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path: root/drivers/video/fbdev/skeletonfb.c
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Diffstat (limited to 'drivers/video/fbdev/skeletonfb.c')
-rw-r--r--drivers/video/fbdev/skeletonfb.c17
1 files changed, 0 insertions, 17 deletions
diff --git a/drivers/video/fbdev/skeletonfb.c b/drivers/video/fbdev/skeletonfb.c
index fefde7c6add7..f948baa16d82 100644
--- a/drivers/video/fbdev/skeletonfb.c
+++ b/drivers/video/fbdev/skeletonfb.c
@@ -614,22 +614,6 @@ int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
}
/**
- * xxxfb_rotate - NOT a required function. If your hardware
- * supports rotation the whole screen then
- * you would provide a hook for this.
- *
- * @info: frame buffer structure that represents a single frame buffer
- * @angle: The angle we rotate the screen.
- *
- * This operation is used to set or alter the properities of the
- * cursor.
- */
-void xxxfb_rotate(struct fb_info *info, int angle)
-{
-/* Will be deprecated */
-}
-
-/**
* xxxfb_sync - NOT a required function. Normally the accel engine
* for a graphics card take a specific amount of time.
* Often we have to wait for the accelerator to finish
@@ -665,7 +649,6 @@ static struct fb_ops xxxfb_ops = {
.fb_copyarea = xxxfb_copyarea, /* Needed !!! */
.fb_imageblit = xxxfb_imageblit, /* Needed !!! */
.fb_cursor = xxxfb_cursor, /* Optional !!! */
- .fb_rotate = xxxfb_rotate,
.fb_sync = xxxfb_sync,
.fb_ioctl = xxxfb_ioctl,
.fb_mmap = xxxfb_mmap,