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v3d
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v3d_drv.h
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Author
2019-07-17
drm/v3d: drop use of drmP.h
Sam Ravnborg
2019-05-16
drm/v3d: Fix and extend MMU error handling.
Eric Anholt
2019-04-18
drm/v3d: Add missing implicit synchronization.
Eric Anholt
2019-04-18
drm/v3d: Add support for compute shader dispatch.
Eric Anholt
2019-04-18
drm/v3d: Refactor job management.
Eric Anholt
2019-04-18
drm/v3d: Switch the type of job-> to reduce casting.
Eric Anholt
2019-04-01
drm/v3d: Rename the fence signaled from IRQs to "irq_fence".
Eric Anholt
2019-03-14
drm/v3d: Use the new shmem helpers to reduce driver boilerplate.
Eric Anholt
2019-03-14
drm/v3d: Remove some dead members of struct v3d_bo.
Eric Anholt
2019-03-08
drm/v3d: Add support for V3D v4.2.
Eric Anholt
2019-03-08
drm/v3d: Handle errors from IRQ setup.
Eric Anholt
2019-02-19
drm: v3d: Switch to use drm_gem_object reservation_object
Rob Herring
2018-12-07
drm/v3d: Drop unused v3d_flush_caches().
Eric Anholt
2018-11-30
drm/v3d: Add support for submitting jobs to the TFU.
Eric Anholt
2018-10-15
drm/v3d: Fix a use-after-free race accessing the scheduler's fences.
Eric Anholt
2018-07-05
drm/v3d: Delay the scheduler timeout if we're still making progress.
Eric Anholt
2018-07-05
drm/v3d: use new return type vm_fault_t in v3d_gem_fault
Souptick Joarder
2018-06-21
drm/v3d: Remove the bad signaled() implementation.
Eric Anholt
2018-06-21
drm/v3d: Take a lock across GPU scheduler job creation and queuing.
Eric Anholt
2018-05-03
drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+
Eric Anholt