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-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c1
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h2
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c17
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c63
-rw-r--r--include/uapi/drm/vc4_drm.h1
5 files changed, 79 insertions, 5 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 7abfe088f2d1..86aabf6d0f79 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -82,6 +82,7 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
break;
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
case DRM_VC4_PARAM_SUPPORTS_ETC1:
+ case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
args->value = true;
break;
default:
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 7c1e4d97486f..fef172804345 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -381,6 +381,8 @@ struct vc4_validated_shader_info {
uint32_t num_uniform_addr_offsets;
uint32_t *uniform_addr_offsets;
+
+ bool is_threaded;
};
/**
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index e18f88203d32..9fd171c361c2 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -789,11 +789,6 @@ validate_gl_shader_rec(struct drm_device *dev,
exec->shader_rec_v += roundup(packet_size, 16);
exec->shader_rec_size -= packet_size;
- if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
- DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
- return -EINVAL;
- }
-
for (i = 0; i < shader_reloc_count; i++) {
if (src_handles[i] > exec->bo_count) {
DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
@@ -810,6 +805,18 @@ validate_gl_shader_rec(struct drm_device *dev,
return -EINVAL;
}
+ if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
+ to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
+ DRM_ERROR("Thread mode of CL and FS do not match\n");
+ return -EINVAL;
+ }
+
+ if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
+ to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
+ DRM_ERROR("cs and vs cannot be threaded\n");
+ return -EINVAL;
+ }
+
for (i = 0; i < shader_reloc_count; i++) {
struct vc4_validated_shader_info *validated_shader;
uint32_t o = shader_reloc_offsets[i];
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index 917321ce832f..5dba13dd1e9b 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -83,6 +83,13 @@ struct vc4_shader_validation_state {
* basic blocks.
*/
bool needs_uniform_address_for_loop;
+
+ /* Set when we find an instruction writing the top half of the
+ * register files. If we allowed writing the unusable regs in
+ * a threaded shader, then the other shader running on our
+ * QPU's clamp validation would be invalid.
+ */
+ bool all_registers_used;
};
static uint32_t
@@ -119,6 +126,13 @@ raddr_add_a_to_live_reg_index(uint64_t inst)
}
static bool
+live_reg_is_upper_half(uint32_t lri)
+{
+ return (lri >= 16 && lri < 32) ||
+ (lri >= 32 + 16 && lri < 32 + 32);
+}
+
+static bool
is_tmu_submit(uint32_t waddr)
{
return (waddr == QPU_W_TMU0_S ||
@@ -390,6 +404,9 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader,
} else {
validation_state->live_immediates[lri] = ~0;
}
+
+ if (live_reg_is_upper_half(lri))
+ validation_state->all_registers_used = true;
}
switch (waddr) {
@@ -598,6 +615,11 @@ check_instruction_reads(struct vc4_validated_shader_info *validated_shader,
}
}
+ if ((raddr_a >= 16 && raddr_a < 32) ||
+ (raddr_b >= 16 && raddr_b < 32 && sig != QPU_SIG_SMALL_IMM)) {
+ validation_state->all_registers_used = true;
+ }
+
return true;
}
@@ -753,6 +775,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
{
bool found_shader_end = false;
int shader_end_ip = 0;
+ uint32_t last_thread_switch_ip = -3;
uint32_t ip;
struct vc4_validated_shader_info *validated_shader = NULL;
struct vc4_shader_validation_state validation_state;
@@ -785,6 +808,17 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
if (!vc4_handle_branch_target(&validation_state))
goto fail;
+ if (ip == last_thread_switch_ip + 3) {
+ /* Reset r0-r3 live clamp data */
+ int i;
+
+ for (i = 64; i < LIVE_REG_COUNT; i++) {
+ validation_state.live_min_clamp_offsets[i] = ~0;
+ validation_state.live_max_clamp_regs[i] = false;
+ validation_state.live_immediates[i] = ~0;
+ }
+ }
+
switch (sig) {
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
@@ -794,6 +828,8 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
case QPU_SIG_LOAD_TMU1:
case QPU_SIG_PROG_END:
case QPU_SIG_SMALL_IMM:
+ case QPU_SIG_THREAD_SWITCH:
+ case QPU_SIG_LAST_THREAD_SWITCH:
if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad write at ip %d\n", ip);
@@ -809,6 +845,18 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
shader_end_ip = ip;
}
+ if (sig == QPU_SIG_THREAD_SWITCH ||
+ sig == QPU_SIG_LAST_THREAD_SWITCH) {
+ validated_shader->is_threaded = true;
+
+ if (ip < last_thread_switch_ip + 3) {
+ DRM_ERROR("Thread switch too soon after "
+ "last switch at ip %d\n", ip);
+ goto fail;
+ }
+ last_thread_switch_ip = ip;
+ }
+
break;
case QPU_SIG_LOAD_IMM:
@@ -823,6 +871,13 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
if (!check_branch(inst, validated_shader,
&validation_state, ip))
goto fail;
+
+ if (ip < last_thread_switch_ip + 3) {
+ DRM_ERROR("Branch in thread switch at ip %d",
+ ip);
+ goto fail;
+ }
+
break;
default:
DRM_ERROR("Unsupported QPU signal %d at "
@@ -844,6 +899,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
goto fail;
}
+ /* Might corrupt other thread */
+ if (validated_shader->is_threaded &&
+ validation_state.all_registers_used) {
+ DRM_ERROR("Shader uses threading, but uses the upper "
+ "half of the registers, too\n");
+ goto fail;
+ }
+
/* If we did a backwards branch and we haven't emitted a uniforms
* reset since then, we still need the uniforms stream to have the
* uniforms address available so that the backwards branch can do its
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index 69caa21f0cb2..f07a09016726 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -287,6 +287,7 @@ struct drm_vc4_get_hang_state {
#define DRM_VC4_PARAM_V3D_IDENT2 2
#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
+#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
struct drm_vc4_get_param {
__u32 param;