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authorChris Wilson <chris@chris-wilson.co.uk>2020-06-11 09:01:37 +0100
committerJoonas Lahtinen <joonas.lahtinen@linux.intel.com>2020-06-16 11:34:24 +0300
commit695a2b11649e99bbf15d278042247042c42b8728 (patch)
tree9bf54d0ff900d744f14fb0baf7ad7800d592477d /drivers
parent7237b190add0794bd95979018a23eda698f2705d (diff)
drm/i915/gt: Move vlv GT workarounds from init_clock_gating to workarounds
Rescue the GT workarounds from being buried inside init_clock_gating so that we remember to apply them after a GT reset, and that they are included in our verification that the workarounds are applied. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: stable@vger.kernel.org Link: https://patchwork.freedesktop.org/patch/msgid/20200611080140.30228-3-chris@chris-wilson.co.uk (cherry picked from commit 7331c356b6d2d8a01422cacab27478a1dba9fa2a) Signed-off-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gpu/drm/i915/gt/intel_workarounds.c59
-rw-r--r--drivers/gpu/drm/i915/intel_pm.c61
2 files changed, 59 insertions, 61 deletions
diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index d9b72679ca82..9923ff1a3982 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -753,6 +753,63 @@ ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
}
static void
+vlv_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* WaDisableEarlyCull:vlv */
+ wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
+
+ /* WaPsdDispatchEnable:vlv */
+ /* WaDisablePSDDualDispatchEnable:vlv */
+ wa_masked_en(wal,
+ GEN7_HALF_SLICE_CHICKEN1,
+ GEN7_MAX_PS_THREAD_DEP |
+ GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
+
+ /* WaDisable_RenderCache_OperationalFlush:vlv */
+ wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
+
+ /* WaForceL3Serialization:vlv */
+ wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);
+
+ /*
+ * WaVSThreadDispatchOverride:ivb,vlv
+ *
+ * This actually overrides the dispatch
+ * mode for all thread types.
+ */
+ wa_write_masked_or(wal,
+ GEN7_FF_THREAD_MODE,
+ GEN7_FF_SCHED_MASK,
+ GEN7_FF_TS_SCHED_HW |
+ GEN7_FF_VS_SCHED_HW |
+ GEN7_FF_DS_SCHED_HW);
+
+ /*
+ * BSpec says this must be set, even though
+ * WaDisable4x2SubspanOptimization isn't listed for VLV.
+ */
+ wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal, GEN7_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ /*
+ * WaIncreaseL3CreditsForVLVB0:vlv
+ * This is the hardware default actually.
+ */
+ wa_write(wal, GEN7_L3SQCREG1, VLV_B0_WA_L3SQCREG1_VALUE);
+}
+
+static void
hsw_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
/* L3 caching of data atomics doesn't work -- disable it. */
@@ -1071,6 +1128,8 @@ gt_init_workarounds(struct drm_i915_private *i915, struct i915_wa_list *wal)
skl_gt_workarounds_init(i915, wal);
else if (IS_HASWELL(i915))
hsw_gt_workarounds_init(i915, wal);
+ else if (IS_VALLEYVIEW(i915))
+ vlv_gt_workarounds_init(i915, wal);
else if (IS_IVYBRIDGE(i915))
ivb_gt_workarounds_init(i915, wal);
else if (INTEL_GEN(i915) <= 8)
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 7236644af40b..cea7923c9cd6 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -6986,24 +6986,6 @@ static void gen6_init_clock_gating(struct drm_i915_private *dev_priv)
gen6_check_mch_setup(dev_priv);
}
-static void gen7_setup_fixed_func_scheduler(struct drm_i915_private *dev_priv)
-{
- u32 reg = I915_READ(GEN7_FF_THREAD_MODE);
-
- /*
- * WaVSThreadDispatchOverride:ivb,vlv
- *
- * This actually overrides the dispatch
- * mode for all thread types.
- */
- reg &= ~GEN7_FF_SCHED_MASK;
- reg |= GEN7_FF_TS_SCHED_HW;
- reg |= GEN7_FF_VS_SCHED_HW;
- reg |= GEN7_FF_DS_SCHED_HW;
-
- I915_WRITE(GEN7_FF_THREAD_MODE, reg);
-}
-
static void lpt_init_clock_gating(struct drm_i915_private *dev_priv)
{
/*
@@ -7290,28 +7272,11 @@ static void ivb_init_clock_gating(struct drm_i915_private *dev_priv)
static void vlv_init_clock_gating(struct drm_i915_private *dev_priv)
{
- /* WaDisableEarlyCull:vlv */
- I915_WRITE(_3D_CHICKEN3,
- _MASKED_BIT_ENABLE(_3D_CHICKEN_SF_DISABLE_OBJEND_CULL));
-
/* WaDisableBackToBackFlipFix:vlv */
I915_WRITE(IVB_CHICKEN3,
CHICKEN3_DGMG_REQ_OUT_FIX_DISABLE |
CHICKEN3_DGMG_DONE_FIX_DISABLE);
- /* WaPsdDispatchEnable:vlv */
- /* WaDisablePSDDualDispatchEnable:vlv */
- I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
- _MASKED_BIT_ENABLE(GEN7_MAX_PS_THREAD_DEP |
- GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE));
-
- /* WaDisable_RenderCache_OperationalFlush:vlv */
- I915_WRITE(CACHE_MODE_0_GEN7, _MASKED_BIT_DISABLE(RC_OP_FLUSH_ENABLE));
-
- /* WaForceL3Serialization:vlv */
- I915_WRITE(GEN7_L3SQCREG4, I915_READ(GEN7_L3SQCREG4) &
- ~L3SQ_URB_READ_CAM_MATCH_DISABLE);
-
/* WaDisableDopClockGating:vlv */
I915_WRITE(GEN7_ROW_CHICKEN2,
_MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
@@ -7321,8 +7286,6 @@ static void vlv_init_clock_gating(struct drm_i915_private *dev_priv)
I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
- gen7_setup_fixed_func_scheduler(dev_priv);
-
/*
* According to the spec, bit 13 (RCZUNIT) must be set on IVB.
* This implements the WaDisableRCZUnitClockGating:vlv workaround.
@@ -7337,30 +7300,6 @@ static void vlv_init_clock_gating(struct drm_i915_private *dev_priv)
I915_READ(GEN7_UCGCTL4) | GEN7_L3BANK2X_CLOCK_GATE_DISABLE);
/*
- * BSpec says this must be set, even though
- * WaDisable4x2SubspanOptimization isn't listed for VLV.
- */
- I915_WRITE(CACHE_MODE_1,
- _MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
-
- /*
- * BSpec recommends 8x4 when MSAA is used,
- * however in practice 16x4 seems fastest.
- *
- * Note that PS/WM thread counts depend on the WIZ hashing
- * disable bit, which we don't touch here, but it's good
- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
- */
- I915_WRITE(GEN7_GT_MODE,
- _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
-
- /*
- * WaIncreaseL3CreditsForVLVB0:vlv
- * This is the hardware default actually.
- */
- I915_WRITE(GEN7_L3SQCREG1, VLV_B0_WA_L3SQCREG1_VALUE);
-
- /*
* WaDisableVLVClockGating_VBIIssue:vlv
* Disable clock gating on th GCFG unit to prevent a delay
* in the reporting of vblank events.