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-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h43
1 files changed, 26 insertions, 17 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index f90c0d08e740..26d1d5886352 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -677,32 +677,41 @@ struct vc4_validated_shader_info {
};
/**
- * _wait_for - magic (register) wait macro
+ * __wait_for - magic wait macro
*
- * Does the right thing for modeset paths when run under kdgb or similar atomic
- * contexts. Note that it's important that we check the condition again after
- * having timed out, since the timeout could be due to preemption or similar and
- * we've never had a chance to check the condition before the timeout.
+ * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
+ * important that we check the condition again after having timed out, since the
+ * timeout could be due to preemption or similar and we've never had a chance to
+ * check the condition before the timeout.
*/
-#define _wait_for(COND, MS, W) ({ \
- unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
- int ret__ = 0; \
- while (!(COND)) { \
- if (time_after(jiffies, timeout__)) { \
- if (!(COND)) \
- ret__ = -ETIMEDOUT; \
+#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
+ const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
+ long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
+ int ret__; \
+ might_sleep(); \
+ for (;;) { \
+ const bool expired__ = ktime_after(ktime_get_raw(), end__); \
+ OP; \
+ /* Guarantee COND check prior to timeout */ \
+ barrier(); \
+ if (COND) { \
+ ret__ = 0; \
break; \
} \
- if (W && drm_can_sleep()) { \
- msleep(W); \
- } else { \
- cpu_relax(); \
+ if (expired__) { \
+ ret__ = -ETIMEDOUT; \
+ break; \
} \
+ usleep_range(wait__, wait__ * 2); \
+ if (wait__ < (Wmax)) \
+ wait__ <<= 1; \
} \
ret__; \
})
-#define wait_for(COND, MS) _wait_for(COND, MS, 1)
+#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
+ (Wmax))
+#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
/* vc4_bo.c */
struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);