1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
|
/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Copyright (C) 2015 Broadcom
*/
#ifndef _VC4_DRV_H_
#define _VC4_DRV_H_
#include <linux/delay.h>
#include <linux/refcount.h>
#include <linux/uaccess.h>
#include <drm/drm_atomic.h>
#include <drm/drm_debugfs.h>
#include <drm/drm_device.h>
#include <drm/drm_encoder.h>
#include <drm/drm_gem_cma_helper.h>
#include <drm/drm_managed.h>
#include <drm/drm_mm.h>
#include <drm/drm_modeset_lock.h>
#include "uapi/drm/vc4_drm.h"
struct drm_device;
struct drm_gem_object;
/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
* this.
*/
enum vc4_kernel_bo_type {
/* Any kernel allocation (gem_create_object hook) before it
* gets another type set.
*/
VC4_BO_TYPE_KERNEL,
VC4_BO_TYPE_V3D,
VC4_BO_TYPE_V3D_SHADER,
VC4_BO_TYPE_DUMB,
VC4_BO_TYPE_BIN,
VC4_BO_TYPE_RCL,
VC4_BO_TYPE_BCL,
VC4_BO_TYPE_KERNEL_CACHE,
VC4_BO_TYPE_COUNT
};
/* Performance monitor object. The perform lifetime is controlled by userspace
* using perfmon related ioctls. A perfmon can be attached to a submit_cl
* request, and when this is the case, HW perf counters will be activated just
* before the submit_cl is submitted to the GPU and disabled when the job is
* done. This way, only events related to a specific job will be counted.
*/
struct vc4_perfmon {
/* Tracks the number of users of the perfmon, when this counter reaches
* zero the perfmon is destroyed.
*/
refcount_t refcnt;
/* Number of counters activated in this perfmon instance
* (should be less than DRM_VC4_MAX_PERF_COUNTERS).
*/
u8 ncounters;
/* Events counted by the HW perf counters. */
u8 events[DRM_VC4_MAX_PERF_COUNTERS];
/* Storage for counter values. Counters are incremented by the HW
* perf counter values every time the perfmon is attached to a GPU job.
* This way, perfmon users don't have to retrieve the results after
* each job if they want to track events covering several submissions.
* Note that counter values can't be reset, but you can fake a reset by
* destroying the perfmon and creating a new one.
*/
u64 counters[];
};
struct vc4_dev {
struct drm_device base;
struct vc4_hvs *hvs;
struct vc4_v3d *v3d;
struct vc4_dpi *dpi;
struct vc4_vec *vec;
struct vc4_txp *txp;
struct vc4_hang_state *hang_state;
/* The kernel-space BO cache. Tracks buffers that have been
* unreferenced by all other users (refcounts of 0!) but not
* yet freed, so we can do cheap allocations.
*/
struct vc4_bo_cache {
/* Array of list heads for entries in the BO cache,
* based on number of pages, so we can do O(1) lookups
* in the cache when allocating.
*/
struct list_head *size_list;
uint32_t size_list_size;
/* List of all BOs in the cache, ordered by age, so we
* can do O(1) lookups when trying to free old
* buffers.
*/
struct list_head time_list;
struct work_struct time_work;
struct timer_list time_timer;
} bo_cache;
u32 num_labels;
struct vc4_label {
const char *name;
u32 num_allocated;
u32 size_allocated;
} *bo_labels;
/* Protects bo_cache and bo_labels. */
struct mutex bo_lock;
/* Purgeable BO pool. All BOs in this pool can have their memory
* reclaimed if the driver is unable to allocate new BOs. We also
* keep stats related to the purge mechanism here.
*/
struct {
struct list_head list;
unsigned int num;
size_t size;
unsigned int purged_num;
size_t purged_size;
struct mutex lock;
} purgeable;
uint64_t dma_fence_context;
/* Sequence number for the last job queued in bin_job_list.
* Starts at 0 (no jobs emitted).
*/
uint64_t emit_seqno;
/* Sequence number for the last completed job on the GPU.
* Starts at 0 (no jobs completed).
*/
uint64_t finished_seqno;
/* List of all struct vc4_exec_info for jobs to be executed in
* the binner. The first job in the list is the one currently
* programmed into ct0ca for execution.
*/
struct list_head bin_job_list;
/* List of all struct vc4_exec_info for jobs that have
* completed binning and are ready for rendering. The first
* job in the list is the one currently programmed into ct1ca
* for execution.
*/
struct list_head render_job_list;
/* List of the finished vc4_exec_infos waiting to be freed by
* job_done_work.
*/
struct list_head job_done_list;
/* Spinlock used to synchronize the job_list and seqno
* accesses between the IRQ handler and GEM ioctls.
*/
spinlock_t job_lock;
wait_queue_head_t job_wait_queue;
struct work_struct job_done_work;
/* Used to track the active perfmon if any. Access to this field is
* protected by job_lock.
*/
struct vc4_perfmon *active_perfmon;
/* List of struct vc4_seqno_cb for callbacks to be made from a
* workqueue when the given seqno is passed.
*/
struct list_head seqno_cb_list;
/* The memory used for storing binner tile alloc, tile state,
* and overflow memory allocations. This is freed when V3D
* powers down.
*/
struct vc4_bo *bin_bo;
/* Size of blocks allocated within bin_bo. */
uint32_t bin_alloc_size;
/* Bitmask of the bin_alloc_size chunks in bin_bo that are
* used.
*/
uint32_t bin_alloc_used;
/* Bitmask of the current bin_alloc used for overflow memory. */
uint32_t bin_alloc_overflow;
/* Incremented when an underrun error happened after an atomic commit.
* This is particularly useful to detect when a specific modeset is too
* demanding in term of memory or HVS bandwidth which is hard to guess
* at atomic check time.
*/
atomic_t underrun;
struct work_struct overflow_mem_work;
int power_refcount;
/* Set to true when the load tracker is supported. */
bool load_tracker_available;
/* Set to true when the load tracker is active. */
bool load_tracker_enabled;
/* Mutex controlling the power refcount. */
struct mutex power_lock;
struct {
struct timer_list timer;
struct work_struct reset_work;
} hangcheck;
struct drm_modeset_lock ctm_state_lock;
struct drm_private_obj ctm_manager;
struct drm_private_obj hvs_channels;
struct drm_private_obj load_tracker;
/* List of vc4_debugfs_info_entry for adding to debugfs once
* the minor is available (after drm_dev_register()).
*/
struct list_head debugfs_list;
/* Mutex for binner bo allocation. */
struct mutex bin_bo_lock;
/* Reference count for our binner bo. */
struct kref bin_bo_kref;
};
static inline struct vc4_dev *
to_vc4_dev(struct drm_device *dev)
{
return container_of(dev, struct vc4_dev, base);
}
struct vc4_bo {
struct drm_gem_cma_object base;
/* seqno of the last job to render using this BO. */
uint64_t seqno;
/* seqno of the last job to use the RCL to write to this BO.
*
* Note that this doesn't include binner overflow memory
* writes.
*/
uint64_t write_seqno;
bool t_format;
/* List entry for the BO's position in either
* vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
*/
struct list_head unref_head;
/* Time in jiffies when the BO was put in vc4->bo_cache. */
unsigned long free_time;
/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
struct list_head size_head;
/* Struct for shader validation state, if created by
* DRM_IOCTL_VC4_CREATE_SHADER_BO.
*/
struct vc4_validated_shader_info *validated_shader;
/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
* for user-allocated labels.
*/
int label;
/* Count the number of active users. This is needed to determine
* whether we can move the BO to the purgeable list or not (when the BO
* is used by the GPU or the display engine we can't purge it).
*/
refcount_t usecnt;
/* Store purgeable/purged state here */
u32 madv;
struct mutex madv_lock;
};
static inline struct vc4_bo *
to_vc4_bo(struct drm_gem_object *bo)
{
return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base);
}
struct vc4_fence {
struct dma_fence base;
struct drm_device *dev;
/* vc4 seqno for signaled() test */
uint64_t seqno;
};
static inline struct vc4_fence *
to_vc4_fence(struct dma_fence *fence)
{
return container_of(fence, struct vc4_fence, base);
}
struct vc4_seqno_cb {
struct work_struct work;
uint64_t seqno;
void (*func)(struct vc4_seqno_cb *cb);
};
struct vc4_v3d {
struct vc4_dev *vc4;
struct platform_device *pdev;
void __iomem *regs;
struct clk *clk;
struct debugfs_regset32 regset;
};
struct vc4_hvs {
struct platform_device *pdev;
void __iomem *regs;
u32 __iomem *dlist;
struct clk *core_clk;
/* Memory manager for CRTCs to allocate space in the display
* list. Units are dwords.
*/
struct drm_mm dlist_mm;
/* Memory manager for the LBM memory used by HVS scaling. */
struct drm_mm lbm_mm;
spinlock_t mm_lock;
struct drm_mm_node mitchell_netravali_filter;
struct debugfs_regset32 regset;
/* HVS version 5 flag, therefore requires updated dlist structures */
bool hvs5;
};
struct vc4_plane {
struct drm_plane base;
};
static inline struct vc4_plane *
to_vc4_plane(struct drm_plane *plane)
{
return container_of(plane, struct vc4_plane, base);
}
enum vc4_scaling_mode {
VC4_SCALING_NONE,
VC4_SCALING_TPZ,
VC4_SCALING_PPF,
};
struct vc4_plane_state {
struct drm_plane_state base;
/* System memory copy of the display list for this element, computed
* at atomic_check time.
*/
u32 *dlist;
u32 dlist_size; /* Number of dwords allocated for the display list */
u32 dlist_count; /* Number of used dwords in the display list. */
/* Offset in the dlist to various words, for pageflip or
* cursor updates.
*/
u32 pos0_offset;
u32 pos2_offset;
u32 ptr0_offset;
u32 lbm_offset;
/* Offset where the plane's dlist was last stored in the
* hardware at vc4_crtc_atomic_flush() time.
*/
u32 __iomem *hw_dlist;
/* Clipped coordinates of the plane on the display. */
int crtc_x, crtc_y, crtc_w, crtc_h;
/* Clipped area being scanned from in the FB. */
u32 src_x, src_y;
u32 src_w[2], src_h[2];
/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
enum vc4_scaling_mode x_scaling[2], y_scaling[2];
bool is_unity;
bool is_yuv;
/* Offset to start scanning out from the start of the plane's
* BO.
*/
u32 offsets[3];
/* Our allocation in LBM for temporary storage during scaling. */
struct drm_mm_node lbm;
/* Set when the plane has per-pixel alpha content or does not cover
* the entire screen. This is a hint to the CRTC that it might need
* to enable background color fill.
*/
bool needs_bg_fill;
/* Mark the dlist as initialized. Useful to avoid initializing it twice
* when async update is not possible.
*/
bool dlist_initialized;
/* Load of this plane on the HVS block. The load is expressed in HVS
* cycles/sec.
*/
u64 hvs_load;
/* Memory bandwidth needed for this plane. This is expressed in
* bytes/sec.
*/
u64 membus_load;
};
static inline struct vc4_plane_state *
to_vc4_plane_state(struct drm_plane_state *state)
{
return container_of(state, struct vc4_plane_state, base);
}
enum vc4_encoder_type {
VC4_ENCODER_TYPE_NONE,
VC4_ENCODER_TYPE_HDMI0,
VC4_ENCODER_TYPE_HDMI1,
VC4_ENCODER_TYPE_VEC,
VC4_ENCODER_TYPE_DSI0,
VC4_ENCODER_TYPE_DSI1,
VC4_ENCODER_TYPE_SMI,
VC4_ENCODER_TYPE_DPI,
};
struct vc4_encoder {
struct drm_encoder base;
enum vc4_encoder_type type;
u32 clock_select;
void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
};
static inline struct vc4_encoder *
to_vc4_encoder(struct drm_encoder *encoder)
{
return container_of(encoder, struct vc4_encoder, base);
}
struct vc4_crtc_data {
/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
unsigned int hvs_available_channels;
/* Which output of the HVS this pixelvalve sources from. */
int hvs_output;
};
struct vc4_pv_data {
struct vc4_crtc_data base;
/* Depth of the PixelValve FIFO in bytes */
unsigned int fifo_depth;
/* Number of pixels output per clock period */
u8 pixels_per_clock;
enum vc4_encoder_type encoder_types[4];
const char *debugfs_name;
};
struct vc4_crtc {
struct drm_crtc base;
struct platform_device *pdev;
const struct vc4_crtc_data *data;
void __iomem *regs;
/* Timestamp at start of vblank irq - unaffected by lock delays. */
ktime_t t_vblank;
u8 lut_r[256];
u8 lut_g[256];
u8 lut_b[256];
struct drm_pending_vblank_event *event;
struct debugfs_regset32 regset;
};
static inline struct vc4_crtc *
to_vc4_crtc(struct drm_crtc *crtc)
{
return container_of(crtc, struct vc4_crtc, base);
}
static inline const struct vc4_crtc_data *
vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
{
return crtc->data;
}
static inline const struct vc4_pv_data *
vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
{
const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
return container_of(data, struct vc4_pv_data, base);
}
struct vc4_crtc_state {
struct drm_crtc_state base;
/* Dlist area for this CRTC configuration. */
struct drm_mm_node mm;
bool feed_txp;
bool txp_armed;
unsigned int assigned_channel;
struct {
unsigned int left;
unsigned int right;
unsigned int top;
unsigned int bottom;
} margins;
/* Transitional state below, only valid during atomic commits */
bool update_muxing;
};
#define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
static inline struct vc4_crtc_state *
to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
{
return container_of(crtc_state, struct vc4_crtc_state, base);
}
#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
#define VC4_REG32(reg) { .name = #reg, .offset = reg }
struct vc4_exec_info {
/* Sequence number for this bin/render job. */
uint64_t seqno;
/* Latest write_seqno of any BO that binning depends on. */
uint64_t bin_dep_seqno;
struct dma_fence *fence;
/* Last current addresses the hardware was processing when the
* hangcheck timer checked on us.
*/
uint32_t last_ct0ca, last_ct1ca;
/* Kernel-space copy of the ioctl arguments */
struct drm_vc4_submit_cl *args;
/* This is the array of BOs that were looked up at the start of exec.
* Command validation will use indices into this array.
*/
struct drm_gem_cma_object **bo;
uint32_t bo_count;
/* List of BOs that are being written by the RCL. Other than
* the binner temporary storage, this is all the BOs written
* by the job.
*/
struct drm_gem_cma_object *rcl_write_bo[4];
uint32_t rcl_write_bo_count;
/* Pointers for our position in vc4->job_list */
struct list_head head;
/* List of other BOs used in the job that need to be released
* once the job is complete.
*/
struct list_head unref_list;
/* Current unvalidated indices into @bo loaded by the non-hardware
* VC4_PACKET_GEM_HANDLES.
*/
uint32_t bo_index[2];
/* This is the BO where we store the validated command lists, shader
* records, and uniforms.
*/
struct drm_gem_cma_object *exec_bo;
/**
* This tracks the per-shader-record state (packet 64) that
* determines the length of the shader record and the offset
* it's expected to be found at. It gets read in from the
* command lists.
*/
struct vc4_shader_state {
uint32_t addr;
/* Maximum vertex index referenced by any primitive using this
* shader state.
*/
uint32_t max_index;
} *shader_state;
/** How many shader states the user declared they were using. */
uint32_t shader_state_size;
/** How many shader state records the validator has seen. */
uint32_t shader_state_count;
bool found_tile_binning_mode_config_packet;
bool found_start_tile_binning_packet;
bool found_increment_semaphore_packet;
bool found_flush;
uint8_t bin_tiles_x, bin_tiles_y;
/* Physical address of the start of the tile alloc array
* (where each tile's binned CL will start)
*/
uint32_t tile_alloc_offset;
/* Bitmask of which binner slots are freed when this job completes. */
uint32_t bin_slots;
/**
* Computed addresses pointing into exec_bo where we start the
* bin thread (ct0) and render thread (ct1).
*/
uint32_t ct0ca, ct0ea;
uint32_t ct1ca, ct1ea;
/* Pointer to the unvalidated bin CL (if present). */
void *bin_u;
/* Pointers to the shader recs. These paddr gets incremented as CL
* packets are relocated in validate_gl_shader_state, and the vaddrs
* (u and v) get incremented and size decremented as the shader recs
* themselves are validated.
*/
void *shader_rec_u;
void *shader_rec_v;
uint32_t shader_rec_p;
uint32_t shader_rec_size;
/* Pointers to the uniform data. These pointers are incremented, and
* size decremented, as each batch of uniforms is uploaded.
*/
void *uniforms_u;
void *uniforms_v;
uint32_t uniforms_p;
uint32_t uniforms_size;
/* Pointer to a performance monitor object if the user requested it,
* NULL otherwise.
*/
struct vc4_perfmon *perfmon;
/* Whether the exec has taken a reference to the binner BO, which should
* happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
*/
bool bin_bo_used;
};
/* Per-open file private data. Any driver-specific resource that has to be
* released when the DRM file is closed should be placed here.
*/
struct vc4_file {
struct {
struct idr idr;
struct mutex lock;
} perfmon;
bool bin_bo_used;
};
static inline struct vc4_exec_info *
vc4_first_bin_job(struct vc4_dev *vc4)
{
return list_first_entry_or_null(&vc4->bin_job_list,
struct vc4_exec_info, head);
}
static inline struct vc4_exec_info *
vc4_first_render_job(struct vc4_dev *vc4)
{
return list_first_entry_or_null(&vc4->render_job_list,
struct vc4_exec_info, head);
}
static inline struct vc4_exec_info *
vc4_last_render_job(struct vc4_dev *vc4)
{
if (list_empty(&vc4->render_job_list))
return NULL;
return list_last_entry(&vc4->render_job_list,
struct vc4_exec_info, head);
}
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.
*
* This will be used at draw time to relocate the reference to the texture
* contents in p0, and validate that the offset combined with
* width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
* Note that the hardware treats unprovided config parameters as 0, so not all
* of them need to be set up for every texure sample, and we'll store ~0 as
* the offset to mark the unused ones.
*
* See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
* Setup") for definitions of the texture parameters.
*/
struct vc4_texture_sample_info {
bool is_direct;
uint32_t p_offset[4];
};
/**
* struct vc4_validated_shader_info - information about validated shaders that
* needs to be used from command list validation.
*
* For a given shader, each time a shader state record references it, we need
* to verify that the shader doesn't read more uniforms than the shader state
* record's uniform BO pointer can provide, and we need to apply relocations
* and validate the shader state record's uniforms that define the texture
* samples.
*/
struct vc4_validated_shader_info {
uint32_t uniforms_size;
uint32_t uniforms_src_size;
uint32_t num_texture_samples;
struct vc4_texture_sample_info *texture_samples;
uint32_t num_uniform_addr_offsets;
uint32_t *uniform_addr_offsets;
bool is_threaded;
};
/**
* __wait_for - magic wait macro
*
* Macro to help avoid open coding check/wait/timeout patterns. Note that it's
* important that we check the condition again after having timed out, since the
* timeout could be due to preemption or similar and we've never had a chance to
* check the condition before the timeout.
*/
#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
int ret__; \
might_sleep(); \
for (;;) { \
const bool expired__ = ktime_after(ktime_get_raw(), end__); \
OP; \
/* Guarantee COND check prior to timeout */ \
barrier(); \
if (COND) { \
ret__ = 0; \
break; \
} \
if (expired__) { \
ret__ = -ETIMEDOUT; \
break; \
} \
usleep_range(wait__, wait__ * 2); \
if (wait__ < (Wmax)) \
wait__ <<= 1; \
} \
ret__; \
})
#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
(Wmax))
#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
/* vc4_bo.c */
struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
bool from_cache, enum vc4_kernel_bo_type type);
int vc4_dumb_create(struct drm_file *file_priv,
struct drm_device *dev,
struct drm_mode_create_dumb *args);
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_bo_cache_init(struct drm_device *dev);
int vc4_bo_inc_usecnt(struct vc4_bo *bo);
void vc4_bo_dec_usecnt(struct vc4_bo *bo);
void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
/* vc4_crtc.c */
extern struct platform_driver vc4_crtc_driver;
int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
const struct drm_crtc_funcs *crtc_funcs,
const struct drm_crtc_helper_funcs *crtc_helper_funcs);
void vc4_crtc_destroy(struct drm_crtc *crtc);
int vc4_page_flip(struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_pending_vblank_event *event,
uint32_t flags,
struct drm_modeset_acquire_ctx *ctx);
struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
void vc4_crtc_destroy_state(struct drm_crtc *crtc,
struct drm_crtc_state *state);
void vc4_crtc_reset(struct drm_crtc *crtc);
void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
void vc4_crtc_get_margins(struct drm_crtc_state *state,
unsigned int *right, unsigned int *left,
unsigned int *top, unsigned int *bottom);
/* vc4_debugfs.c */
void vc4_debugfs_init(struct drm_minor *minor);
#ifdef CONFIG_DEBUG_FS
void vc4_debugfs_add_file(struct drm_device *drm,
const char *filename,
int (*show)(struct seq_file*, void*),
void *data);
void vc4_debugfs_add_regset32(struct drm_device *drm,
const char *filename,
struct debugfs_regset32 *regset);
#else
static inline void vc4_debugfs_add_file(struct drm_device *drm,
const char *filename,
int (*show)(struct seq_file*, void*),
void *data)
{
}
static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
const char *filename,
struct debugfs_regset32 *regset)
{
}
#endif
/* vc4_drv.c */
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
/* vc4_dpi.c */
extern struct platform_driver vc4_dpi_driver;
/* vc4_dsi.c */
extern struct platform_driver vc4_dsi_driver;
/* vc4_fence.c */
extern const struct dma_fence_ops vc4_fence_ops;
/* vc4_gem.c */
int vc4_gem_init(struct drm_device *dev);
int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
void vc4_submit_next_bin_job(struct drm_device *dev);
void vc4_submit_next_render_job(struct drm_device *dev);
void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
uint64_t timeout_ns, bool interruptible);
void vc4_job_handle_completed(struct vc4_dev *vc4);
int vc4_queue_seqno_cb(struct drm_device *dev,
struct vc4_seqno_cb *cb, uint64_t seqno,
void (*func)(struct vc4_seqno_cb *cb));
int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
/* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver;
/* vc4_vec.c */
extern struct platform_driver vc4_vec_driver;
/* vc4_txp.c */
extern struct platform_driver vc4_txp_driver;
/* vc4_irq.c */
irqreturn_t vc4_irq(int irq, void *arg);
void vc4_irq_preinstall(struct drm_device *dev);
int vc4_irq_postinstall(struct drm_device *dev);
void vc4_irq_uninstall(struct drm_device *dev);
void vc4_irq_reset(struct drm_device *dev);
/* vc4_hvs.c */
extern struct platform_driver vc4_hvs_driver;
void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
void vc4_hvs_dump_state(struct drm_device *dev);
void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
/* vc4_kms.c */
int vc4_kms_load(struct drm_device *dev);
/* vc4_plane.c */
struct drm_plane *vc4_plane_init(struct drm_device *dev,
enum drm_plane_type type);
int vc4_plane_create_additional_planes(struct drm_device *dev);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
void vc4_plane_async_set_fb(struct drm_plane *plane,
struct drm_framebuffer *fb);
/* vc4_v3d.c */
extern struct platform_driver vc4_v3d_driver;
extern const struct of_device_id vc4_v3d_dt_match[];
int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
int vc4_v3d_pm_get(struct vc4_dev *vc4);
void vc4_v3d_pm_put(struct vc4_dev *vc4);
/* vc4_validate.c */
int
vc4_validate_bin_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
struct vc4_exec_info *exec);
int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex);
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
bool vc4_check_tex_size(struct vc4_exec_info *exec,
struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp);
/* vc4_validate_shader.c */
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
/* vc4_perfmon.c */
void vc4_perfmon_get(struct vc4_perfmon *perfmon);
void vc4_perfmon_put(struct vc4_perfmon *perfmon);
void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
bool capture);
struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
void vc4_perfmon_open_file(struct vc4_file *vc4file);
void vc4_perfmon_close_file(struct vc4_file *vc4file);
int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
#endif /* _VC4_DRV_H_ */
|