diff options
-rw-r--r-- | drivers/media/platform/vsp1/vsp1_dl.c | 195 | ||||
-rw-r--r-- | drivers/media/platform/vsp1/vsp1_regs.h | 1 |
2 files changed, 127 insertions, 69 deletions
diff --git a/drivers/media/platform/vsp1/vsp1_dl.c b/drivers/media/platform/vsp1/vsp1_dl.c index bb92be4fe0f0..8b5cbb6b7a70 100644 --- a/drivers/media/platform/vsp1/vsp1_dl.c +++ b/drivers/media/platform/vsp1/vsp1_dl.c @@ -95,6 +95,7 @@ enum vsp1_dl_mode { * struct vsp1_dl_manager - Display List manager * @index: index of the related WPF * @mode: display list operation mode (header or headerless) + * @singleshot: execute the display list in single-shot mode * @vsp1: the VSP1 device * @lock: protects the free, active, queued, pending and gc_fragments lists * @free: array of all free display lists @@ -107,6 +108,7 @@ enum vsp1_dl_mode { struct vsp1_dl_manager { unsigned int index; enum vsp1_dl_mode mode; + bool singleshot; struct vsp1_device *vsp1; spinlock_t lock; @@ -437,6 +439,7 @@ int vsp1_dl_list_add_chain(struct vsp1_dl_list *head, static void vsp1_dl_list_fill_header(struct vsp1_dl_list *dl, bool is_last) { + struct vsp1_dl_manager *dlm = dl->dlm; struct vsp1_dl_header_list *hdr = dl->header->lists; struct vsp1_dl_body *dlb; unsigned int num_lists = 0; @@ -461,85 +464,145 @@ static void vsp1_dl_list_fill_header(struct vsp1_dl_list *dl, bool is_last) dl->header->num_lists = num_lists; - /* - * If this display list's chain is not empty, we are on a list, where - * the next item in the list is the display list entity which should be - * automatically queued by the hardware. - */ if (!list_empty(&dl->chain) && !is_last) { + /* + * If this display list's chain is not empty, we are on a list, + * and the next item is the display list that we must queue for + * automatic processing by the hardware. + */ struct vsp1_dl_list *next = list_next_entry(dl, chain); dl->header->next_header = next->dma; dl->header->flags = VSP1_DLH_AUTO_START; + } else if (!dlm->singleshot) { + /* + * if the display list manager works in continuous mode, the VSP + * should loop over the display list continuously until + * instructed to do otherwise. + */ + dl->header->next_header = dl->dma; + dl->header->flags = VSP1_DLH_INT_ENABLE | VSP1_DLH_AUTO_START; } else { + /* + * Otherwise, in mem-to-mem mode, we work in single-shot mode + * and the next display list must not be started automatically. + */ dl->header->flags = VSP1_DLH_INT_ENABLE; } } -void vsp1_dl_list_commit(struct vsp1_dl_list *dl) +static bool vsp1_dl_list_hw_update_pending(struct vsp1_dl_manager *dlm) { - struct vsp1_dl_manager *dlm = dl->dlm; struct vsp1_device *vsp1 = dlm->vsp1; - unsigned long flags; - bool update; - - if (dl->dlm->mode == VSP1_DL_MODE_HEADER) { - struct vsp1_dl_list *dl_child; - - /* - * In header mode the caller guarantees that the hardware is - * idle at this point. - */ - /* Fill the header for the head and chained display lists. */ - vsp1_dl_list_fill_header(dl, list_empty(&dl->chain)); - - list_for_each_entry(dl_child, &dl->chain, chain) { - bool last = list_is_last(&dl_child->chain, &dl->chain); + if (!dlm->queued) + return false; - vsp1_dl_list_fill_header(dl_child, last); - } - } + /* + * Check whether the VSP1 has taken the update. In headerless mode the + * hardware indicates this by clearing the UPD bit in the DL_BODY_SIZE + * register, and in header mode by clearing the UPDHDR bit in the CMD + * register. + */ + if (dlm->mode == VSP1_DL_MODE_HEADERLESS) + return !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE) + & VI6_DL_BODY_SIZE_UPD); + else + return !!(vsp1_read(vsp1, VI6_CMD(dlm->index) & VI6_CMD_UPDHDR)); +} - spin_lock_irqsave(&dlm->lock, flags); +static void vsp1_dl_list_hw_enqueue(struct vsp1_dl_list *dl) +{ + struct vsp1_dl_manager *dlm = dl->dlm; + struct vsp1_device *vsp1 = dlm->vsp1; - if (dl->dlm->mode == VSP1_DL_MODE_HEADER) { + if (dlm->mode == VSP1_DL_MODE_HEADERLESS) { /* - * Commit the head display list to hardware. Chained headers - * will auto-start. + * In headerless mode, program the hardware directly with the + * display list body address and size and set the UPD bit. The + * bit will be cleared by the hardware when the display list + * processing starts. + */ + vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma); + vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD | + (dl->body0.num_entries * sizeof(*dl->header->lists))); + } else { + /* + * In header mode, program the display list header address. If + * the hardware is idle (single-shot mode or first frame in + * continuous mode) it will then be started independently. If + * the hardware is operating, the VI6_DL_HDR_REF_ADDR register + * will be updated with the display list address. */ vsp1_write(vsp1, VI6_DL_HDR_ADDR(dlm->index), dl->dma); - - dlm->active = dl; - goto done; } +} + +static void vsp1_dl_list_commit_continuous(struct vsp1_dl_list *dl) +{ + struct vsp1_dl_manager *dlm = dl->dlm; /* - * Once the UPD bit has been set the hardware can start processing the - * display list at any time and we can't touch the address and size - * registers. In that case mark the update as pending, it will be - * queued up to the hardware by the frame end interrupt handler. + * If a previous display list has been queued to the hardware but not + * processed yet, the VSP can start processing it at any time. In that + * case we can't replace the queued list by the new one, as we could + * race with the hardware. We thus mark the update as pending, it will + * be queued up to the hardware by the frame end interrupt handler. */ - update = !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD); - if (update) { + if (vsp1_dl_list_hw_update_pending(dlm)) { __vsp1_dl_list_put(dlm->pending); dlm->pending = dl; - goto done; + return; } /* - * Program the hardware with the display list body address and size. - * The UPD bit will be cleared by the device when the display list is - * processed. + * Pass the new display list to the hardware and mark it as queued. It + * will become active when the hardware starts processing it. */ - vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma); - vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD | - (dl->body0.num_entries * sizeof(*dl->header->lists))); + vsp1_dl_list_hw_enqueue(dl); __vsp1_dl_list_put(dlm->queued); dlm->queued = dl; +} + +static void vsp1_dl_list_commit_singleshot(struct vsp1_dl_list *dl) +{ + struct vsp1_dl_manager *dlm = dl->dlm; + + /* + * When working in single-shot mode, the caller guarantees that the + * hardware is idle at this point. Just commit the head display list + * to hardware. Chained lists will be started automatically. + */ + vsp1_dl_list_hw_enqueue(dl); + + dlm->active = dl; +} + +void vsp1_dl_list_commit(struct vsp1_dl_list *dl) +{ + struct vsp1_dl_manager *dlm = dl->dlm; + struct vsp1_dl_list *dl_child; + unsigned long flags; + + if (dlm->mode == VSP1_DL_MODE_HEADER) { + /* Fill the header for the head and chained display lists. */ + vsp1_dl_list_fill_header(dl, list_empty(&dl->chain)); + + list_for_each_entry(dl_child, &dl->chain, chain) { + bool last = list_is_last(&dl_child->chain, &dl->chain); + + vsp1_dl_list_fill_header(dl_child, last); + } + } + + spin_lock_irqsave(&dlm->lock, flags); + + if (dlm->singleshot) + vsp1_dl_list_commit_singleshot(dl); + else + vsp1_dl_list_commit_continuous(dl); -done: spin_unlock_irqrestore(&dlm->lock, flags); } @@ -558,31 +621,28 @@ done: */ bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm) { - struct vsp1_device *vsp1 = dlm->vsp1; bool completed = false; spin_lock(&dlm->lock); - __vsp1_dl_list_put(dlm->active); - dlm->active = NULL; - /* - * Header mode is used for mem-to-mem pipelines only. We don't need to - * perform any operation as there can't be any new display list queued - * in that case. + * The mem-to-mem pipelines work in single-shot mode. No new display + * list can be queued, we don't have to do anything. */ - if (dlm->mode == VSP1_DL_MODE_HEADER) { + if (dlm->singleshot) { + __vsp1_dl_list_put(dlm->active); + dlm->active = NULL; completed = true; goto done; } /* - * The UPD bit set indicates that the commit operation raced with the - * interrupt and occurred after the frame end event and UPD clear but - * before interrupt processing. The hardware hasn't taken the update - * into account yet, we'll thus skip one frame and retry. + * If the commit operation raced with the interrupt and occurred after + * the frame end event but before interrupt processing, the hardware + * hasn't taken the update into account yet. We have to skip one frame + * and retry. */ - if (vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD) + if (vsp1_dl_list_hw_update_pending(dlm)) goto done; /* @@ -590,24 +650,20 @@ bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm) * frame end interrupt. The display list thus becomes active. */ if (dlm->queued) { + __vsp1_dl_list_put(dlm->active); dlm->active = dlm->queued; dlm->queued = NULL; completed = true; } /* - * Now that the UPD bit has been cleared we can queue the next display - * list to the hardware if one has been prepared. + * Now that the VSP has started processing the queued display list, we + * can queue the pending display list to the hardware if one has been + * prepared. */ if (dlm->pending) { - struct vsp1_dl_list *dl = dlm->pending; - - vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma); - vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD | - (dl->body0.num_entries * - sizeof(*dl->header->lists))); - - dlm->queued = dl; + vsp1_dl_list_hw_enqueue(dlm->pending); + dlm->queued = dlm->pending; dlm->pending = NULL; } @@ -700,6 +756,7 @@ struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1, dlm->index = index; dlm->mode = index == 0 && !vsp1->info->uapi ? VSP1_DL_MODE_HEADERLESS : VSP1_DL_MODE_HEADER; + dlm->singleshot = vsp1->info->uapi; dlm->vsp1 = vsp1; spin_lock_init(&dlm->lock); diff --git a/drivers/media/platform/vsp1/vsp1_regs.h b/drivers/media/platform/vsp1/vsp1_regs.h index 007e2bbc26c0..58d0bea963a6 100644 --- a/drivers/media/platform/vsp1/vsp1_regs.h +++ b/drivers/media/platform/vsp1/vsp1_regs.h @@ -18,6 +18,7 @@ */ #define VI6_CMD(n) (0x0000 + (n) * 4) +#define VI6_CMD_UPDHDR (1 << 4) #define VI6_CMD_STRCMD (1 << 0) #define VI6_CLK_DCSWT 0x0018 |