summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/v3d/v3d_drv.c
AgeCommit message (Collapse)Author
2021-01-06drm/v3d: Set dma_mask as well as coherent_dma_maskPhil Elwell
Both coherent_dma_mask and dma_mask act as constraints on allocations and bounce buffer usage, so be sure to set dma_mask to the appropriate value otherwise the effective mask could be incorrect. Signed-off-by: Phil Elwell <phil@raspberrypi.org> Signed-off-by: Stefan Wahren <stefan.wahren@i2se.com> Reviewed-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de> Signed-off-by: Maxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/1608755714-18233-3-git-send-email-stefan.wahren@i2se.com
2020-11-17drm/v3d/v3d_drv: Remove unused static variable 'v3d_v3d_pm_ops'Lee Jones
Fixes the following W=1 kernel build warning(s): drivers/gpu/drm/v3d/v3d_drv.c:73:32: warning: ‘v3d_v3d_pm_ops’ defined but not used [-Wunused-const-variable=] Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Philipp Zabel <p.zabel@pengutronix.de> Cc: dri-devel@lists.freedesktop.org Signed-off-by: Lee Jones <lee.jones@linaro.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20201116174112.1833368-35-lee.jones@linaro.org
2020-11-06drm/<drivers>: Constify struct drm_driverDaniel Vetter
Only the following drivers aren't converted: - amdgpu, because of the driver_feature mangling due to virt support. Subsequent patch will address this. - nouveau, because DRIVER_ATOMIC uapi is still not the default on the platforms where it's supported (i.e. again driver_feature mangling) - vc4, again because of driver_feature mangling - qxl, because the ioctl table is somewhere else and moving that is maybe a bit too much, hence the num_ioctls assignment prevents a const driver structure. - arcpgu, because that is stuck behind a pending tiny-fication series from me. - legacy drivers, because legacy requires non-const drm_driver. Note that for armada I also went ahead and made the ioctl array const. Only cc'ing the driver people who've not been converted (everyone else is way too much). v2: Fix one misplaced const static, should be static const (0day) v3: - Improve commit message (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Cc: kernel test robot <lkp@intel.com> Acked-by: Maxime Ripard <mripard@kernel.org> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Dave Airlie <airlied@redhat.com> Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: virtualization@lists.linux-foundation.org Cc: Harry Wentland <harry.wentland@amd.com> Cc: Leo Li <sunpeng.li@amd.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Eric Anholt <eric@anholt.net> Cc: Maxime Ripard <mripard@kernel.org> Cc: Ben Skeggs <bskeggs@redhat.com> Cc: nouveau@lists.freedesktop.org Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20201104100425.1922351-5-daniel.vetter@ffwll.ch
2020-08-10drm/v3d: convert to use module_platform_driverQinglang Miao
Get rid of boilerplate code by using module_platform_driver macro for v3d_drm. Signed-off-by: Qinglang Miao <miaoqinglang@huawei.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20200810125931.186456-1-miaoqinglang@huawei.com
2020-04-28drm/v3d: Delete v3d_dev->pdevDaniel Vetter
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too To avoid having to pull in some big headers I implemented the casting function as a macro instead of a static inline. Typechecking thanks to container_of still assured. But also a bit a bikeshed, so feel free to ignore. v2: More parens for v3d_to_pdev macro (checkpatch) Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Delete v3d_dev->devDaniel Vetter
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too But also a bit a bikeshed, so feel free to ignore. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Use devm_drm_dev_allocDaniel Vetter
Also allows us to simplify the unroll code since the drm_dev_put disappears. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-9-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Don't set drm_device->dev_privateDaniel Vetter
And switch the helper over to container_of, which is a bunch faster than chasing a pointer. Plus allows gcc to see through this maze. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-8-daniel.vetter@ffwll.ch
2020-03-26drm/v3d: Use drmm_add_final_kfreeDaniel Vetter
With this we can drop the final kfree from the release function. I also noticed that the unwind code is wrong, after drm_dev_init the drm_device owns the v3d allocation, so the kfree(v3d) is a double-free. Reorder the setup to fix this issue. After a bit more prep in drivers and drm core v3d should be able to switch over to devm_drm_dev_init, which should clean this up further. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200323144950.3018436-11-daniel.vetter@ffwll.ch
2019-12-18drm/scheduler: rework entity creationNirmoy Das
Entity currently keeps a copy of run_queue list and modify it in drm_sched_entity_set_priority(). Entities shouldn't modify run_queue list. Use drm_gpu_scheduler list instead of drm_sched_rq list in drm_sched_entity struct. In this way we can select a runqueue based on entity/ctx's priority for a drm scheduler. Signed-off-by: Nirmoy Das <nirmoy.das@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2019-10-17drm/shmem: drop DEFINE_DRM_GEM_SHMEM_FOPSGerd Hoffmann
DEFINE_DRM_GEM_SHMEM_FOPS is identical to DEFINE_DRM_GEM_FOPS now, drop it. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Acked-by: Rob Herring <robh@kernel.org> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/20191016115203.20095-6-kraxel@redhat.com
2019-09-19drm/v3d: clean caches at the end of render jobs on request from user spaceIago Toral Quiroga
Extends the user space ioctl for CL submissions so it can include a request to flush the cache once the CL execution has completed. Fixes memory write violation messages reported by the kernel in workloads involving shader memory writes (SSBOs, shader images, scratch, etc) which sometimes also lead to GPU resets during Piglit and CTS workloads. v2: if v3d_job_init() fails we need to kfree() the job instead of v3d_job_put() it (Eric Anholt). v3 (Eric Anholt): - Drop _FLAG suffix from the new flag name. - Add a new param so userspace can tell whether cache flushing is implemented in the kernel. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com
2019-07-17drm/v3d: drop use of drmP.hSam Ravnborg
Drop use of the deprecated drmP.h header file. Made v3d_drv.h self-contained with only sufficient include files. Fixed fallout in remaining files. Signed-off-by: Sam Ravnborg <sam@ravnborg.org> Acked-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-3-sam@ravnborg.org
2019-06-21drm/prime: Actually remove DRIVER_PRIME everywhereDaniel Vetter
Split out to make the functional changes stick out more. All places where DRIVER_PRIME was used have been removed in previous patches already. v2: amdgpu gained DRIVER_SYNCOBJ_TIMELINE. v3: amdgpu lost DRIVER_SYNCOBJ_TIMELINE. v4: Don't add a space in i915_drv.c (Sam) v5: Add note that previous patches removed all the DRIVER_PRIME users already (Emil). v6: Fixupe ingenic (new driver) while applying. Cc: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: amd-gfx@lists.freedesktop.org Cc: etnaviv@lists.freedesktop.org Cc: freedreno@lists.freedesktop.org Cc: intel-gfx@lists.freedesktop.org Cc: lima@lists.freedesktop.org Cc: linux-amlogic@lists.infradead.org Cc: linux-arm-kernel@lists.infradead.org Cc: linux-arm-msm@vger.kernel.org Cc: linux-aspeed@lists.ozlabs.org Cc: linux-renesas-soc@vger.kernel.org Cc: linux-rockchip@lists.infradead.org Cc: linux-samsung-soc@vger.kernel.org Cc: linux-stm32@st-md-mailman.stormreply.com Cc: linux-tegra@vger.kernel.org Cc: nouveau@lists.freedesktop.org Cc: NXP Linux Team <linux-imx@nxp.com> Cc: spice-devel@lists.freedesktop.org Cc: virtualization@lists.linux-foundation.org Cc: VMware Graphics <linux-graphics-maintainer@vmware.com> Cc: xen-devel@lists.xenproject.org Link: https://patchwork.freedesktop.org/patch/msgid/20190617153924.414-1-daniel.vetter@ffwll.ch
2019-05-16drm/v3d: Fix and extend MMU error handling.Eric Anholt
We were setting the wrong flags to enable PTI errors, so we were seeing reads to invalid PTEs show up as write errors. Also, we weren't turning on the interrupts. The AXI IDs we were dumping included the outstanding write number and so they looked basically random. And the VIO_ADDR decoding was based on the MMU VA_WIDTH for the first platform I worked on and was wrong on others. In short, this was a thorough mess from early HW enabling. Tested on V3D 4.1 and 4.2 with intentional L2T, CLE, PTB, and TLB faults. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-4-eric@anholt.net Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-05-16drm/v3d: Set the correct DMA mask according to the MMU's limits.Eric Anholt
On 7278, we've got 40 bits to work with. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-2-eric@anholt.net Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-18drm/v3d: Add support for compute shader dispatch.Eric Anholt
The compute shader dispatch interface is pretty simple -- just pass in the regs that userspace has passed us, with no CLs to run. However, with no CL to run it means that we need to do manual cache flushing of the L2 after the HW execution completes (for SSBO, atomic, and image_load_store writes that are the output of compute shaders). This doesn't yet expose the L2 cache's ability to have a region of the address space not write back to memory (which could be used for shared_var storage). So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing the ES31 tests), and on the kernel side on 7278 (failing atomic compswap tests in a way that doesn't reproduce on simpenrose). v2: Fix excessive allocation for the clean_job (reported by Dan Carpenter). Keep refs on jobs until clean_job is finished, to avoid spurious MMU errors if the output BOs are freed by userspace before L2 cleaning is finished. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-01drm/v3d: fix a missing check of pm_runtime_get_syncKangjie Lu
pm_runtime_get_sync could fail and thus deserves a check. The patch adds such a check and return its error code upstream if it indeed failed. Signed-off-by: Kangjie Lu <kjlu@umn.edu> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190324231602.2436-1-kjlu@umn.edu Reviewed-by: Mukesh Ojha <mojha@codeaurora.org>
2019-03-14drm/v3d: Use the new shmem helpers to reduce driver boilerplate.Eric Anholt
The new shmem helpers from Noralf and Rob abstract out a bunch of our BO creation and mapping code. v2: Use the new sgt getter, and flag pages as dirty before freeing. v3: Remove the mismatched put_pages. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190314163451.13431-1-eric@anholt.net Reviewed-by: Rob Herring <robh@kernel.org> (v2)
2019-03-08drm/v3d: Add support for V3D v4.2.Eric Anholt
No compatible string for it yet, just the version-dependent changes. They've now tied the hub and the core interrupt lines into a single interrupt line coming out of the block. It also turns out I made a mistake in modeling the V3D v3.3 and v4.1 bridge as a part of V3D itself -- the bridge is going away in favor of an external reset controller in a larger HW module. v2: Use consistent checks for whether we're on 4.2, and fix a leak in an error path. v3: Use more general means of determining if the current 4.2 changes are in place, as apparently other platforms may switch back (noted by Dave). Update the binding doc. v4: Improve error handling for IRQ init. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-03-08drm/v3d: Handle errors from IRQ setup.Eric Anholt
Noted in review by Dave Emett for V3D 4.2 support. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-1-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-02-19drm: v3d: Switch to use drm_gem_object reservation_objectRob Herring
Now that the base struct drm_gem_object has a reservation_object, use it and remove the private BO one. Cc: Eric Anholt <eric@anholt.net> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: David Airlie <airlied@linux.ie> Cc: dri-devel@lists.freedesktop.org Signed-off-by: Rob Herring <robh@kernel.org> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-5-robh@kernel.org Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2019-02-19drm/v3d: Update top-level kerneldoc for the addition of TFU.Eric Anholt
Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190207201001.5730-1-eric@anholt.net Reviewed-by: Thomas Spurden <thomas.spurden@broadcom.com> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2018-11-30drm/v3d: Add support for submitting jobs to the TFU.Eric Anholt
The TFU can copy from raster, UIF, and SAND input images to UIF output images, with optional mipmap generation. This will certainly be useful for media EGL image input, but is also useful immediately for mipmap generation without bogging the V3D core down. For now we only run the queue 1 job deep, and don't have any hang recovery (though I don't think we should need it, with TFU). Queuing multiple jobs in the HW will require synchronizing the YUV coefficient regs updates since they don't get FIFOed with the job. v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain why TFU is AUTH, clarify the syncing docs, drop the unused TFU interrupt regs (you're expected to use the hub's), don't take &bo->base for NULL bos. v3: Fix a little whitespace alignment (noticed by checkpatch), rebase on drm_sched_job_cleanup() changes. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2) Link: https://patchwork.freedesktop.org/patch/264607/
2018-07-25drm/scheduler: modify API to avoid redundancyNayan Deshmukh
entity has a scheduler field and we don't need the sched argument in any of the functions where entity is provided. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-07-13drm/scheduler: modify args of drm_sched_entity_initNayan Deshmukh
replace run queue by a list of run queues and remove the sched arg as that is part of run queue itself Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com> Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-07-05drm/scheduler: Rename cleanup functions v2.Andrey Grodzovsky
Everything in the flush code path (i.e. waiting for SW queue to become empty) names with *_flush() and everything in the release code path names *_fini() This patch also effect the amdgpu and etnaviv drivers which use those functions. v2: Also pplay the change to vd3. Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Suggested-by: Christian König <christian.koenig@amd.com> Acked-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-05-16Merge branch 'drm-next-4.18' of git://people.freedesktop.org/~agd5f/linux ↵Dave Airlie
into drm-next Main changes for 4.18. I'd like to do a separate pull for vega20 later this week or next. Highlights: - Reserve pre-OS scanout buffer during init for seemless transition from console to driver - VEGAM support - Improved GPU scheduler documentation - Initial gfxoff support for raven - SR-IOV fixes - Default to non-AGP on PowerPC for radeon - Fine grained clock voltage control for vega10 - Power profiles for vega10 - Further clean up of powerplay/driver interface - Underlay fixes - Display link bw updates - Gamma fixes - Scatter/Gather display support on CZ/ST - Misc bug fixes and clean ups [airlied: fixup v3d vs scheduler API change] Link: https://patchwork.freedesktop.org/patch/msgid/20180515185450.1113-1-alexander.deucher@amd.com Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-05-03drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+Eric Anholt
This driver will be used to support Mesa on the Broadcom 7268 and 7278 platforms. V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's complicated CL/shader validation scheme. This massively changes the GEM behavior, so I've forked off to a new driver. v2: Mark SUBMIT_CL as needing DRM_AUTH. coccinelle fixes from kbuild test robot. Drop personal git link from MAINTAINERS. Don't double-map dma-buf imported BOs. Add kerneldoc about needing MMU eviction. Drop prime vmap/unmap stubs. Delay mmap offset setup to mmap time. Use drm_dev_init instead of _alloc. Use ktime_get() for wait_bo timeouts. Drop drm_can_sleep() usage, since we don't modeset. Switch page tables back to WC (debug change to coherent had slipped in). Switch drm_gem_object_unreference_unlocked() to drm_gem_object_put_unlocked(). Simplify overflow mem handling by not sharing overflow mem between jobs. v3: no changes v4: align submit_cl to 64 bits (review by airlied), check zero flags in other ioctls. Signed-off-by: Eric Anholt <eric@anholt.net> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4) Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change) Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net