, Song * song)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
if (playerStop(fd) < 0)
return -1;
- set_current_song(pc, song);
+ set_current_song(song);
- pc->play = 1;
+ pc.play = 1;
/* FIXME: _nb() variant is probably wrong here, and everywhere... */
- do { wakeup_player_nb(pc); } while (pc->play);
+ do { wakeup_player_nb(); } while (pc.play);
return 0;
}
int playerStop(int fd)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->state != PLAYER_STATE_STOP) {
- pc->stop = 1;
- do { wakeup_player(pc); } while (pc->stop);
+ if (pc.state != PLAYER_STATE_STOP) {
+ pc.stop = 1;
+ do { wakeup_player(); } while (pc.stop);
}
- pc->queueState = PLAYER_QUEUE_BLANK;
+ pc.queueState = PLAYER_QUEUE_BLANK;
playerQueueUnlock();
return 0;
@@ -152,11 +146,9 @@ void playerKill(void) /* deprecated */
int playerPause(int fd)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->state != PLAYER_STATE_STOP) {
- pc->pause = 1;
- do { wakeup_player(pc); } while (pc->pause);
+ if (pc.state != PLAYER_STATE_STOP) {
+ pc.pause = 1;
+ do { wakeup_player(); } while (pc.pause);
}
return 0;
@@ -164,9 +156,7 @@ int playerPause(int fd)
int playerSetPause(int fd, int pause_flag)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- switch (pc->state) {
+ switch (pc.state) {
case PLAYER_STATE_PLAY:
if (pause_flag)
playerPause(fd);
@@ -182,32 +172,32 @@ int playerSetPause(int fd, int pause_flag)
int getPlayerElapsedTime(void)
{
- return (int)(getPlayerData()->playerControl.elapsedTime + 0.5);
+ return (int)(pc.elapsedTime + 0.5);
}
unsigned long getPlayerBitRate(void)
{
- return getPlayerData()->playerControl.bitRate;
+ return pc.bitRate;
}
int getPlayerTotalTime(void)
{
- return (int)(getPlayerData()->playerControl.totalTime + 0.5);
+ return (int)(pc.totalTime + 0.5);
}
int getPlayerState(void)
{
- return getPlayerData()->playerControl.state;
+ return pc.state;
}
void clearPlayerError(void)
{
- getPlayerData()->playerControl.error = 0;
+ pc.error = 0;
}
int getPlayerError(void)
{
- return getPlayerData()->playerControl.error;
+ return pc.error;
}
char *getPlayerErrorStr(void)
@@ -216,18 +206,17 @@ char *getPlayerErrorStr(void)
static char error[MPD_PATH_MAX + 64]; /* still too much */
static const size_t errorlen = sizeof(error);
char path_max_tmp[MPD_PATH_MAX];
- PlayerControl *pc = &(getPlayerData()->playerControl);
*error = '\0'; /* likely */
- switch (pc->error) {
+ switch (pc.error) {
case PLAYER_ERROR_FILENOTFOUND:
snprintf(error, errorlen,
"file \"%s\" does not exist or is inaccessible",
- get_song_url(path_max_tmp, pc->errored_song));
+ get_song_url(path_max_tmp, pc.errored_song));
break;
case PLAYER_ERROR_FILE:
snprintf(error, errorlen, "problems decoding \"%s\"",
- get_song_url(path_max_tmp, pc->errored_song));
+ get_song_url(path_max_tmp, pc.errored_song));
break;
case PLAYER_ERROR_AUDIO:
strcpy(error, "problems opening audio device");
@@ -237,28 +226,24 @@ char *getPlayerErrorStr(void)
break;
case PLAYER_ERROR_UNKTYPE:
snprintf(error, errorlen, "file type of \"%s\" is unknown",
- get_song_url(path_max_tmp, pc->errored_song));
+ get_song_url(path_max_tmp, pc.errored_song));
}
return *error ? error : NULL;
}
static void playerCloseAudio(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
if (playerStop(STDERR_FILENO) < 0)
return;
- pc->closeAudio = 1;
- do { wakeup_player(pc); } while (pc->closeAudio);
+ pc.closeAudio = 1;
+ do { wakeup_player(); } while (pc.closeAudio);
}
int queueSong(Song * song)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->queueState == PLAYER_QUEUE_BLANK) {
- set_current_song(pc, song);
- pc->queueState = PLAYER_QUEUE_FULL;
+ if (pc.queueState == PLAYER_QUEUE_BLANK) {
+ set_current_song(song);
+ pc.queueState = PLAYER_QUEUE_FULL;
return 0;
}
@@ -267,59 +252,49 @@ int queueSong(Song * song)
int getPlayerQueueState(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->queueState;
+ return pc.queueState;
}
void setQueueState(int queueState)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- pc->queueState = queueState;
- wakeup_player_nb(pc);
+ pc.queueState = queueState;
+ wakeup_player_nb();
}
void playerQueueLock(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
- pc->lockQueue = 1;
- do { wakeup_player(pc); } while (pc->lockQueue);
+ if (pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
+ pc.lockQueue = 1;
+ do { wakeup_player(); } while (pc.lockQueue);
}
}
void playerQueueUnlock(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->queueLockState == PLAYER_QUEUE_LOCKED) {
- pc->unlockQueue = 1;
- do { wakeup_player(pc); } while (pc->unlockQueue);
+ if (pc.queueLockState == PLAYER_QUEUE_LOCKED) {
+ pc.unlockQueue = 1;
+ do { wakeup_player(); } while (pc.unlockQueue);
}
}
int playerSeek(int fd, Song * song, float seek_time)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
assert(song != NULL);
- if (pc->state == PLAYER_STATE_STOP) {
+ if (pc.state == PLAYER_STATE_STOP) {
commandError(fd, ACK_ERROR_PLAYER_SYNC,
"player not currently playing");
return -1;
}
- if (pc->current_song != song)
- set_current_song(pc, song);
+ if (pc.current_song != song)
+ set_current_song(song);
- if (pc->error == PLAYER_ERROR_NOERROR) {
- pc->seekWhere = seek_time;
- pc->seek = 1;
+ if (pc.error == PLAYER_ERROR_NOERROR) {
+ pc.seekWhere = seek_time;
+ pc.seek = 1;
/* FIXME: _nb() is probably wrong here, too */
- do { wakeup_player_nb(pc); } while (pc->seek);
+ do { wakeup_player_nb(); } while (pc.seek);
}
return 0;
@@ -327,58 +302,40 @@ int playerSeek(int fd, Song * song, float seek_time)
float getPlayerCrossFade(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->crossFade;
+ return pc.crossFade;
}
void setPlayerCrossFade(float crossFadeInSeconds)
{
- PlayerControl *pc;
if (crossFadeInSeconds < 0)
crossFadeInSeconds = 0;
-
- pc = &(getPlayerData()->playerControl);
-
- pc->crossFade = crossFadeInSeconds;
+ pc.crossFade = crossFadeInSeconds;
}
void setPlayerSoftwareVolume(int volume)
{
- PlayerControl *pc;
volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
-
- pc = &(getPlayerData()->playerControl);
-
- pc->softwareVolume = volume;
+ pc.softwareVolume = volume;
}
double getPlayerTotalPlayTime(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->totalPlayTime;
+ return pc.totalPlayTime;
}
unsigned int getPlayerSampleRate(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->sampleRate;
+ return pc.sampleRate;
}
int getPlayerBits(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->bits;
+ return pc.bits;
}
int getPlayerChannels(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->channels;
+ return pc.channels;
}
/* this actually creates a dupe of the current metadata */