diff options
author | Max Kellermann <max@duempel.org> | 2013-01-02 20:36:28 +0100 |
---|---|---|
committer | Max Kellermann <max@duempel.org> | 2013-01-02 20:36:28 +0100 |
commit | 975deca85b3fb881571203c9a2cad4eb242cd954 (patch) | |
tree | de6f8c57fee4b3b80aafd7a9c087a6b6b90ffadb /src/PlayerThread.hxx | |
parent | 3bbb5023871aaba48b6f503dd53d864f9a44c07d (diff) |
{decoder,player}_thread: convert to C++
Diffstat (limited to 'src/PlayerThread.hxx')
-rw-r--r-- | src/PlayerThread.hxx | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/PlayerThread.hxx b/src/PlayerThread.hxx new file mode 100644 index 000000000..197669cd6 --- /dev/null +++ b/src/PlayerThread.hxx @@ -0,0 +1,45 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +/* \file + * + * The player thread controls the playback. It acts as a bridge + * between the decoder thread and the output thread(s): it receives + * #music_chunk objects from the decoder, optionally mixes them + * (cross-fading), applies software volume, and sends them to the + * audio outputs via audio_output_all_play(). + * + * It is controlled by the main thread (the playlist code), see + * player_control.h. The playlist enqueues new songs into the player + * thread and sends it commands. + * + * The player thread itself does not do any I/O. It synchronizes with + * other threads via #GMutex and #GCond objects, and passes + * #music_chunk instances around in #music_pipe objects. + */ + +#ifndef MPD_PLAYER_THREAD_HXX +#define MPD_PLAYER_THREAD_HXX + +struct player_control; + +void +player_create(struct player_control *pc); + +#endif |