diff options
Diffstat (limited to 'drivers/gpu/drm/i915/i915_scheduler.h')
-rw-r--r-- | drivers/gpu/drm/i915/i915_scheduler.h | 86 |
1 files changed, 2 insertions, 84 deletions
diff --git a/drivers/gpu/drm/i915/i915_scheduler.h b/drivers/gpu/drm/i915/i915_scheduler.h index 9a1d257f3d6e..07d243acf553 100644 --- a/drivers/gpu/drm/i915/i915_scheduler.h +++ b/drivers/gpu/drm/i915/i915_scheduler.h @@ -8,92 +8,10 @@ #define _I915_SCHEDULER_H_ #include <linux/bitops.h> +#include <linux/list.h> #include <linux/kernel.h> -#include <uapi/drm/i915_drm.h> - -struct drm_i915_private; -struct i915_request; -struct intel_engine_cs; - -enum { - I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1, - I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY, - I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1, - - I915_PRIORITY_INVALID = INT_MIN -}; - -#define I915_USER_PRIORITY_SHIFT 3 -#define I915_USER_PRIORITY(x) ((x) << I915_USER_PRIORITY_SHIFT) - -#define I915_PRIORITY_COUNT BIT(I915_USER_PRIORITY_SHIFT) -#define I915_PRIORITY_MASK (I915_PRIORITY_COUNT - 1) - -#define I915_PRIORITY_WAIT ((u8)BIT(0)) -#define I915_PRIORITY_NEWCLIENT ((u8)BIT(1)) -#define I915_PRIORITY_NOSEMAPHORE ((u8)BIT(2)) - -#define __NO_PREEMPTION (I915_PRIORITY_WAIT) - -struct i915_sched_attr { - /** - * @priority: execution and service priority - * - * All clients are equal, but some are more equal than others! - * - * Requests from a context with a greater (more positive) value of - * @priority will be executed before those with a lower @priority - * value, forming a simple QoS. - * - * The &drm_i915_private.kernel_context is assigned the lowest priority. - */ - int priority; -}; - -/* - * "People assume that time is a strict progression of cause to effect, but - * actually, from a nonlinear, non-subjective viewpoint, it's more like a big - * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015 - * - * Requests exist in a complex web of interdependencies. Each request - * has to wait for some other request to complete before it is ready to be run - * (e.g. we have to wait until the pixels have been rendering into a texture - * before we can copy from it). We track the readiness of a request in terms - * of fences, but we also need to keep the dependency tree for the lifetime - * of the request (beyond the life of an individual fence). We use the tree - * at various points to reorder the requests whilst keeping the requests - * in order with respect to their various dependencies. - * - * There is no active component to the "scheduler". As we know the dependency - * DAG of each request, we are able to insert it into a sorted queue when it - * is ready, and are able to reorder its portion of the graph to accommodate - * dynamic priority changes. - */ -struct i915_sched_node { - struct list_head signalers_list; /* those before us, we depend upon */ - struct list_head waiters_list; /* those after us, they depend upon us */ - struct list_head link; - struct i915_sched_attr attr; - unsigned int flags; -#define I915_SCHED_HAS_SEMAPHORE BIT(0) -}; - -struct i915_dependency { - struct i915_sched_node *signaler; - struct list_head signal_link; - struct list_head wait_link; - struct list_head dfs_link; - unsigned long flags; -#define I915_DEPENDENCY_ALLOC BIT(0) -}; - -struct i915_priolist { - struct list_head requests[I915_PRIORITY_COUNT]; - struct rb_node node; - unsigned long used; - int priority; -}; +#include "i915_scheduler_types.h" #define priolist_for_each_request(it, plist, idx) \ for (idx = 0; idx < ARRAY_SIZE((plist)->requests); idx++) \ |