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author | Sage Weil <sage@inktank.com> | 2012-07-10 11:53:34 -0700 |
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committer | Sage Weil <sage@inktank.com> | 2012-07-30 09:29:52 -0700 |
commit | a16cb1f70799c851410d9dca0a24122e258df06c (patch) | |
tree | 0290805d3594d770da3937da7fa68841c1e294ac /net/ipv4/tcp_vegas.c | |
parent | cd43045c2de60f40a0aea49bfb252a2eafe58f8c (diff) |
libceph: fix messenger retry
In ancient times, the messenger could both initiate and accept connections.
An artifact if that was data structures to store/process an incoming
ceph_msg_connect request and send an outgoing ceph_msg_connect_reply.
Sadly, the negotiation code was referencing those structures and ignoring
important information (like the peer's connect_seq) from the correct ones.
Among other things, this fixes tight reconnect loops where the server sends
RETRY_SESSION and we (the client) retries with the same connect_seq as last
time. This bug pretty easily triggered by injecting socket failures on the
MDS and running some fs workload like workunits/direct_io/test_sync_io.
Signed-off-by: Sage Weil <sage@inktank.com>
Diffstat (limited to 'net/ipv4/tcp_vegas.c')
0 files changed, 0 insertions, 0 deletions