summaryrefslogtreecommitdiff
path: root/include/uapi/drm
diff options
context:
space:
mode:
authorJordan Crouse <jcrouse@codeaurora.org>2017-10-20 11:06:55 -0600
committerRob Clark <robdclark@gmail.com>2017-10-28 11:01:35 -0400
commitf7de15450e906ed6586b29bde609a5686cd0d034 (patch)
tree2ab062113790ccb8b21eac7dff55cb0ba225f5c2 /include/uapi/drm
parent0033e1b523f6d6a60ff7beaaa923cd7656a72959 (diff)
drm/msm: Add per-instance submit queues
Currently the behavior of a command stream is provided by the user application during submission and the application is expected to internally maintain the settings for each 'context' or 'rendering queue' and specify the correct ones. This works okay for simple cases but as applications become more complex we will want to set context specific flags and do various permission checks to allow certain contexts to enable additional privileges. Add kernel-side submit queues to be analogous to 'contexts' or 'rendering queues' on the application side. Each file descriptor instance will maintain its own list of queues. Queues cannot be shared between file descriptors. For backwards compatibility context id '0' is defined as a default context specifying no priority and no special flags. This is intended to be the usual configuration for 99% of applications so that a garden variety application can function correctly without creating a queue. Only those applications requiring the specific benefit of different queues need create one. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'include/uapi/drm')
-rw-r--r--include/uapi/drm/msm_drm.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h
index ad4eb2863e70..fee44322a69c 100644
--- a/include/uapi/drm/msm_drm.h
+++ b/include/uapi/drm/msm_drm.h
@@ -218,6 +218,7 @@ struct drm_msm_gem_submit {
__u64 bos; /* in, ptr to array of submit_bo's */
__u64 cmds; /* in, ptr to array of submit_cmd's */
__s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
+ __u32 queueid; /* in, submitqueue id */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on
@@ -254,6 +255,20 @@ struct drm_msm_gem_madvise {
__u32 retained; /* out, whether backing store still exists */
};
+/*
+ * Draw queues allow the user to set specific submission parameter. Command
+ * submissions specify a specific submitqueue to use. ID 0 is reserved for
+ * backwards compatibility as a "default" submitqueue
+ */
+
+#define MSM_SUBMITQUEUE_FLAGS (0)
+
+struct drm_msm_submitqueue {
+ __u32 flags; /* in, MSM_SUBMITQUEUE_x */
+ __u32 prio; /* in, Priority level */
+ __u32 id; /* out, identifier */
+};
+
#define DRM_MSM_GET_PARAM 0x00
/* placeholder:
#define DRM_MSM_SET_PARAM 0x01
@@ -265,6 +280,11 @@ struct drm_msm_gem_madvise {
#define DRM_MSM_GEM_SUBMIT 0x06
#define DRM_MSM_WAIT_FENCE 0x07
#define DRM_MSM_GEM_MADVISE 0x08
+/* placeholder:
+#define DRM_MSM_GEM_SVM_NEW 0x09
+ */
+#define DRM_MSM_SUBMITQUEUE_NEW 0x0A
+#define DRM_MSM_SUBMITQUEUE_CLOSE 0x0B
#define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
#define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
@@ -274,6 +294,8 @@ struct drm_msm_gem_madvise {
#define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
#define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
#define DRM_IOCTL_MSM_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_MADVISE, struct drm_msm_gem_madvise)
+#define DRM_IOCTL_MSM_SUBMITQUEUE_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_NEW, struct drm_msm_submitqueue)
+#define DRM_IOCTL_MSM_SUBMITQUEUE_CLOSE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_CLOSE, __u32)
#if defined(__cplusplus)
}