diff options
author | Maxime Ripard <maxime.ripard@free-electrons.com> | 2017-06-26 22:51:15 +0200 |
---|---|---|
committer | Maxime Ripard <maxime.ripard@free-electrons.com> | 2018-01-29 14:02:42 +0100 |
commit | 65f7fa3a3fcbdb67940a58ce24516d62aaec12b7 (patch) | |
tree | 8f3cf4a62a4c44b8731b13e5a045fb0f043f3ffe /drivers | |
parent | 47a05f4a68f91c09d89d2a0231b7b8c7ebb808ca (diff) |
drm/sun4i: backend: Check for the number of alpha planes
Due to the way the composition is done in hardware, we can only have a
single alpha-enabled plane active at a time, placed in the second (highest
priority) pipe.
Make sure of that in our atomic_check to not end up in an impossible
scenario.
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/7371f62a1385f2cbe3ed75dfca2e746338eb2286.1516617243.git-series.maxime.ripard@free-electrons.com
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gpu/drm/sun4i/sun4i_backend.c | 51 | ||||
-rw-r--r-- | drivers/gpu/drm/sun4i/sun4i_backend.h | 2 | ||||
-rw-r--r-- | drivers/gpu/drm/sun4i/sun4i_layer.c | 24 |
3 files changed, 55 insertions, 22 deletions
diff --git a/drivers/gpu/drm/sun4i/sun4i_backend.c b/drivers/gpu/drm/sun4i/sun4i_backend.c index 0cbe9f066f0c..245b189fc4d8 100644 --- a/drivers/gpu/drm/sun4i/sun4i_backend.c +++ b/drivers/gpu/drm/sun4i/sun4i_backend.c @@ -328,6 +328,8 @@ static int sun4i_backend_atomic_check(struct sunxi_engine *engine, struct drm_atomic_state *state = crtc_state->state; struct drm_device *drm = state->dev; struct drm_plane *plane; + unsigned int num_planes = 0; + unsigned int num_alpha_planes = 0; unsigned int num_frontend_planes = 0; DRM_DEBUG_DRIVER("Starting checking our planes\n"); @@ -340,6 +342,8 @@ static int sun4i_backend_atomic_check(struct sunxi_engine *engine, drm_atomic_get_plane_state(state, plane); struct sun4i_layer_state *layer_state = state_to_sun4i_layer_state(plane_state); + struct drm_framebuffer *fb = plane_state->fb; + struct drm_format_name_buf format_name; if (sun4i_backend_plane_uses_frontend(plane_state)) { DRM_DEBUG_DRIVER("Using the frontend for plane %d\n", @@ -350,6 +354,50 @@ static int sun4i_backend_atomic_check(struct sunxi_engine *engine, } else { layer_state->uses_frontend = false; } + + DRM_DEBUG_DRIVER("Plane FB format is %s\n", + drm_get_format_name(fb->format->format, + &format_name)); + if (fb->format->has_alpha) + num_alpha_planes++; + + num_planes++; + } + + /* + * The hardware is a bit unusual here. + * + * Even though it supports 4 layers, it does the composition + * in two separate steps. + * + * The first one is assigning a layer to one of its two + * pipes. If more that 1 layer is assigned to the same pipe, + * and if pixels overlaps, the pipe will take the pixel from + * the layer with the highest priority. + * + * The second step is the actual alpha blending, that takes + * the two pipes as input, and uses the eventual alpha + * component to do the transparency between the two. + * + * This two steps scenario makes us unable to guarantee a + * robust alpha blending between the 4 layers in all + * situations, since this means that we need to have one layer + * with alpha at the lowest position of our two pipes. + * + * However, we cannot even do that, since the hardware has a + * bug where the lowest plane of the lowest pipe (pipe 0, + * priority 0), if it has any alpha, will discard the pixel + * entirely and just display the pixels in the background + * color (black by default). + * + * This means that we effectively have only three valid + * configurations with alpha, all of them with the alpha being + * on pipe1 with the lowest position, which can be 1, 2 or 3 + * depending on the number of planes and their zpos. + */ + if (num_alpha_planes > SUN4I_BACKEND_NUM_ALPHA_LAYERS) { + DRM_DEBUG_DRIVER("Too many planes with alpha, rejecting...\n"); + return -EINVAL; } if (num_frontend_planes > SUN4I_BACKEND_NUM_FRONTEND_LAYERS) { @@ -357,6 +405,9 @@ static int sun4i_backend_atomic_check(struct sunxi_engine *engine, return -EINVAL; } + DRM_DEBUG_DRIVER("State valid with %u planes, %u alpha, %u video\n", + num_planes, num_alpha_planes, num_frontend_planes); + return 0; } diff --git a/drivers/gpu/drm/sun4i/sun4i_backend.h b/drivers/gpu/drm/sun4i/sun4i_backend.h index 04a4f11b87a8..52e77591186a 100644 --- a/drivers/gpu/drm/sun4i/sun4i_backend.h +++ b/drivers/gpu/drm/sun4i/sun4i_backend.h @@ -146,6 +146,8 @@ #define SUN4I_BACKEND_HWCCOLORTAB_OFF 0x4c00 #define SUN4I_BACKEND_PIPE_OFF(p) (0x5000 + (0x400 * (p))) +#define SUN4I_BACKEND_NUM_LAYERS 4 +#define SUN4I_BACKEND_NUM_ALPHA_LAYERS 1 #define SUN4I_BACKEND_NUM_FRONTEND_LAYERS 1 struct sun4i_backend { diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c b/drivers/gpu/drm/sun4i/sun4i_layer.c index fbf25d59cf88..19be798e4fac 100644 --- a/drivers/gpu/drm/sun4i/sun4i_layer.c +++ b/drivers/gpu/drm/sun4i/sun4i_layer.c @@ -201,32 +201,12 @@ struct drm_plane **sun4i_layers_init(struct drm_device *drm, struct sun4i_backend *backend = engine_to_sun4i_backend(engine); int i; - planes = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes) + 1, + /* We need to have a sentinel at the need, hence the overallocation */ + planes = devm_kcalloc(drm->dev, SUN4I_BACKEND_NUM_LAYERS + 1, sizeof(*planes), GFP_KERNEL); if (!planes) return ERR_PTR(-ENOMEM); - /* - * The hardware is a bit unusual here. - * - * Even though it supports 4 layers, it does the composition - * in two separate steps. - * - * The first one is assigning a layer to one of its two - * pipes. If more that 1 layer is assigned to the same pipe, - * and if pixels overlaps, the pipe will take the pixel from - * the layer with the highest priority. - * - * The second step is the actual alpha blending, that takes - * the two pipes as input, and uses the eventual alpha - * component to do the transparency between the two. - * - * This two steps scenario makes us unable to guarantee a - * robust alpha blending between the 4 layers in all - * situations. So we just expose two layers, one per pipe. On - * SoCs that support it, sprites could fill the need for more - * layers. - */ for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) { const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i]; struct sun4i_layer *layer; |