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authorAlex Elder <elder@inktank.com>2012-05-23 14:35:23 -0500
committerSage Weil <sage@inktank.com>2012-07-05 21:14:27 -0700
commite27947c767f5bed15048f4e4dad3e2eb69133697 (patch)
tree7521d46e58b360930d95f7eeb86396d4f729db57 /net/ceph/messenger.c
parent3ec50d1868a9e0493046400bb1fdd054c7f64ebd (diff)
libceph: define and use an explicit CONNECTED state
There is no state explicitly defined when a ceph connection is fully operational. So define one. It's set when the connection sequence completes successfully, and is cleared when the connection gets closed. Be a little more careful when examining the old state when a socket disconnect event is reported. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
Diffstat (limited to 'net/ceph/messenger.c')
-rw-r--r--net/ceph/messenger.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/net/ceph/messenger.c b/net/ceph/messenger.c
index 500207bad5d6..83bcf977e9b9 100644
--- a/net/ceph/messenger.c
+++ b/net/ceph/messenger.c
@@ -463,6 +463,7 @@ void ceph_con_close(struct ceph_connection *con)
ceph_pr_addr(&con->peer_addr.in_addr));
clear_bit(NEGOTIATING, &con->state);
clear_bit(CONNECTING, &con->state);
+ clear_bit(CONNECTED, &con->state);
clear_bit(STANDBY, &con->state); /* avoid connect_seq bump */
set_bit(CLOSED, &con->state);
@@ -1564,6 +1565,7 @@ static int process_connect(struct ceph_connection *con)
}
clear_bit(NEGOTIATING, &con->state);
clear_bit(CONNECTING, &con->state);
+ set_bit(CONNECTED, &con->state);
con->peer_global_seq = le32_to_cpu(con->in_reply.global_seq);
con->connect_seq++;
con->peer_features = server_feat;
@@ -2114,6 +2116,7 @@ more:
prepare_read_ack(con);
break;
case CEPH_MSGR_TAG_CLOSE:
+ clear_bit(CONNECTED, &con->state);
set_bit(CLOSED, &con->state); /* fixme */
goto out;
default:
@@ -2190,11 +2193,13 @@ static void con_work(struct work_struct *work)
mutex_lock(&con->mutex);
restart:
if (test_and_clear_bit(SOCK_CLOSED, &con->flags)) {
- if (test_and_clear_bit(CONNECTING, &con->state)) {
+ if (test_and_clear_bit(CONNECTED, &con->state))
+ con->error_msg = "socket closed";
+ else if (test_and_clear_bit(CONNECTING, &con->state)) {
clear_bit(NEGOTIATING, &con->state);
con->error_msg = "connection failed";
} else {
- con->error_msg = "socket closed";
+ con->error_msg = "unrecognized con state";
}
goto fault;
}