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#ifndef _ASM_X86_SIGCONTEXT_H
#define _ASM_X86_SIGCONTEXT_H
#include <uapi/asm/sigcontext.h>
#ifdef __i386__
struct sigcontext {
__u16 gs, __gsh;
__u16 fs, __fsh;
__u16 es, __esh;
__u16 ds, __dsh;
__u32 di;
__u32 si;
__u32 bp;
__u32 sp;
__u32 bx;
__u32 dx;
__u32 cx;
__u32 ax;
__u32 trapno;
__u32 err;
__u32 ip;
__u16 cs, __csh;
__u32 flags;
__u32 sp_at_signal;
__u16 ss, __ssh;
/*
* fpstate is really (struct _fpstate *) or (struct _xstate *)
* depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved
* bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end
* of extended memory layout. See comments at the definition of
* (struct _fpx_sw_bytes)
*/
void __user *fpstate; /* Zero when no FPU/extended context */
__u32 oldmask;
__u32 cr2;
};
#else /* __x86_64__: */
struct sigcontext {
__u64 r8;
__u64 r9;
__u64 r10;
__u64 r11;
__u64 r12;
__u64 r13;
__u64 r14;
__u64 r15;
__u64 di;
__u64 si;
__u64 bp;
__u64 bx;
__u64 dx;
__u64 ax;
__u64 cx;
__u64 sp;
__u64 ip;
__u64 flags;
__u16 cs;
__u16 gs;
__u16 fs;
__u16 __pad0;
__u64 err;
__u64 trapno;
__u64 oldmask;
__u64 cr2;
/*
* fpstate is really (struct _fpstate *) or (struct _xstate *)
* depending on the FP_XSTATE_MAGIC1 encoded in the SW reserved
* bytes of (struct _fpstate) and FP_XSTATE_MAGIC2 present at the end
* of extended memory layout. See comments at the definition of
* (struct _fpx_sw_bytes)
*/
void __user *fpstate; /* Zero when no FPU/extended context */
__u64 reserved1[8];
};
#endif /* !__x86_64__ */
#endif /* _ASM_X86_SIGCONTEXT_H */
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