Age | Commit message (Expand) | Author |
---|---|---|
2016-11-16 | drm/vc4: Add fragment shader threading support | Jonas Pfeil |
2016-11-03 | drm/vc4: Fix termination of the initial scan for branch targets. | Eric Anholt |
2016-08-30 | drm/vc4: Allow some more signals to be packed with uniform resets. | Eric Anholt |
2016-07-15 | drm/vc4: Fix a "the the" typo in a comment. | Eric Anholt |
2016-07-15 | drm/vc4: Add support for branching in shader validation. | Eric Anholt |
2016-07-15 | drm/vc4: Add a bitmap of branch targets during shader validation. | Eric Anholt |
2016-07-14 | drm/vc4: Move validation's current/max ip into the validation struct. | Eric Anholt |
2015-12-07 | drm/vc4: Add an API for creating GPU shaders in GEM BOs. | Eric Anholt |