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path: root/drivers/gpu/drm/v3d/v3d_gem.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c668
1 files changed, 668 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
new file mode 100644
index 000000000000..b513f9189caf
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -0,0 +1,668 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+#include <drm/drmP.h>
+#include <drm/drm_syncobj.h>
+#include <linux/module.h>
+#include <linux/platform_device.h>
+#include <linux/pm_runtime.h>
+#include <linux/device.h>
+#include <linux/io.h>
+#include <linux/sched/signal.h>
+
+#include "uapi/drm/v3d_drm.h"
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+#include "v3d_trace.h"
+
+static void
+v3d_init_core(struct v3d_dev *v3d, int core)
+{
+ /* Set OVRTMUOUT, which means that the texture sampler uniform
+ * configuration's tmu output type field is used, instead of
+ * using the hardware default behavior based on the texture
+ * type. If you want the default behavior, you can still put
+ * "2" in the indirect texture state's output_type field.
+ */
+ V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
+
+ /* Whenever we flush the L2T cache, we always want to flush
+ * the whole thing.
+ */
+ V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
+}
+
+/* Sets invariant state for the HW. */
+static void
+v3d_init_hw_state(struct v3d_dev *v3d)
+{
+ v3d_init_core(v3d, 0);
+}
+
+static void
+v3d_idle_axi(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
+
+ if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
+ (V3D_GMP_STATUS_RD_COUNT_MASK |
+ V3D_GMP_STATUS_WR_COUNT_MASK |
+ V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
+ DRM_ERROR("Failed to wait for safe GMP shutdown\n");
+ }
+}
+
+static void
+v3d_idle_gca(struct v3d_dev *v3d)
+{
+ if (v3d->ver >= 41)
+ return;
+
+ V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
+
+ if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
+ V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
+ V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
+ DRM_ERROR("Failed to wait for safe GCA shutdown\n");
+ }
+}
+
+static void
+v3d_reset_v3d(struct v3d_dev *v3d)
+{
+ int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
+
+ if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
+ V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
+
+ /* GFXH-1383: The SW_INIT may cause a stray write to address 0
+ * of the unit, so reset it to its power-on value here.
+ */
+ V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
+ } else {
+ WARN_ON_ONCE(V3D_GET_FIELD(version,
+ V3D_TOP_GR_BRIDGE_MAJOR) != 7);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
+ V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
+ }
+
+ v3d_init_hw_state(v3d);
+}
+
+void
+v3d_reset(struct v3d_dev *v3d)
+{
+ struct drm_device *dev = &v3d->drm;
+
+ DRM_ERROR("Resetting GPU.\n");
+ trace_v3d_reset_begin(dev);
+
+ /* XXX: only needed for safe powerdown, not reset. */
+ if (false)
+ v3d_idle_axi(v3d, 0);
+
+ v3d_idle_gca(v3d);
+ v3d_reset_v3d(v3d);
+
+ v3d_mmu_set_page_table(v3d);
+ v3d_irq_reset(v3d);
+
+ trace_v3d_reset_end(dev);
+}
+
+static void
+v3d_flush_l3(struct v3d_dev *v3d)
+{
+ if (v3d->ver < 41) {
+ u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
+
+ V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
+ gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
+
+ if (v3d->ver < 33) {
+ V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
+ gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
+ }
+ }
+}
+
+/* Invalidates the (read-only) L2 cache. */
+static void
+v3d_invalidate_l2(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
+ V3D_L2CACTL_L2CCLR |
+ V3D_L2CACTL_L2CENA);
+}
+
+static void
+v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
+ }
+}
+
+/* Invalidates texture L2 cachelines */
+static void
+v3d_flush_l2t(struct v3d_dev *v3d, int core)
+{
+ v3d_invalidate_l1td(v3d, core);
+
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
+ V3D_L2TCACTL_L2TFLS |
+ V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ DRM_ERROR("Timeout waiting for L2T flush\n");
+ }
+}
+
+/* Invalidates the slice caches. These are read-only caches. */
+static void
+v3d_invalidate_slices(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
+}
+
+/* Invalidates texture L2 cachelines */
+static void
+v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core,
+ V3D_CTL_L2TCACTL,
+ V3D_L2TCACTL_L2TFLS |
+ V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ DRM_ERROR("Timeout waiting for L2T invalidate\n");
+ }
+}
+
+void
+v3d_invalidate_caches(struct v3d_dev *v3d)
+{
+ v3d_flush_l3(v3d);
+
+ v3d_invalidate_l2(v3d, 0);
+ v3d_invalidate_slices(v3d, 0);
+ v3d_flush_l2t(v3d, 0);
+}
+
+void
+v3d_flush_caches(struct v3d_dev *v3d)
+{
+ v3d_invalidate_l1td(v3d, 0);
+ v3d_invalidate_l2t(v3d, 0);
+}
+
+static void
+v3d_attach_object_fences(struct v3d_exec_info *exec)
+{
+ struct dma_fence *out_fence = &exec->render.base.s_fence->finished;
+ struct v3d_bo *bo;
+ int i;
+
+ for (i = 0; i < exec->bo_count; i++) {
+ bo = to_v3d_bo(&exec->bo[i]->base);
+
+ /* XXX: Use shared fences for read-only objects. */
+ reservation_object_add_excl_fence(bo->resv, out_fence);
+ }
+}
+
+static void
+v3d_unlock_bo_reservations(struct drm_device *dev,
+ struct v3d_exec_info *exec,
+ struct ww_acquire_ctx *acquire_ctx)
+{
+ int i;
+
+ for (i = 0; i < exec->bo_count; i++) {
+ struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
+
+ ww_mutex_unlock(&bo->resv->lock);
+ }
+
+ ww_acquire_fini(acquire_ctx);
+}
+
+/* Takes the reservation lock on all the BOs being referenced, so that
+ * at queue submit time we can update the reservations.
+ *
+ * We don't lock the RCL the tile alloc/state BOs, or overflow memory
+ * (all of which are on exec->unref_list). They're entirely private
+ * to v3d, so we don't attach dma-buf fences to them.
+ */
+static int
+v3d_lock_bo_reservations(struct drm_device *dev,
+ struct v3d_exec_info *exec,
+ struct ww_acquire_ctx *acquire_ctx)
+{
+ int contended_lock = -1;
+ int i, ret;
+ struct v3d_bo *bo;
+
+ ww_acquire_init(acquire_ctx, &reservation_ww_class);
+
+retry:
+ if (contended_lock != -1) {
+ bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+ ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
+ acquire_ctx);
+ if (ret) {
+ ww_acquire_done(acquire_ctx);
+ return ret;
+ }
+ }
+
+ for (i = 0; i < exec->bo_count; i++) {
+ if (i == contended_lock)
+ continue;
+
+ bo = to_v3d_bo(&exec->bo[i]->base);
+
+ ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
+ if (ret) {
+ int j;
+
+ for (j = 0; j < i; j++) {
+ bo = to_v3d_bo(&exec->bo[j]->base);
+ ww_mutex_unlock(&bo->resv->lock);
+ }
+
+ if (contended_lock != -1 && contended_lock >= i) {
+ bo = to_v3d_bo(&exec->bo[contended_lock]->base);
+
+ ww_mutex_unlock(&bo->resv->lock);
+ }
+
+ if (ret == -EDEADLK) {
+ contended_lock = i;
+ goto retry;
+ }
+
+ ww_acquire_done(acquire_ctx);
+ return ret;
+ }
+ }
+
+ ww_acquire_done(acquire_ctx);
+
+ /* Reserve space for our shared (read-only) fence references,
+ * before we commit the CL to the hardware.
+ */
+ for (i = 0; i < exec->bo_count; i++) {
+ bo = to_v3d_bo(&exec->bo[i]->base);
+
+ ret = reservation_object_reserve_shared(bo->resv);
+ if (ret) {
+ v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
+ return ret;
+ }
+ }
+
+ return 0;
+}
+
+/**
+ * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
+ * referenced by the job.
+ * @dev: DRM device
+ * @file_priv: DRM file for this fd
+ * @exec: V3D job being set up
+ *
+ * The command validator needs to reference BOs by their index within
+ * the submitted job's BO list. This does the validation of the job's
+ * BO list and reference counting for the lifetime of the job.
+ *
+ * Note that this function doesn't need to unreference the BOs on
+ * failure, because that will happen at v3d_exec_cleanup() time.
+ */
+static int
+v3d_cl_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct drm_v3d_submit_cl *args,
+ struct v3d_exec_info *exec)
+{
+ u32 *handles;
+ int ret = 0;
+ int i;
+
+ exec->bo_count = args->bo_handle_count;
+
+ if (!exec->bo_count) {
+ /* See comment on bo_index for why we have to check
+ * this.
+ */
+ DRM_DEBUG("Rendering requires BOs\n");
+ return -EINVAL;
+ }
+
+ exec->bo = kvmalloc_array(exec->bo_count,
+ sizeof(struct drm_gem_cma_object *),
+ GFP_KERNEL | __GFP_ZERO);
+ if (!exec->bo) {
+ DRM_DEBUG("Failed to allocate validated BO pointers\n");
+ return -ENOMEM;
+ }
+
+ handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
+ if (!handles) {
+ ret = -ENOMEM;
+ DRM_DEBUG("Failed to allocate incoming GEM handles\n");
+ goto fail;
+ }
+
+ if (copy_from_user(handles,
+ (void __user *)(uintptr_t)args->bo_handles,
+ exec->bo_count * sizeof(u32))) {
+ ret = -EFAULT;
+ DRM_DEBUG("Failed to copy in GEM handles\n");
+ goto fail;
+ }
+
+ spin_lock(&file_priv->table_lock);
+ for (i = 0; i < exec->bo_count; i++) {
+ struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
+ handles[i]);
+ if (!bo) {
+ DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
+ i, handles[i]);
+ ret = -ENOENT;
+ spin_unlock(&file_priv->table_lock);
+ goto fail;
+ }
+ drm_gem_object_get(bo);
+ exec->bo[i] = to_v3d_bo(bo);
+ }
+ spin_unlock(&file_priv->table_lock);
+
+fail:
+ kvfree(handles);
+ return ret;
+}
+
+static void
+v3d_exec_cleanup(struct kref *ref)
+{
+ struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
+ refcount);
+ struct v3d_dev *v3d = exec->v3d;
+ unsigned int i;
+ struct v3d_bo *bo, *save;
+
+ dma_fence_put(exec->bin.in_fence);
+ dma_fence_put(exec->render.in_fence);
+
+ dma_fence_put(exec->bin.done_fence);
+ dma_fence_put(exec->render.done_fence);
+
+ dma_fence_put(exec->bin_done_fence);
+
+ for (i = 0; i < exec->bo_count; i++)
+ drm_gem_object_put_unlocked(&exec->bo[i]->base);
+ kvfree(exec->bo);
+
+ list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
+ drm_gem_object_put_unlocked(&bo->base);
+ }
+
+ pm_runtime_mark_last_busy(v3d->dev);
+ pm_runtime_put_autosuspend(v3d->dev);
+
+ kfree(exec);
+}
+
+void v3d_exec_put(struct v3d_exec_info *exec)
+{
+ kref_put(&exec->refcount, v3d_exec_cleanup);
+}
+
+int
+v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ int ret;
+ struct drm_v3d_wait_bo *args = data;
+ struct drm_gem_object *gem_obj;
+ struct v3d_bo *bo;
+ ktime_t start = ktime_get();
+ u64 delta_ns;
+ unsigned long timeout_jiffies =
+ nsecs_to_jiffies_timeout(args->timeout_ns);
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ gem_obj = drm_gem_object_lookup(file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+ bo = to_v3d_bo(gem_obj);
+
+ ret = reservation_object_wait_timeout_rcu(bo->resv,
+ true, true,
+ timeout_jiffies);
+
+ if (ret == 0)
+ ret = -ETIME;
+ else if (ret > 0)
+ ret = 0;
+
+ /* Decrement the user's timeout, in case we got interrupted
+ * such that the ioctl will be restarted.
+ */
+ delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
+ if (delta_ns < args->timeout_ns)
+ args->timeout_ns -= delta_ns;
+ else
+ args->timeout_ns = 0;
+
+ /* Asked to wait beyond the jiffie/scheduler precision? */
+ if (ret == -ETIME && args->timeout_ns)
+ ret = -EAGAIN;
+
+ drm_gem_object_put_unlocked(gem_obj);
+
+ return ret;
+}
+
+/**
+ * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * This is the main entrypoint for userspace to submit a 3D frame to
+ * the GPU. Userspace provides the binner command list (if
+ * applicable), and the kernel sets up the render command list to draw
+ * to the framebuffer described in the ioctl, using the command lists
+ * that the 3D engine's binner will produce.
+ */
+int
+v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_cl *args = data;
+ struct v3d_exec_info *exec;
+ struct ww_acquire_ctx acquire_ctx;
+ struct drm_syncobj *sync_out;
+ int ret = 0;
+
+ if (args->pad != 0) {
+ DRM_INFO("pad must be zero: %d\n", args->pad);
+ return -EINVAL;
+ }
+
+ exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
+ if (!exec)
+ return -ENOMEM;
+
+ ret = pm_runtime_get_sync(v3d->dev);
+ if (ret < 0) {
+ kfree(exec);
+ return ret;
+ }
+
+ kref_init(&exec->refcount);
+
+ ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
+ &exec->bin.in_fence);
+ if (ret == -EINVAL)
+ goto fail;
+
+ ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
+ &exec->render.in_fence);
+ if (ret == -EINVAL)
+ goto fail;
+
+ exec->qma = args->qma;
+ exec->qms = args->qms;
+ exec->qts = args->qts;
+ exec->bin.exec = exec;
+ exec->bin.start = args->bcl_start;
+ exec->bin.end = args->bcl_end;
+ exec->render.exec = exec;
+ exec->render.start = args->rcl_start;
+ exec->render.end = args->rcl_end;
+ exec->v3d = v3d;
+ INIT_LIST_HEAD(&exec->unref_list);
+
+ ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ if (exec->bin.start != exec->bin.end) {
+ ret = drm_sched_job_init(&exec->bin.base,
+ &v3d->queue[V3D_BIN].sched,
+ &v3d_priv->sched_entity[V3D_BIN],
+ v3d_priv);
+ if (ret)
+ goto fail_unreserve;
+
+ exec->bin_done_fence =
+ dma_fence_get(&exec->bin.base.s_fence->finished);
+
+ kref_get(&exec->refcount); /* put by scheduler job completion */
+ drm_sched_entity_push_job(&exec->bin.base,
+ &v3d_priv->sched_entity[V3D_BIN]);
+ }
+
+ ret = drm_sched_job_init(&exec->render.base,
+ &v3d->queue[V3D_RENDER].sched,
+ &v3d_priv->sched_entity[V3D_RENDER],
+ v3d_priv);
+ if (ret)
+ goto fail_unreserve;
+
+ kref_get(&exec->refcount); /* put by scheduler job completion */
+ drm_sched_entity_push_job(&exec->render.base,
+ &v3d_priv->sched_entity[V3D_RENDER]);
+
+ v3d_attach_object_fences(exec);
+
+ v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
+
+ /* Update the return sync object for the */
+ sync_out = drm_syncobj_find(file_priv, args->out_sync);
+ if (sync_out) {
+ drm_syncobj_replace_fence(sync_out,
+ &exec->render.base.s_fence->finished);
+ drm_syncobj_put(sync_out);
+ }
+
+ v3d_exec_put(exec);
+
+ return 0;
+
+fail_unreserve:
+ v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
+fail:
+ v3d_exec_put(exec);
+
+ return ret;
+}
+
+int
+v3d_gem_init(struct drm_device *dev)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ u32 pt_size = 4096 * 1024;
+ int ret, i;
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ v3d->queue[i].fence_context = dma_fence_context_alloc(1);
+
+ spin_lock_init(&v3d->mm_lock);
+ spin_lock_init(&v3d->job_lock);
+ mutex_init(&v3d->bo_lock);
+ mutex_init(&v3d->reset_lock);
+
+ /* Note: We don't allocate address 0. Various bits of HW
+ * treat 0 as special, such as the occlusion query counters
+ * where 0 means "disabled".
+ */
+ drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
+
+ v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
+ &v3d->pt_paddr,
+ GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
+ if (!v3d->pt) {
+ drm_mm_takedown(&v3d->mm);
+ dev_err(v3d->dev,
+ "Failed to allocate page tables. "
+ "Please ensure you have CMA enabled.\n");
+ return -ENOMEM;
+ }
+
+ v3d_init_hw_state(v3d);
+ v3d_mmu_set_page_table(v3d);
+
+ ret = v3d_sched_init(v3d);
+ if (ret) {
+ drm_mm_takedown(&v3d->mm);
+ dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
+ v3d->pt_paddr);
+ }
+
+ return 0;
+}
+
+void
+v3d_gem_destroy(struct drm_device *dev)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ enum v3d_queue q;
+
+ v3d_sched_fini(v3d);
+
+ /* Waiting for exec to finish would need to be done before
+ * unregistering V3D.
+ */
+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
+ WARN_ON(v3d->queue[q].emit_seqno !=
+ v3d->queue[q].finished_seqno);
+ }
+
+ drm_mm_takedown(&v3d->mm);
+
+ dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
+}