diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 668 |
1 files changed, 668 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c new file mode 100644 index 000000000000..b513f9189caf --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -0,0 +1,668 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +#include <drm/drmP.h> +#include <drm/drm_syncobj.h> +#include <linux/module.h> +#include <linux/platform_device.h> +#include <linux/pm_runtime.h> +#include <linux/device.h> +#include <linux/io.h> +#include <linux/sched/signal.h> + +#include "uapi/drm/v3d_drm.h" +#include "v3d_drv.h" +#include "v3d_regs.h" +#include "v3d_trace.h" + +static void +v3d_init_core(struct v3d_dev *v3d, int core) +{ + /* Set OVRTMUOUT, which means that the texture sampler uniform + * configuration's tmu output type field is used, instead of + * using the hardware default behavior based on the texture + * type. If you want the default behavior, you can still put + * "2" in the indirect texture state's output_type field. + */ + V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); + + /* Whenever we flush the L2T cache, we always want to flush + * the whole thing. + */ + V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); + V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); +} + +/* Sets invariant state for the HW. */ +static void +v3d_init_hw_state(struct v3d_dev *v3d) +{ + v3d_init_core(v3d, 0); +} + +static void +v3d_idle_axi(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); + + if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & + (V3D_GMP_STATUS_RD_COUNT_MASK | + V3D_GMP_STATUS_WR_COUNT_MASK | + V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { + DRM_ERROR("Failed to wait for safe GMP shutdown\n"); + } +} + +static void +v3d_idle_gca(struct v3d_dev *v3d) +{ + if (v3d->ver >= 41) + return; + + V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); + + if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { + DRM_ERROR("Failed to wait for safe GCA shutdown\n"); + } +} + +static void +v3d_reset_v3d(struct v3d_dev *v3d) +{ + int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); + + if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, + V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); + + /* GFXH-1383: The SW_INIT may cause a stray write to address 0 + * of the unit, so reset it to its power-on value here. + */ + V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); + } else { + WARN_ON_ONCE(V3D_GET_FIELD(version, + V3D_TOP_GR_BRIDGE_MAJOR) != 7); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, + V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); + } + + v3d_init_hw_state(v3d); +} + +void +v3d_reset(struct v3d_dev *v3d) +{ + struct drm_device *dev = &v3d->drm; + + DRM_ERROR("Resetting GPU.\n"); + trace_v3d_reset_begin(dev); + + /* XXX: only needed for safe powerdown, not reset. */ + if (false) + v3d_idle_axi(v3d, 0); + + v3d_idle_gca(v3d); + v3d_reset_v3d(v3d); + + v3d_mmu_set_page_table(v3d); + v3d_irq_reset(v3d); + + trace_v3d_reset_end(dev); +} + +static void +v3d_flush_l3(struct v3d_dev *v3d) +{ + if (v3d->ver < 41) { + u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); + + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); + + if (v3d->ver < 33) { + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); + } + } +} + +/* Invalidates the (read-only) L2 cache. */ +static void +v3d_invalidate_l2(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, + V3D_L2CACTL_L2CCLR | + V3D_L2CACTL_L2CENA); +} + +static void +v3d_invalidate_l1td(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); + } +} + +/* Invalidates texture L2 cachelines */ +static void +v3d_flush_l2t(struct v3d_dev *v3d, int core) +{ + v3d_invalidate_l1td(v3d, core); + + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L2T flush\n"); + } +} + +/* Invalidates the slice caches. These are read-only caches. */ +static void +v3d_invalidate_slices(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, + V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); +} + +/* Invalidates texture L2 cachelines */ +static void +v3d_invalidate_l2t(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, + V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM)); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L2T invalidate\n"); + } +} + +void +v3d_invalidate_caches(struct v3d_dev *v3d) +{ + v3d_flush_l3(v3d); + + v3d_invalidate_l2(v3d, 0); + v3d_invalidate_slices(v3d, 0); + v3d_flush_l2t(v3d, 0); +} + +void +v3d_flush_caches(struct v3d_dev *v3d) +{ + v3d_invalidate_l1td(v3d, 0); + v3d_invalidate_l2t(v3d, 0); +} + +static void +v3d_attach_object_fences(struct v3d_exec_info *exec) +{ + struct dma_fence *out_fence = &exec->render.base.s_fence->finished; + struct v3d_bo *bo; + int i; + + for (i = 0; i < exec->bo_count; i++) { + bo = to_v3d_bo(&exec->bo[i]->base); + + /* XXX: Use shared fences for read-only objects. */ + reservation_object_add_excl_fence(bo->resv, out_fence); + } +} + +static void +v3d_unlock_bo_reservations(struct drm_device *dev, + struct v3d_exec_info *exec, + struct ww_acquire_ctx *acquire_ctx) +{ + int i; + + for (i = 0; i < exec->bo_count; i++) { + struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base); + + ww_mutex_unlock(&bo->resv->lock); + } + + ww_acquire_fini(acquire_ctx); +} + +/* Takes the reservation lock on all the BOs being referenced, so that + * at queue submit time we can update the reservations. + * + * We don't lock the RCL the tile alloc/state BOs, or overflow memory + * (all of which are on exec->unref_list). They're entirely private + * to v3d, so we don't attach dma-buf fences to them. + */ +static int +v3d_lock_bo_reservations(struct drm_device *dev, + struct v3d_exec_info *exec, + struct ww_acquire_ctx *acquire_ctx) +{ + int contended_lock = -1; + int i, ret; + struct v3d_bo *bo; + + ww_acquire_init(acquire_ctx, &reservation_ww_class); + +retry: + if (contended_lock != -1) { + bo = to_v3d_bo(&exec->bo[contended_lock]->base); + ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, + acquire_ctx); + if (ret) { + ww_acquire_done(acquire_ctx); + return ret; + } + } + + for (i = 0; i < exec->bo_count; i++) { + if (i == contended_lock) + continue; + + bo = to_v3d_bo(&exec->bo[i]->base); + + ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); + if (ret) { + int j; + + for (j = 0; j < i; j++) { + bo = to_v3d_bo(&exec->bo[j]->base); + ww_mutex_unlock(&bo->resv->lock); + } + + if (contended_lock != -1 && contended_lock >= i) { + bo = to_v3d_bo(&exec->bo[contended_lock]->base); + + ww_mutex_unlock(&bo->resv->lock); + } + + if (ret == -EDEADLK) { + contended_lock = i; + goto retry; + } + + ww_acquire_done(acquire_ctx); + return ret; + } + } + + ww_acquire_done(acquire_ctx); + + /* Reserve space for our shared (read-only) fence references, + * before we commit the CL to the hardware. + */ + for (i = 0; i < exec->bo_count; i++) { + bo = to_v3d_bo(&exec->bo[i]->base); + + ret = reservation_object_reserve_shared(bo->resv); + if (ret) { + v3d_unlock_bo_reservations(dev, exec, acquire_ctx); + return ret; + } + } + + return 0; +} + +/** + * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects + * referenced by the job. + * @dev: DRM device + * @file_priv: DRM file for this fd + * @exec: V3D job being set up + * + * The command validator needs to reference BOs by their index within + * the submitted job's BO list. This does the validation of the job's + * BO list and reference counting for the lifetime of the job. + * + * Note that this function doesn't need to unreference the BOs on + * failure, because that will happen at v3d_exec_cleanup() time. + */ +static int +v3d_cl_lookup_bos(struct drm_device *dev, + struct drm_file *file_priv, + struct drm_v3d_submit_cl *args, + struct v3d_exec_info *exec) +{ + u32 *handles; + int ret = 0; + int i; + + exec->bo_count = args->bo_handle_count; + + if (!exec->bo_count) { + /* See comment on bo_index for why we have to check + * this. + */ + DRM_DEBUG("Rendering requires BOs\n"); + return -EINVAL; + } + + exec->bo = kvmalloc_array(exec->bo_count, + sizeof(struct drm_gem_cma_object *), + GFP_KERNEL | __GFP_ZERO); + if (!exec->bo) { + DRM_DEBUG("Failed to allocate validated BO pointers\n"); + return -ENOMEM; + } + + handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); + if (!handles) { + ret = -ENOMEM; + DRM_DEBUG("Failed to allocate incoming GEM handles\n"); + goto fail; + } + + if (copy_from_user(handles, + (void __user *)(uintptr_t)args->bo_handles, + exec->bo_count * sizeof(u32))) { + ret = -EFAULT; + DRM_DEBUG("Failed to copy in GEM handles\n"); + goto fail; + } + + spin_lock(&file_priv->table_lock); + for (i = 0; i < exec->bo_count; i++) { + struct drm_gem_object *bo = idr_find(&file_priv->object_idr, + handles[i]); + if (!bo) { + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", + i, handles[i]); + ret = -ENOENT; + spin_unlock(&file_priv->table_lock); + goto fail; + } + drm_gem_object_get(bo); + exec->bo[i] = to_v3d_bo(bo); + } + spin_unlock(&file_priv->table_lock); + +fail: + kvfree(handles); + return ret; +} + +static void +v3d_exec_cleanup(struct kref *ref) +{ + struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, + refcount); + struct v3d_dev *v3d = exec->v3d; + unsigned int i; + struct v3d_bo *bo, *save; + + dma_fence_put(exec->bin.in_fence); + dma_fence_put(exec->render.in_fence); + + dma_fence_put(exec->bin.done_fence); + dma_fence_put(exec->render.done_fence); + + dma_fence_put(exec->bin_done_fence); + + for (i = 0; i < exec->bo_count; i++) + drm_gem_object_put_unlocked(&exec->bo[i]->base); + kvfree(exec->bo); + + list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { + drm_gem_object_put_unlocked(&bo->base); + } + + pm_runtime_mark_last_busy(v3d->dev); + pm_runtime_put_autosuspend(v3d->dev); + + kfree(exec); +} + +void v3d_exec_put(struct v3d_exec_info *exec) +{ + kref_put(&exec->refcount, v3d_exec_cleanup); +} + +int +v3d_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + int ret; + struct drm_v3d_wait_bo *args = data; + struct drm_gem_object *gem_obj; + struct v3d_bo *bo; + ktime_t start = ktime_get(); + u64 delta_ns; + unsigned long timeout_jiffies = + nsecs_to_jiffies_timeout(args->timeout_ns); + + if (args->pad != 0) + return -EINVAL; + + gem_obj = drm_gem_object_lookup(file_priv, args->handle); + if (!gem_obj) { + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); + return -EINVAL; + } + bo = to_v3d_bo(gem_obj); + + ret = reservation_object_wait_timeout_rcu(bo->resv, + true, true, + timeout_jiffies); + + if (ret == 0) + ret = -ETIME; + else if (ret > 0) + ret = 0; + + /* Decrement the user's timeout, in case we got interrupted + * such that the ioctl will be restarted. + */ + delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); + if (delta_ns < args->timeout_ns) + args->timeout_ns -= delta_ns; + else + args->timeout_ns = 0; + + /* Asked to wait beyond the jiffie/scheduler precision? */ + if (ret == -ETIME && args->timeout_ns) + ret = -EAGAIN; + + drm_gem_object_put_unlocked(gem_obj); + + return ret; +} + +/** + * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd + * + * This is the main entrypoint for userspace to submit a 3D frame to + * the GPU. Userspace provides the binner command list (if + * applicable), and the kernel sets up the render command list to draw + * to the framebuffer described in the ioctl, using the command lists + * that the 3D engine's binner will produce. + */ +int +v3d_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; + struct drm_v3d_submit_cl *args = data; + struct v3d_exec_info *exec; + struct ww_acquire_ctx acquire_ctx; + struct drm_syncobj *sync_out; + int ret = 0; + + if (args->pad != 0) { + DRM_INFO("pad must be zero: %d\n", args->pad); + return -EINVAL; + } + + exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); + if (!exec) + return -ENOMEM; + + ret = pm_runtime_get_sync(v3d->dev); + if (ret < 0) { + kfree(exec); + return ret; + } + + kref_init(&exec->refcount); + + ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, + &exec->bin.in_fence); + if (ret == -EINVAL) + goto fail; + + ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, + &exec->render.in_fence); + if (ret == -EINVAL) + goto fail; + + exec->qma = args->qma; + exec->qms = args->qms; + exec->qts = args->qts; + exec->bin.exec = exec; + exec->bin.start = args->bcl_start; + exec->bin.end = args->bcl_end; + exec->render.exec = exec; + exec->render.start = args->rcl_start; + exec->render.end = args->rcl_end; + exec->v3d = v3d; + INIT_LIST_HEAD(&exec->unref_list); + + ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); + if (ret) + goto fail; + + ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx); + if (ret) + goto fail; + + if (exec->bin.start != exec->bin.end) { + ret = drm_sched_job_init(&exec->bin.base, + &v3d->queue[V3D_BIN].sched, + &v3d_priv->sched_entity[V3D_BIN], + v3d_priv); + if (ret) + goto fail_unreserve; + + exec->bin_done_fence = + dma_fence_get(&exec->bin.base.s_fence->finished); + + kref_get(&exec->refcount); /* put by scheduler job completion */ + drm_sched_entity_push_job(&exec->bin.base, + &v3d_priv->sched_entity[V3D_BIN]); + } + + ret = drm_sched_job_init(&exec->render.base, + &v3d->queue[V3D_RENDER].sched, + &v3d_priv->sched_entity[V3D_RENDER], + v3d_priv); + if (ret) + goto fail_unreserve; + + kref_get(&exec->refcount); /* put by scheduler job completion */ + drm_sched_entity_push_job(&exec->render.base, + &v3d_priv->sched_entity[V3D_RENDER]); + + v3d_attach_object_fences(exec); + + v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); + + /* Update the return sync object for the */ + sync_out = drm_syncobj_find(file_priv, args->out_sync); + if (sync_out) { + drm_syncobj_replace_fence(sync_out, + &exec->render.base.s_fence->finished); + drm_syncobj_put(sync_out); + } + + v3d_exec_put(exec); + + return 0; + +fail_unreserve: + v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); +fail: + v3d_exec_put(exec); + + return ret; +} + +int +v3d_gem_init(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + u32 pt_size = 4096 * 1024; + int ret, i; + + for (i = 0; i < V3D_MAX_QUEUES; i++) + v3d->queue[i].fence_context = dma_fence_context_alloc(1); + + spin_lock_init(&v3d->mm_lock); + spin_lock_init(&v3d->job_lock); + mutex_init(&v3d->bo_lock); + mutex_init(&v3d->reset_lock); + + /* Note: We don't allocate address 0. Various bits of HW + * treat 0 as special, such as the occlusion query counters + * where 0 means "disabled". + */ + drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); + + v3d->pt = dma_alloc_wc(v3d->dev, pt_size, + &v3d->pt_paddr, + GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); + if (!v3d->pt) { + drm_mm_takedown(&v3d->mm); + dev_err(v3d->dev, + "Failed to allocate page tables. " + "Please ensure you have CMA enabled.\n"); + return -ENOMEM; + } + + v3d_init_hw_state(v3d); + v3d_mmu_set_page_table(v3d); + + ret = v3d_sched_init(v3d); + if (ret) { + drm_mm_takedown(&v3d->mm); + dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, + v3d->pt_paddr); + } + + return 0; +} + +void +v3d_gem_destroy(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + enum v3d_queue q; + + v3d_sched_fini(v3d); + + /* Waiting for exec to finish would need to be done before + * unregistering V3D. + */ + for (q = 0; q < V3D_MAX_QUEUES; q++) { + WARN_ON(v3d->queue[q].emit_seqno != + v3d->queue[q].finished_seqno); + } + + drm_mm_takedown(&v3d->mm); + + dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); +} |