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path: root/drivers/gpu/drm/i915/i915_scheduler.h
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Diffstat (limited to 'drivers/gpu/drm/i915/i915_scheduler.h')
-rw-r--r--drivers/gpu/drm/i915/i915_scheduler.h86
1 files changed, 2 insertions, 84 deletions
diff --git a/drivers/gpu/drm/i915/i915_scheduler.h b/drivers/gpu/drm/i915/i915_scheduler.h
index 9a1d257f3d6e..07d243acf553 100644
--- a/drivers/gpu/drm/i915/i915_scheduler.h
+++ b/drivers/gpu/drm/i915/i915_scheduler.h
@@ -8,92 +8,10 @@
#define _I915_SCHEDULER_H_
#include <linux/bitops.h>
+#include <linux/list.h>
#include <linux/kernel.h>
-#include <uapi/drm/i915_drm.h>
-
-struct drm_i915_private;
-struct i915_request;
-struct intel_engine_cs;
-
-enum {
- I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
- I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
- I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
-
- I915_PRIORITY_INVALID = INT_MIN
-};
-
-#define I915_USER_PRIORITY_SHIFT 3
-#define I915_USER_PRIORITY(x) ((x) << I915_USER_PRIORITY_SHIFT)
-
-#define I915_PRIORITY_COUNT BIT(I915_USER_PRIORITY_SHIFT)
-#define I915_PRIORITY_MASK (I915_PRIORITY_COUNT - 1)
-
-#define I915_PRIORITY_WAIT ((u8)BIT(0))
-#define I915_PRIORITY_NEWCLIENT ((u8)BIT(1))
-#define I915_PRIORITY_NOSEMAPHORE ((u8)BIT(2))
-
-#define __NO_PREEMPTION (I915_PRIORITY_WAIT)
-
-struct i915_sched_attr {
- /**
- * @priority: execution and service priority
- *
- * All clients are equal, but some are more equal than others!
- *
- * Requests from a context with a greater (more positive) value of
- * @priority will be executed before those with a lower @priority
- * value, forming a simple QoS.
- *
- * The &drm_i915_private.kernel_context is assigned the lowest priority.
- */
- int priority;
-};
-
-/*
- * "People assume that time is a strict progression of cause to effect, but
- * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
- * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
- *
- * Requests exist in a complex web of interdependencies. Each request
- * has to wait for some other request to complete before it is ready to be run
- * (e.g. we have to wait until the pixels have been rendering into a texture
- * before we can copy from it). We track the readiness of a request in terms
- * of fences, but we also need to keep the dependency tree for the lifetime
- * of the request (beyond the life of an individual fence). We use the tree
- * at various points to reorder the requests whilst keeping the requests
- * in order with respect to their various dependencies.
- *
- * There is no active component to the "scheduler". As we know the dependency
- * DAG of each request, we are able to insert it into a sorted queue when it
- * is ready, and are able to reorder its portion of the graph to accommodate
- * dynamic priority changes.
- */
-struct i915_sched_node {
- struct list_head signalers_list; /* those before us, we depend upon */
- struct list_head waiters_list; /* those after us, they depend upon us */
- struct list_head link;
- struct i915_sched_attr attr;
- unsigned int flags;
-#define I915_SCHED_HAS_SEMAPHORE BIT(0)
-};
-
-struct i915_dependency {
- struct i915_sched_node *signaler;
- struct list_head signal_link;
- struct list_head wait_link;
- struct list_head dfs_link;
- unsigned long flags;
-#define I915_DEPENDENCY_ALLOC BIT(0)
-};
-
-struct i915_priolist {
- struct list_head requests[I915_PRIORITY_COUNT];
- struct rb_node node;
- unsigned long used;
- int priority;
-};
+#include "i915_scheduler_types.h"
#define priolist_for_each_request(it, plist, idx) \
for (idx = 0; idx < ARRAY_SIZE((plist)->requests); idx++) \