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authorPhilipp Zabel <p.zabel@pengutronix.de>2018-09-18 11:34:17 +0200
committerPhilipp Zabel <p.zabel@pengutronix.de>2018-11-05 14:40:08 +0100
commitff652fcf84f7a0977bbad4eab976f7813665fbc8 (patch)
tree44f063e3bec021c785a50b4064ec4bce9c291dd7 /tools/objtool
parenta3f42419e2a72b174a7d993debea85df7a56bd4b (diff)
gpu: ipu-v3: image-convert: relax alignment restrictions
For the planar but U/V-packed formats NV12 and NV16, 8 pixel width alignment is good enough to fulfill the 8 byte stride requirement. If we allow the input 8-pixel DMA bursts to overshoot the end of the line, the only input alignment restrictions are dictated by the pixel format and 8-byte aligned line start address. Since different tile sizes are allowed, the output tile with / height alignment doesn't need to be multiplied by number of columns / rows. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> [slongerbeam@gmail.com: Bring in the fixes to format width and height alignment restrictions from imx-media-mem2mem.c.] Signed-off-by: Steve Longerbeam <slongerbeam@gmail.com> Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
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