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path: root/drivers/gpu/drm/vc4/vc4_trace.h
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2019-06-19treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 500Thomas Gleixner
Based on 2 normalized pattern(s): this program is free software you can redistribute it and or modify it under the terms of the gnu general public license version 2 as published by the free software foundation this program is free software you can redistribute it and or modify it under the terms of the gnu general public license version 2 as published by the free software foundation # extracted by the scancode license scanner the SPDX license identifier GPL-2.0-only has been chosen to replace the boilerplate/reference in 4122 file(s). Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Reviewed-by: Enrico Weigelt <info@metux.net> Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Allison Randal <allison@lohutok.net> Cc: linux-spdx@vger.kernel.org Link: https://lkml.kernel.org/r/20190604081206.933168790@linutronix.de Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-09-05drm/vc4: Use correct path to trace includeThierry Reding
The header comment in include/trace/define_trace.h specifies that the TRACE_INCLUDE_PATH needs to be relative to the define_trace.h header rather than the trace file including it. Most instances get that wrong and work around it by adding the $(src) directory to the include path. While this works, it is preferable to refer to the correct path to the trace file in the first place and avoid any workaround. Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Thierry Reding <treding@nvidia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20170901144954.19620-6-thierry.reding@gmail.com
2015-12-07drm/vc4: Add support for drawing 3D frames.Eric Anholt
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net>