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nouveau
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nv50_fbcon.c
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Author
2015-08-28
drm/nouveau/nvif: simplify and tidy library interfaces
Ben Skeggs
2015-07-27
drm/nouveau/fbcon/g80: reduce PUSH_SPACE alloc, fire ring on accel init
Ilia Mirkin
2014-08-10
drm/nouveau: remove (most) hardcoded object handle usage
Ben Skeggs
2014-08-10
drm/nouveau: port to nvif client/device/objects
Ben Skeggs
2012-10-03
drm/nouveau: port remainder of drm code, and rip out compat layer
Ben Skeggs
2012-10-03
drm/nouveau: port all engines to new engine module format
Ben Skeggs
2012-10-03
drm/nouveau: restructure source tree, split core from drm implementation
Ben Skeggs
2012-05-24
drm/nouveau/ttm: untangle code to support accelerated buffer moves
Ben Skeggs
2012-05-24
drm/nouveau: use the same packet header macros as userspace
Ben Skeggs
2011-06-23
drm/nv50-nvc0: explicitly map fbcon fb into channel vm
Ben Skeggs
2010-12-21
drm/nv50: add missing license header to nv50_fbcon.c
Ben Skeggs
2010-12-08
drm/nv50: implement global channel address space on new VM code
Ben Skeggs
2010-12-08
drm/nouveau: implicitly insert non-DMA objects into RAMHT
Ben Skeggs
2010-12-03
drm/nouveau: disallow fbcon accel if running in interrupt context
Ben Skeggs
2010-09-24
drm/nouveau: remove nouveau_gpuobj_ref completely, replace with sanity
Ben Skeggs
2010-04-20
Merge branch 'drm-fbdev-cleanup' into drm-core-next
Dave Airlie
2010-04-09
drm/nv50: fix fbcon when framebuffer above 4GiB mark
Ben Skeggs
2010-04-07
drm/kms/fb: move to using fb helper crtc grouping instead of core crtc list
Dave Airlie
2010-03-10
drm/nouveau: Fix fbcon corruption with font width not divisible by 8
Marcin KoĆcielnicki
2010-02-25
drm/nouveau: use ALIGN instead of open coding it
Matt Turner
2010-02-09
drm/nouveau: Fix fbcon on mixed pre-NV50 + NV50 multicard.
Marcin KoĆcielnicki
2010-01-11
drm/nouveau: create function for "dealing" with gpu lockup
Marcin Slusarz
2010-01-11
drm/nouveau: fix handling of fbcon colours in 8bpp
Ben Skeggs
2010-01-11
drm/nv50: fix fillrect color
Marcin Slusarz
2009-12-11
drm/nouveau: Add DRM driver for NVIDIA GPUs
Ben Skeggs