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// SPDX-License-Identifier: GPL-2.0
/*
* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*/
#include <asm/div64.h>
#include "clk.h"
#define div_mask(w) ((1 << (w)) - 1)
int div_frac_get(unsigned long rate, unsigned parent_rate, u8 width,
u8 frac_width, u8 flags)
{
u64 divider_ux1 = parent_rate;
int mul;
if (!rate)
return 0;
mul = 1 << frac_width;
if (!(flags & TEGRA_DIVIDER_INT))
divider_ux1 *= mul;
if (flags & TEGRA_DIVIDER_ROUND_UP)
divider_ux1 += rate - 1;
do_div(divider_ux1, rate);
if (flags & TEGRA_DIVIDER_INT)
divider_ux1 *= mul;
if (divider_ux1 < mul)
return 0;
divider_ux1 -= mul;
if (divider_ux1 > div_mask(width))
return div_mask(width);
return divider_ux1;
}
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