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path: root/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c
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Diffstat (limited to 'drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c')
-rw-r--r--drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c29
1 files changed, 24 insertions, 5 deletions
diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c b/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c
index 0d5d8372953e..fee783555365 100644
--- a/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c
+++ b/drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c
@@ -2415,6 +2415,25 @@ int tonga_calculate_sclk_params(struct pp_hwmgr *hwmgr,
return 0;
}
+static uint8_t tonga_get_sleep_divider_id_from_clock(struct pp_hwmgr *hwmgr,
+ uint32_t engine_clock, uint32_t min_engine_clock_in_sr)
+{
+ uint32_t i, temp;
+ uint32_t min = (min_engine_clock_in_sr > TONGA_MINIMUM_ENGINE_CLOCK) ?
+ min_engine_clock_in_sr : TONGA_MINIMUM_ENGINE_CLOCK;
+
+ PP_ASSERT_WITH_CODE((engine_clock >= min),
+ "Engine clock can't satisfy stutter requirement!", return 0);
+
+ for (i = TONGA_MAX_DEEPSLEEP_DIVIDER_ID;; i--) {
+ temp = engine_clock / (1 << i);
+
+ if(temp >= min || i == 0)
+ break;
+ }
+ return (uint8_t)i;
+}
+
/**
* Populates single SMC SCLK structure using the provided engine clock
*
@@ -2463,12 +2482,12 @@ static int tonga_populate_single_graphic_level(struct pp_hwmgr *hwmgr, uint32_t
*get the DAL clock. do it in funture.
PECI_GetMinClockSettings(hwmgr->peci, &minClocks);
data->display_timing.min_clock_insr = minClocks.engineClockInSR;
-
- if (phm_cap_enabled(hwmgr->platform_descriptor.platformCaps, PHM_PlatformCaps_SclkDeepSleep))
- {
- graphic_level->DeepSleepDivId = PhwTonga_GetSleepDividerIdFromClock(hwmgr, engine_clock, minClocks.engineClockInSR);
- }
*/
+ if (phm_cap_enabled(hwmgr->platform_descriptor.platformCaps,
+ PHM_PlatformCaps_SclkDeepSleep))
+ graphic_level->DeepSleepDivId =
+ tonga_get_sleep_divider_id_from_clock(hwmgr, engine_clock,
+ data->display_timing.min_clock_insr);
/* Default to slow, highest DPM level will be set to PPSMC_DISPLAY_WATERMARK_LOW later.*/
graphic_level->DisplayWatermark = PPSMC_DISPLAY_WATERMARK_LOW;