diff options
author | Eric Anholt <eric@anholt.net> | 2019-02-06 15:25:50 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2019-04-01 09:33:38 -0700 |
commit | 181e5bf29e06bd8ade7ebc21de056b9dc866fcc2 (patch) | |
tree | 287e4e763da3e76fcc1f76cef8540a3341476656 /fs/ceph/caps.c | |
parent | 50d1ebef79ef6d09f4fb91f0b424e4f87db1d8a8 (diff) |
drm/vc4: Make sure to emit a tile coordinates between two MSAA loads.
The HW only executes a load once the tile coordinates packet happens,
and only tracks one at a time, so by emitting our two MSAA loads back
to back we would end up with an undefined color or Z buffer.
Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190206232550.12012-1-eric@anholt.net
Diffstat (limited to 'fs/ceph/caps.c')
0 files changed, 0 insertions, 0 deletions