diff options
author | Clemens Ladisch <clemens@ladisch.de> | 2015-01-25 14:36:46 +0100 |
---|---|---|
committer | Takashi Iwai <tiwai@suse.de> | 2015-01-26 13:57:29 +0100 |
commit | 1001fb810b1295d0600c0c6bdcb17889460470a5 (patch) | |
tree | 031a161979d6bf3853fe2fb779ef62dd393474e5 /include/sound | |
parent | a55bdf1ec5945050bfce9c3b2c3d8b70e8fd01a1 (diff) |
ALSA: seq: increase the maximum number of queues
Queues are used both for scheduling playback events and for assigning
timestamps to recorded events, so it is easy to need quite a lot of
them, especially on a multi-user system. Additionally, the actual
queue objects are allocated dynamically, so it does not really make
sense to have a low limit. Increase it to something still sane.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'include/sound')
-rw-r--r-- | include/sound/seq_kernel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/sound/seq_kernel.h b/include/sound/seq_kernel.h index f1c8e94524b8..18a2ac58b88f 100644 --- a/include/sound/seq_kernel.h +++ b/include/sound/seq_kernel.h @@ -28,7 +28,7 @@ typedef struct snd_seq_real_time snd_seq_real_time_t; typedef union snd_seq_timestamp snd_seq_timestamp_t; /* maximum number of queues */ -#define SNDRV_SEQ_MAX_QUEUES 8 +#define SNDRV_SEQ_MAX_QUEUES 32 /* max number of concurrent clients */ #define SNDRV_SEQ_MAX_CLIENTS 192 |