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-rw-r--r--include/uapi/drm/msm_drm.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h
index 0402994cdbb7..8c51e8a0df89 100644
--- a/include/uapi/drm/msm_drm.h
+++ b/include/uapi/drm/msm_drm.h
@@ -187,9 +187,11 @@ struct drm_msm_gem_submit_bo {
/* Valid submit ioctl flags: */
#define MSM_SUBMIT_NO_IMPLICIT 0x80000000 /* disable implicit sync */
#define MSM_SUBMIT_FENCE_FD_IN 0x40000000 /* enable input fence_fd */
+#define MSM_SUBMIT_FENCE_FD_OUT 0x20000000 /* enable output fence_fd */
#define MSM_SUBMIT_FLAGS ( \
MSM_SUBMIT_NO_IMPLICIT | \
MSM_SUBMIT_FENCE_FD_IN | \
+ MSM_SUBMIT_FENCE_FD_OUT | \
0)
/* Each cmdstream submit consists of a table of buffers involved, and
@@ -203,7 +205,7 @@ struct drm_msm_gem_submit {
__u32 nr_cmds; /* in, number of submit_cmd's */
__u64 __user bos; /* in, ptr to array of submit_bo's */
__u64 __user cmds; /* in, ptr to array of submit_cmd's */
- __s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN) */
+ __s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on