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authorEric Anholt <eric@anholt.net>2018-06-05 12:03:01 -0700
committerEric Anholt <eric@anholt.net>2018-06-21 14:46:05 -0700
commit14d1d190869685d3a1e8a3f63924e20594557cb2 (patch)
treee098772294a69023decb35b72ecf972e655d62ef /include/drm
parent7122b68b8a9692dcc3acf89595f04c492872115f (diff)
drm/v3d: Remove the bad signaled() implementation.
Since our seqno value comes from a counter associated with the GPU ring, not the entity (aka client), they'll be completed out of order. There's actually no need for this code at all, since we don't have enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before we could be called. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Diffstat (limited to 'include/drm')
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