diff options
-rw-r--r-- | drivers/gpu/drm/msm/msm_gem_submit.c | 5 | ||||
-rw-r--r-- | include/uapi/drm/msm_drm.h | 15 |
2 files changed, 18 insertions, 2 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c index 9766f9ae4b7d..0b96d85d99f9 100644 --- a/drivers/gpu/drm/msm/msm_gem_submit.c +++ b/drivers/gpu/drm/msm/msm_gem_submit.c @@ -370,7 +370,10 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data, /* for now, we just have 3d pipe.. eventually this would need to * be more clever to dispatch to appropriate gpu module: */ - if (args->pipe != MSM_PIPE_3D0) + if (MSM_PIPE_ID(args->flags) != MSM_PIPE_3D0) + return -EINVAL; + + if (MSM_PIPE_FLAGS(args->flags) & ~MSM_SUBMIT_FLAGS) return -EINVAL; ret = mutex_lock_interruptible(&dev->struct_mutex); diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h index 49f778de8e06..913e08cd5ceb 100644 --- a/include/uapi/drm/msm_drm.h +++ b/include/uapi/drm/msm_drm.h @@ -42,6 +42,15 @@ extern "C" { #define MSM_PIPE_2D1 0x02 #define MSM_PIPE_3D0 0x10 +/* The pipe-id just uses the lower bits, so can be OR'd with flags in + * the upper 16 bits (which could be extended further, if needed, maybe + * we extend/overload the pipe-id some day to deal with multiple rings, + * but even then I don't think we need the full lower 16 bits). + */ +#define MSM_PIPE_ID_MASK 0xffff +#define MSM_PIPE_ID(x) ((x) & MSM_PIPE_ID_MASK) +#define MSM_PIPE_FLAGS(x) ((x) & ~MSM_PIPE_ID_MASK) + /* timeouts are specified in clock-monotonic absolute times (to simplify * restarting interrupted ioctls). The following struct is logically the * same as 'struct timespec' but 32/64b ABI safe. @@ -175,12 +184,16 @@ struct drm_msm_gem_submit_bo { __u64 presumed; /* in/out, presumed buffer address */ }; +/* Valid submit ioctl flags: */ +/* to start, nothing.. */ +#define MSM_SUBMIT_FLAGS 0 + /* Each cmdstream submit consists of a table of buffers involved, and * one or more cmdstream buffers. This allows for conditional execution * (context-restore), and IB buffers needed for per tile/bin draw cmds. */ struct drm_msm_gem_submit { - __u32 pipe; /* in, MSM_PIPE_x */ + __u32 flags; /* MSM_PIPE_x | MSM_SUBMIT_x */ __u32 fence; /* out */ __u32 nr_bos; /* in, number of submit_bo's */ __u32 nr_cmds; /* in, number of submit_cmd's */ |