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-rw-r--r--include/uapi/drm/drm_fourcc.h26
-rw-r--r--include/uapi/drm/v3d_drm.h8
2 files changed, 30 insertions, 4 deletions
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 3feeaa3f987a..2376d36ea573 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -648,7 +648,21 @@ extern "C" {
* Further information on the use of AFBC modifiers can be found in
* Documentation/gpu/afbc.rst
*/
-#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode)
+
+/*
+ * The top 4 bits (out of the 56 bits alloted for specifying vendor specific
+ * modifiers) denote the category for modifiers. Currently we have only two
+ * categories of modifiers ie AFBC and MISC. We can have a maximum of sixteen
+ * different categories.
+ */
+#define DRM_FORMAT_MOD_ARM_CODE(__type, __val) \
+ fourcc_mod_code(ARM, ((__u64)(__type) << 52) | ((__val) & 0x000fffffffffffffULL))
+
+#define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
+#define DRM_FORMAT_MOD_ARM_TYPE_MISC 0x01
+
+#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
/*
* AFBC superblock size
@@ -743,6 +757,16 @@ extern "C" {
#define AFBC_FORMAT_MOD_BCH (1ULL << 11)
/*
+ * Arm 16x16 Block U-Interleaved modifier
+ *
+ * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
+ * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
+ * in the block are reordered.
+ */
+#define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
+
+/*
* Allwinner tiled modifier
*
* This tiling mode is implemented by the VPU found on all Allwinner platforms,
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index 58fbe48c91e9..1ce746e228d9 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -48,6 +48,8 @@ extern "C" {
#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
+#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
+
/**
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
* engine.
@@ -61,7 +63,7 @@ extern "C" {
* flushed by the time the render done IRQ happens, which is the
* trigger for out_sync. Any dirtying of cachelines by the job (only
* possible using TMU writes) must be flushed by the caller using the
- * CL's cache flush commands.
+ * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
*/
struct drm_v3d_submit_cl {
/* Pointer to the binner command list.
@@ -124,8 +126,7 @@ struct drm_v3d_submit_cl {
/* Number of BO handles passed in (size is that times 4). */
__u32 bo_handle_count;
- /* Pad, must be zero-filled. */
- __u32 pad;
+ __u32 flags;
};
/**
@@ -193,6 +194,7 @@ enum drm_v3d_param {
DRM_V3D_PARAM_V3D_CORE0_IDENT2,
DRM_V3D_PARAM_SUPPORTS_TFU,
DRM_V3D_PARAM_SUPPORTS_CSD,
+ DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
};
struct drm_v3d_get_param {